Hate to burst your bubble squeaker but AA wasn't 100% effective in real life either. So your point is moot.
My point is that AA doesn't stop bomb****s. If they aren't type that would get jumpy when a tiger starts shooting at their tank, its an annoyance at best. My point is hardly moot when you are saying that AA is good solution to pissed off tankers going out on a bombing run.
Depends on the tactics used by the CAP. A CAP as little as one person can be effective, it really does depend on the skill level and tactics used by the ones flying the DEFCAP.
I'm willing to bet that 1 good pilot in a 190D would be hard pressed to stop 4 or 5 bomb laiden P-38's flown by average pilots.
What does this have to do with using mobile AA assets to protect the attacking tanks? Nothing
Well first off, fighters make a much smaller and faster target than a lancaster, and they are capable of diving at steeper angles, wich AA gunners seem to have a hard time hitting. But I was using this as an argument against your 3 person CAP, since they put up more of a fight than a B-25 or an Il-2.
You and the other tools are crying about having your tanks attacked by aircraft, if you want to stop it, bring along AA assets. It really is that simple. Hell, I would have thought that it was so simple that even someone with a simplistic mind such as yours would be able to grasp its simplicity. I guess I was wrong.
Have you ever thought why attacking armored forces include mobile AA assets that move along with the attacking force and often have a DEFCAP flying over head? Why do you think it should be any different in Aces High?
You clearly don't spend much time in GV's do you. If you drove tanks much, you would know that wirbs, osities, and M16's are a deterent at best. Once the bomb****s make the calculation, and decide its worth the risk, no AA defense can stop 5 P-38's diving in at 350mph at a 90degree angle. A CAP may do better, but its still not guaranteed to stop them.