Author Topic: solution for massive NOE raids  (Read 5902 times)

Offline usvi

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Re: solution for massive NOE raids
« Reply #45 on: September 05, 2009, 03:51:29 AM »
How about if there are more than 8 cons inbound to a field, the base flashes twice as fast?
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Offline TheAce

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Re: solution for massive NOE raids
« Reply #46 on: September 05, 2009, 10:55:37 AM »
Tell me about it, it is quite annoying, not pointing fingers at any one in particular...

As for your second post, I'm real tired of squeakers calling other people squeakers.

Alright so I'm a squeaker now aye.....only makes sense that you guys are what? 40-50 years old? and playing an online game "dis'ing" those who are younger and less experienced than you are.
« Last Edit: September 05, 2009, 11:03:56 AM by TheAce »
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Offline BnZs

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Re: solution for massive NOE raids
« Reply #47 on: September 05, 2009, 11:03:08 AM »
Radar down to the ground!  No hiding! :rock

I agree, DAR down to the ground anyway. The whole purpose of having the thing is to show you "there be plenny' bad guys there" so people can find fights, why leave a loophole?
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline The Fugitive

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Re: solution for massive NOE raids
« Reply #48 on: September 05, 2009, 11:15:06 AM »
I don't have a problem with NOE's. They have their "tactical" place in the game, but using numbers over 5-8 guys is just dweebish.

Again, it's the "players" that are going to cause a problem if something isn't done. Hordes became a problem and we got ENY and split arenas. If the dweeb continue to use 30 guys in an NOE steps will be taken to stop it. Maybe dar will go all the way to the ground inside a dar ring, maybe it will be dropped to 100' world wide. Who knows, but it they continue to abuse it, then EVERYONE will loose it. Just saying.

Offline RTHolmes

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Re: solution for massive NOE raids
« Reply #49 on: September 05, 2009, 11:25:57 AM »
I don't have a problem with NOE's. They have their "tactical" place in the game, but using numbers over 5-8 guys is just dweebish.

thats where im coming from :aok
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Offline 1Boner

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Re: solution for massive NOE raids
« Reply #50 on: September 05, 2009, 01:12:51 PM »
[quote author=Delirium link=topic=273053.msg3419499#msg3419499 date=1252129494

I feel a lot of the time missions are more interested in avoiding conflict than truly interacting with other people online.

[/quote]

Ya mean like guys who incessantly fly "fighters" at ridiculous altitudes to have an "advantage"?

Ya mean like guys who "gun and run"?

Ya mean like guys who vulch de-acked bases they have no intention of taking?

Ya mean like guys who spawn camp?

I think a good sized Noe mission will create more fights than all of the above, combined!

Another name for an Noe mission of ANY size is called a "surprise attack".

I enjoy defending against them, but thats just me talking, different strokes I guess.  :salute
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Offline BnZs

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Re: solution for massive NOE raids
« Reply #51 on: September 05, 2009, 01:29:41 PM »

Ya mean like guys who incessantly fly "fighters" at ridiculous altitudes to have an "advantage"?


I have hardly ever seen anyone at "ridiculous" altitudes in MAs. I've hardly ever seen anyone at 20K or above. If I have a complaint about the MA, it is that the combat is invariably ridiculously LOW compared to the real war, making some fighters what weren't as hot in the war look great and not letting some really great fighters fly where they shine. And the really thin air is more of a challenge to maneuver in. If someone actually prefers all of the the fighting to happen at altitudes where there isn't enough room below you to do a split-S, fine, but it isn't particularly realistic, and certainly does give them any sort of moral high ground.

Also, any altitude advantage beyond about 5K is wasted, if they have more heigth advantage than that their problem will be keeping speed under control in the attack. The bandit at 20K while you are at 6K is actually LESS dangerous than the one at 9K.



Ya mean like guys who "gun and run"?

Since the term "gun and run" could be used to describe perhaps the vast majority of kills in WWII, and is a rational tactic for dealing with the multi-bandit chaos of the MA, I don't have a real problem with it. Generally those who complain about "runners" are those who have traded speed for maneuverability in their ride preference and who are frustrated when vastly poorer-turning but faster fighters refuse to give them easy kills. They could switch to a D9 and almost never be out-run by anything, but then their ACM problems would be more complicated than managing the throttle while turning in-plane for a tracking shot. So I suppose it is preferable to complain about "runners" on the forum.

I think a good sized Noe mission will create more fights than all of the above, combined!

Another name for an Noe mission of ANY size is called a "surprise attack".

I enjoy defending against them, but thats just me talking, different strokes I guess.  :salute

The whole purpose of NOE missions is to avoid fights. A dozen 110s and a goon at treetop is level is ridiculous if you actually expect to encounter numerically equal opposition. Nor are NOEs particularly realistic, they are there to take great advantage of the fact that there are not actually citizens/ground personnel who would be fairly likely to report a dozen enemy A/C coming over at treetop level.

Of COURSE you like defending against them...if they are spotted in time they are easy meat. But the whole purpose is to avoid being spotted and having to do combat with other players.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline 1Boner

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Re: solution for massive NOE raids
« Reply #52 on: September 05, 2009, 03:14:42 PM »
Apparantly you missed my point.

All of the things I listed (including the noe) are alike in one major way.

They give you an advantage.

Noes may or may not be "historically correct", but how many other things in this game are?

I find it funny that most of the guys who complain about Noes are nowhere to be found when one is announced.

I assume that they're usually busy doing something else to drop what they're doing to participate.

And thats fine.

Then why are they complaining about it?

And for the ones that do participate and still complain, I'll assume that either they don't like dying or they don't like losing bases. Or both.

I guess we have a difference in opinon on this.

But who's to say which is right?

Let me guess-------you. :salute


And you don't see alot of guys at 20k?? 

No matter what altitude I climb to, I will inevitably run across the ever present 190, P-51 etc that is higher. Right or wrong, they are there. Every night.

And I know how to avoid their incessent buzzing. Again that wasn't my point. They are looking for the easy way out, avoiding actually having to fight.

Most guys in the game describe that as "flying smart", I guess you could say that Noes are "attacking smart". The easiest "safest" way to achieve your objective.

Gun and run describes a "vast majority" of the kills in WW2. Agreed.

But this isn't WW2, according to you and many others in here (including myself) "Its about the fight" yet for the most part, that doesn't seem to be the case.

Its all about the kill, no matter how you can get it.

Again, we disagree on most if not all of this, and thats fine.

But I think its another case of the pot calling the kettle black.
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline Nemisis

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Re: solution for massive NOE raids
« Reply #53 on: September 05, 2009, 03:32:45 PM »
Sorry, but now that I KNOW what NOE means (I had a pretty good idea), and how it would apply to the originol post, I dissagree. It is the same as knocking out someones dar. Next someone will suggest that if dar is down then anymore than 8 planes shows up on the destroyed radar.
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Offline BnZs

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Re: solution for massive NOE raids
« Reply #54 on: September 05, 2009, 04:58:14 PM »
Apparantly you missed my point.



And you don't see alot of guys at 20k??


No matter what altitude I climb to, I will inevitably run across the ever present 190, P-51 etc that is higher. Right or wrong, they are there. Every night.


I see almost none. Occasionally a big buff headquarter raid with a few escorts will be that higher or higher. Mostly not. Such planes as the Jug almost never get to show off their strong suite in the MA.
 
So a higher, faster is unkillable aye?  ;)


And I know how to avoid their incessent buzzing. Again that wasn't my point. They are looking for the easy way out, avoiding actually having to fight.

Trying to get a kill while *not* getting bogged down in a way that gets you ganged to death by a crowd is rarely easy.

Methinks you may have a rather twisted definition of "actually fight" going on.


Gun and run describes a "vast majority" of the kills in WW2. Agreed.

But this isn't WW2, according to you and many others in here (including myself) "Its about the fight" yet for the most part, that doesn't seem to be the case.


You have a very narrow-minded definition of the "fight" as the term applies to MA. Do you expect a multi-bandit environment to be about fair, similar-plane 1v1s? If so, you will be disappointed. Do you think it is reasonable to expect players in faster planes to turn with vastly more maneuverable planes on their six? Do you think everyone who declines to get into a stall fight 50' off the deck is suffering from some sort of video game cowardice, rather than say, thinking about say, the half dozen OTHER bandits who are coming into range at that moment?

No, saying it is "about the fight" simply means that it is about trying to engage and kill other manned planes and vehicles without the same happening to you. NOEing is about skipping this part and shooting down buildings. Totally different objectives.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline 1Boner

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Re: solution for massive NOE raids
« Reply #55 on: September 05, 2009, 06:29:25 PM »
I see almost none. Occasionally a big buff headquarter raid with a few escorts will be that higher or higher. Mostly not. Such planes as the Jug almost never get to show off their strong suite in the MA.
 
So a higher, faster is unkillable aye?  ;)


Trying to get a kill while *not* getting bogged down in a way that gets you ganged to death by a crowd is rarely easy.

Methinks you may have a rather twisted definition of "actually fight" going on.

You have a very narrow-minded definition of the "fight" as the term applies to MA. Do you expect a multi-bandit environment to be about fair, similar-plane 1v1s? If so, you will be disappointed. Do you think it is reasonable to expect players in faster planes to turn with vastly more maneuverable planes on their six? Do you think everyone who declines to get into a stall fight 50' off the deck is suffering from some sort of video game cowardice, rather than say, thinking about say, the half dozen OTHER bandits who are coming into range at that moment?

No, saying it is "about the fight" simply means that it is about trying to engage and kill other manned planes and vehicles without the same happening to you. NOEing is about skipping this part and shooting down buildings. Totally different objectives.

We look at this argument differently, neither will convice the other to see his point of view. :salute

Btw, your sig. is hysterical.

Black Adder??
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP