Jets are a waste for two reasons IMO:
Only other jets can compete with jets. If someone wants to make a "early jets" game, my recommendation would be to start in 1946 and run through 1953 or so. For gameplay, jets simply stink...
Jets might be workable if they were placed under the same constraints as WW2 - _constant_ threat of vulching, severely limited numbers, and a wide range of engine problems (modeling jets "ideally" simply leads to greater play balance problems IMO). Having to land your jet at a specific "jet field" not to lose your limited "jet count" and so on.
Unfortunately, there isn't even a Sim with a decent CM tool yet, so I wouldn't hold my breath for all the aforementioned stuff. And, IMO without that "stuff", jets are basically unworkable with respect to good game balance.
Note: The Dora didn't equip its first squad until October 1944, and other squads didn't equip until late December. Based on that, I'd say that the Dora played a "minor" role for about 3 months, followed by a "significant" role for about 4 months.
And, like I said elsewhere, I could really care less... model the Dora, model the Tempest, model the Sea Fury and the Douglas Skyraider for all I care.
If its got a prop, model it.
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SnakeEyes
o-o-o-
=4th Fighter Group=