Author Topic: Next scenario -- Philippine Phandango -- schedule is set  (Read 5373 times)

Offline fudgums

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #30 on: June 30, 2010, 02:39:23 PM »
<S> everyone, its an honor to lead the Allies in battle in the next scenario. I believe that my command staff will make this a scenario that is fun for everyone.

If anyone is interested in Group Leading, just shoot me a PM.

Also, Congrats to TC for be the XO for the Allies in this scenario.

Fud.


PS.


Its gonna happen.  :D  :cheers:
"Masters of the Air" Scenario - JG27

Offline Delirium

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #31 on: June 30, 2010, 04:10:22 PM »
This scenario isn't much different than a normal scenario, other than the targets being listed.

I may not be a big fan of that, but I'm going to loosen up and enjoy the event regardless.
Delirium
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Offline Fencer51

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #32 on: June 30, 2010, 04:15:37 PM »
Targets are always listed.  They were just sometimes ignored, swamped, or otherwise manipulated. 
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Delirium

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #33 on: June 30, 2010, 04:32:52 PM »
They don't know which targets will be hit per frame in the older method. In this way, the person who tries to protect everything, protects nothing, as the old saying goes.

It doesn't matter to me, 'hey diddle, diddle. Lets go right up the middle' is good enough for me.   :devil
Delirium
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Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Beefcake

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #34 on: June 30, 2010, 05:19:25 PM »
There is a good and bad side to "scripted" orders.

The good side is I know that my squad won't run into every single fighter group over my target and end up getting slaughtered. The bad side is no matter what happens we will run into the enemy, which for weak B25's is usually death.  :cry However, on the good side I know we'll have escorts.  :) The other bad side is almost every time my B25's have been escorted we've been slaughtered because the enemy fighters ignore the escort and come straight for us. :(

No matter what happens we'll have fun and maybe even dogfight the enemy. :D
« Last Edit: June 30, 2010, 05:33:42 PM by Beefcake »
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Soulyss

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #35 on: June 30, 2010, 05:43:57 PM »
I'm awfully tempted, but my favorite plane in squadron colors is too attractive.

Ooooh but strafer 25's will be soo fun too...

I know it's a tough call, I was really torn between the 'ol 38 and the B-25 on this one.  If it was New Guinea or Rabaul with 38G's it would be even harder on me.  Having flown the 'ol 25 a couple times now the chance to fly her with the gun package and go a-strafin' is just too hard to pass up. :) 

wish there was a way I could split my frames and do two in each. :D
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Offline WMLute

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #36 on: June 30, 2010, 05:54:36 PM »
I have given this much thought and I am willing to give the scripted route a go.

Whether it is a good or bad idea will be decided by the enjoyment level of the participants in the Scenario.
(which is the most important thing after all)

If you look back at when HiTech split up the arenas I was a huge and vocal opponent to it.  I dug up some old posts of mine in one of the threads and was amazed at how different my opinion is on the matter now.

I have come to prefer two LW arenas and found it was a good thing.

I obviously don't have all the answers and I am not ALWAYS right.



The ONE bit of caution/advice I will give Fencer (and everybody involved in design) is this.

Every rule we added in King of the Hill created loopholes that players found which then created the need for more rules.

I have always been of the opinion that "less is best" when it came to creating rules for an event and strove hard to keep the addition of rules for KOTH to a minimum.

The more "scripted" you make an event, the more you will find players thinking outside of the box and looking for ways around the scripting.  This then causes you to make the NEXT event even more scripted and it creates a viscous circle.

You will end up with an event playing out not at all how it was envisioned in the design and a bunch of unhappy players and designers.

A better way would be to keep it as open to interpretation as possible and allow the players own creativity to shine through.  When you give the players that leeway they will shape and mold the event into something that the designers might not have envisioned.  It takes on a life of its own and what the players come up with will surprise you.  Sometimes it is worse than the original design, but sometimes it is far, far better.

The players can come up some pretty creative ideas and should be given a long leash to run.
« Last Edit: June 30, 2010, 05:57:40 PM by WMLute »
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Offline cactuskooler

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #37 on: June 30, 2010, 06:23:41 PM »
I know it's a tough call, I was really torn between the 'ol 38 and the B-25 on this one.  If it was New Guinea or Rabaul with 38G's it would be even harder on me.  Having flown the 'ol 25 a couple times now the chance to fly her with the gun package and go a-strafin' is just too hard to pass up. :) 

wish there was a way I could split my frames and do two in each. :D

I figured you were the "nut" Beefcake was referring to. :D I say they should run the scenario twice so I can fly both and be completely satisfied.  :airplane:
cactus
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Offline Brooke

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #38 on: June 30, 2010, 06:30:18 PM »
Thank you, Lute, for giving it a go.

Offline Delirium

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #39 on: June 30, 2010, 06:48:21 PM »
That was a great post Lute!

Please, consider joining the 80th Headhunters in our P38s.  :devil
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Fencer51

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #40 on: June 30, 2010, 08:27:52 PM »
It might be shocking to some, but I was the hold out against going with written orders in the rules writeup.  I eventually agreed that it was a good step to take.
While I understood and agreed with the reasoning on WHY it was necessary, I was concerned about how to implement it rationally. 

I eventually came to the following conclusions;

1.  Orders have always come down from higher command to the units and force commander on what the next objectives were to be.  How else can things be coordinated with all aspects of the war.
2.  All the orders say is what units are delegated for what objectives, I believe the current term is "frag order".  This is what I would describe as the strategic level, while not quite that high, its as good as term as any.
3.  The tactical aspects of the orders are 100% in the Leadership Team's and GLs hands.  Direction, alt, decoys, sweeps, CAP location, patrol areas, routings etc are all still in the hands of the command team and players.
4.  We needed to get away from points based scoring.  This would allow that to go away easily.
5.  Balancing of action and ensuring of enjoyment.  While not 100% sure due to game day showups, we are at least doing more to guarrantee that the individual player has as much chance as possible to see action, not be bored to death, and to have coherent plans.

The objectives are realistic and the assignments are realistic.  Face it, no one wants to come here to fight P-51s vs B-17s.  Scenarios are supposed to bring a bit of history to the player.  Anything which goes further to ensure that, and the player's enjoyment, is a good thing in the long run.  And the player's enjoyment remains as always, my main definition of victory.

Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Husky01

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #41 on: June 30, 2010, 08:50:48 PM »
Will wait and see how it goes before I chime in. No reason not to give it a try.
BearKats
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Offline Stoney

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #42 on: June 30, 2010, 09:49:54 PM »

I believe the current term is "frag order". 

Technically, it would be a "Warning Order".  :)

Frag orders are typically a supplementary order issued after an existing operations order.  Mostly, they're a simple 5-W (Who, What, When, Where, Why) from a higher to subordinate headquarters that skips all the minutiae of a full op order.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline Fencer51

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #43 on: June 30, 2010, 10:01:34 PM »
Ah, thank you.  And we removed the D11 from the event and went with all D25s.
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline skribetm

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Re: Next scenario -- Philippine Phandango -- schedule is set
« Reply #44 on: July 01, 2010, 04:39:22 AM »
please remove the p-38 too. there's already the b-24/b-25.
we don't need a third bomber in the scenario. 


 :x :x :bolt: