The FHs are down in ALL of them....except for 1 for explanation reasons. Lets start with the most recent screenshot, notice the FH are down. I personally had been flying at this furball for about 3 hours before this happened. It was obviously a furball not an attempt to take either base....towns full up.
Next, we have a screenshot of a certain country attempting to take all of TT on ozkansas. Notice they dropped just the FHs at the airbase.
The third picture shows that we actually may have a hope for furballs in the future. They drop the VH and the FH, but honestly the FH didn't have to go...notice the darbars they probably have a 2v1 advantage in numbers and probably have the alt as well(They did).
Funny we have the same place a few hours earlier. One of the only fights on the map and only the FH went down. The side that dropped the FHs, have the numbers in this fight as well.
OK now we get into the deep stuff
. The next three pictures are all taken at around the same time, between 3am-5am. The first picture shows the end result of a buff run against A134. Notice all hangars down, town wasn't at all.
The second picture of this "situation" is of the other side of the map to give you an idea of the fights going on. I don't see much between the first picture and the second accept where the hangars are down.
This final screeny was taken actually before the hangars went down because of what someone said on country channel about TT. Notice the DAR bars, I think its really only a matter of time before the rooks get overrun by Fighters judging by the DAR the knights are making.
In the last 3 images you can see why someone might not like when the hangars go down. The fight was already
one sided, you cant disagree with that. Also that was the only fight on the map, this has been said many times by
a lot of different people, "when I log in I don't have time to take 15 minutes just getting to a fight". At 3-5 am in the
morning the DA is not always that populated and with TT taken by the rooks(lame) there aren't a lot of options if the
one fight going on is "toolshedded".
Now, the reason I have created this thread is to get answers WHY dropping the FHs is so important. I have
heard maybe 2 reasons why you need to drop the FHs while trying to take a base. One was so that 1 guy in a LA7
cant get away from the cap and get your goon(My Response to that) It ain't the FHs that allowed that LA out of a
capped field, it was your fighter cover be mad at them don't take it out on the other team. The second I heard was
quite funny, it was so the furballers would stop furballing and start helping with base captures(My Response to
that)
They aren't going to help you if you ruin their fun, they will actually probably switch sides and try to shoot
you down.
Seeing that those are the only 2 reasons I have ever heard from the opposition, I think its safe to say that
Dropping the FHs is just the wrong answer if we are trying to create good gameplay for the entire community. I don't
have anything against base takers, just the way a lot of them do it. Base Captures 101- To take an airfield the town
must be 100% down and 10 troops must make it to the map room and enter it to take the field. So in my mind this
tells me to first, get the town down. I know you cant just take the town down, your going to get shot at by
everything. I personally have a squad mate who I think may be the best shot in a whirbelwind in the game, Id rather
fight 10 262s in a D3A then to try and kill him with lancstukas...Id probably have a better chance with the jets.
Since I know how good some are in those monsters, I'm going to want to get the VH down first. The next Target of opportunity for me is
Radar....Why?...because the little red dots attract everyone and their sister, so Dar goes second if I don't want too
many people showing up for defense. Third is the most annoying thing in the game....ack. Everyone knows how mad
they get when they are flying by a field in a temp or 262 and 1 ping oil/rad leak....this makes ack third on my base
taking to-do list.
Wow, there aren't any whirbs out, no ack shooting at me, maybe 4-5 planes around against me and my 8
buddies/countrymen........lets get the fight on I'm in a typhoon with 4 hispanos plenty of fuel and an alt advantage....I'm
going to get my name in lights, but not just 2 like the other guys I could get 5
and maybe a good amount of perks
so i can fly some ubber rides
. This was my original thinking when I realized dropping the FH isn't a good
idea if you weigh the pros and cons. On one hand you get the base which may lead to a future 25 perks in each
category plus couple bomber perks for dropping them. On the other hand I can get 25+ perks in a 190F8(my main
pork ride) for 5+ easy kills on spixteen dweebs, then come back and possibly get even more right now. I know there
are people on here who have gone on the hot streaks before, I think I got like 80 perks in 4 runs at this base that
wasn't quite a vulchfest but might as well be one time.In both these cases, you technically win, but which sounds
better? Id have to go with the second.
Even if perks, score, or base captures don't matter do you.....don't bring down other peoples time playing a game.
Also don't take the easy way out just to capture/get your perks. Personally I love the fight that goes with capturing
a base that is pretty well defended, the feeling of knowing you beat these guys back down to their field and started
vulching them.....that's a form of ownage in my book, on a squad+ size level. All the screenshots above are
instances where dropping the FH was not necessary, and them being down ruined peoples fights(publically stated
on 200/country). Before you hit a base with buffs please ask if its a furball or take, if its a furball....hit the town
there is more points there anyway and it has to come down to take the base.
If any base takers have any reasons for dropping FHs I would like to hear and discuss the topic with you.