Author Topic: Plane performance not right?  (Read 2474 times)

Offline MutleyBR

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Re: Plane performance not right?
« Reply #45 on: March 22, 2010, 02:21:41 PM »
Take off acceleration is reduced, I´m sure.

If a body attains 180 MPH from zero, in a given distance, then attains only 150, in the same distance, for the same conditions, the acceleration has decreased.

Since airplanes are not accelerating as before, if one engages auto pilot level, Auto pilot than noses airplanes down, to attain adequate speed for level flight.

It may happen that for conditions other than take off runs they behave differently.

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Offline dedalos

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Re: Plane performance not right?
« Reply #46 on: March 22, 2010, 02:53:19 PM »
The pony seems off.... seems slow(er) in acceleration..maybe top end. It's subjective I know.  I've heard others mention similar comments regarding other rides.

Did not read the rest of the thread but I did notice the lala acting strange last night.  First time in years that I got one to spin
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Offline Animal14

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Re: Plane performance not right?
« Reply #47 on: March 22, 2010, 08:26:25 PM »
 I'm a hack; however, I will say that it seems that the f4u-4 doesn't climb like it used to. Flew like a D model after the new version came out.  I noticed this before I read the MSG board about it.  Point being that I wasn't influenced by others opinions about the update. Anyone else notce this with the -4. IrishOne maybe?
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Offline grizz441

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Re: Plane performance not right?
« Reply #48 on: March 22, 2010, 08:45:36 PM »
Did not read the rest of the thread but I did notice the lala acting strange last night.  First time in years that I got one to spin

That's just you getting old and losing the edge.  :neener:

Offline 5PointOh

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Re: Plane performance not right?
« Reply #49 on: March 22, 2010, 08:55:47 PM »
I also feel something is off in the WWII set,  went into a dive with a B-Pony last night.  Right at the begining of compression, the ailerons seperated from the plane like a I was in a Ki84. First time I have ever shed parts in a 51 at dive speeds.
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Offline Lusche

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Re: Plane performance not right?
« Reply #50 on: March 22, 2010, 09:55:15 PM »
Take off acceleration is reduced, I´m sure.

If a body attains 180 MPH from zero, in a given distance, then attains only 150, in the same distance, for the same conditions, the acceleration has decreased.

Since airplanes are not accelerating as before, if one engages auto pilot level, Auto pilot than noses airplanes down, to attain adequate speed for level flight.


I now have tested & compared takeoff accelerations for the P-51D and 109K for versions 217.3 and 218.4
All tests at clean configuration, fuel=50%, fuel burn=0.
Using the film viewer, I noted acceleration to 100mph, time to climb to 1k & 5k (as well as speed at those points)

There was no notable difference between the versions. Both planes accelerated the same respectively.
« Last Edit: March 22, 2010, 09:59:23 PM by Lusche »
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Offline Lusche

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Re: Plane performance not right?
« Reply #51 on: March 22, 2010, 10:24:08 PM »
Testing dive acceleration is more difficult for me, as the ability to fly precisely the same way in both tests is very important here... a skill which I lack...

For a first impression, I took a PonyD to 5k and nosed down into a 45° dive, full MIL, starting at 219mph.
In 217.3 it took ~16 seconds until impact, speed was 447
In 218.4 it took me 18 seconds, speed at impact was 450

Flying not a perfectly identical dive may very well be the reason for the rather minor differences.
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Offline Animal14

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Re: Plane performance not right?
« Reply #52 on: March 22, 2010, 10:25:26 PM »
I noticed the difference from 2.13-2.14 before and after 2.14 was patched. I did miss one of the intermediate patches.
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Offline Dace

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Re: Plane performance not right?
« Reply #53 on: March 23, 2010, 12:49:10 AM »
Something feels off in the WWII set to me also. Noticed it most in Tempest and Pony, Jug seems little effected though :headscratch:.

Offline grizz441

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Re: Plane performance not right?
« Reply #54 on: March 23, 2010, 01:03:47 AM »
Testing dive acceleration is more difficult for me, as the ability to fly precisely the same way in both tests is very important here... a skill which I lack...

For a first impression, I took a PonyD to 5k and nosed down into a 45° dive, full MIL, starting at 219mph.
In 217.3 it took ~16 seconds until impact, speed was 447
In 218.4 it took me 18 seconds, speed at impact was 450

Flying not a perfectly identical dive may very well be the reason for the rather minor differences.

That's still a 12% difference, but it's inconclusive.

What about going to the TA and diving down one of those steep mountains keeping it parallel to the side?  Start the timer right when you get to the edge and stop the timer when the speed dial hits 500 or 550.

Offline Lusche

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Re: Plane performance not right?
« Reply #55 on: March 23, 2010, 01:10:40 AM »
That's still a 12% difference, but it's inconclusive.

Yes it is, because even a rather minor variation in nosing down could easily make up for those 2 seconds, and also determining the start point is not very precisely.
But even if there actually were a difference of 1 second, we would hardly notice that in game.

What about going to the TA and diving down one of those steep mountains keeping it parallel to the side?  Start the timer right when you get to the edge and stop the timer when the speed dial hits 500 or 550.

Good idea, will try that later.

Another option would be using autoclimb set to a very high value.
« Last Edit: March 23, 2010, 01:12:11 AM by Lusche »
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Offline Lusche

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Re: Plane performance not right?
« Reply #56 on: March 23, 2010, 01:30:27 AM »
Oooops... disregard my runway, climb & dive accel tests... embarrasing bug *sigh*

(my 500ft pony accel tests still stands though)

Have to do them again.
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Offline Lusche

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Re: Plane performance not right?
« Reply #57 on: March 23, 2010, 01:54:07 AM »
Ok, redid the runway acceleration and climb tests

Now comparing version 218.4 and 213.1 (version 217 test was bugged, I double checked 213 now  :o)

Same configuration again (50% fuel, FB 0, takoff at 0k).
Acceleration on runway to 100mph, climb time to 1k & 5k still identical.

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Offline MutleyBR

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Re: Plane performance not right?
« Reply #58 on: March 23, 2010, 03:10:48 AM »
Although we still have no conclusion, yet, I would like to thank Lusche, and all who put so much of their time and efforts in making a better gaming experience.

 :aok  :salute

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Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline WMLute

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Re: Plane performance not right?
« Reply #59 on: March 23, 2010, 05:19:48 AM »
Me too.

Thanks for the time spent on this Lusche
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