Author Topic: AVA challenge to POTW  (Read 7846 times)

Offline Ardy123

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Re: AVA challenge to POTW
« Reply #60 on: September 23, 2010, 06:16:09 PM »
Beware of walkons man! I have a vid somewhere where I bailed out over a capped field, walked over to where the planes were spawning in, and shot them in the cockpit with the 45.

Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
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Offline SunBat

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Re: AVA challenge to POTW
« Reply #61 on: September 23, 2010, 06:43:00 PM »
Beware of walkons man! I have a vid somewhere where I bailed out over a capped field, walked over to where the planes were spawning in, and shot them in the cockpit with the 45.



Did you spit a wad of Beechnut in them dudes' eyes?
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Offline IrishOne

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Re: AVA challenge to POTW
« Reply #62 on: September 23, 2010, 06:50:48 PM »
Did you spit a wad of Beechnut in them dudes' eyes?

man, it would suck to lose your life over 43 dollars.....
-AoM-

Offline bustr

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Re: AVA challenge to POTW
« Reply #63 on: September 23, 2010, 07:02:25 PM »
Make it a different map like the Tunisia or the Med other than the current rebuilt small Europe from the WAR two years ago.

Spit, Hurri, P40, C202, and bombers stand out looking down into the ocean, the ground, or up into the clouds as black silhouettes then dots out to 4-5kd. The 109F-G2 dissapere from view in the same situations starting at about 1kd or after passing into a cloud layer. The only time they are visable as dots or black silhouettes is when they are back dropped against clear sky or inside of 1kd. All other aircraft on that map resolve from a dot, black silhouette then as whatever aricraft and paint scheme they are wearing.

Last night I watched this when POTW were flying from the english side of the map and I was flying aginst them from the german side. When I flew 109's against my squad they lost track of me if I didn't stay close in the furballs while in a 109. When I flew the C202 they could keep track of me inside of 5kd and followed me through all of my manuvers sea level past 15k. When I switched to the english side I could see the 109's on the map DAR but, most of the time couldn't visually resolve them untill they were inside of 1kd or closer. If they were over the water, most of the time thier pixels blended into the blue grey of the waters pixels with no outline motion differentiation or contrast from the background pixels. A bit like cloaked Klingon battel cruisers.

SYKO, Changeup, USVI, MODO, Waystin, Tempest, Lawndart along with myself were practicing in there last night. This phenominon was a common issue. Even in low furballs on the water the 109's would dissapere into the water at times if they had 200-400d separation below us against the ocean. Setup the challenge on a different map that both sides can see each other equaly within the constraints of no-Icon mode.

To the AvA Staff,

Have you guys performed any in depth visual testing of all these maps to know exaclty how the default skin or silhouette of every type of aircraft will show up in no-Icon mode?

I doubt every fighter will be rendered the same. Some fighters are not being rendered with visual contrast from the back ground they are seen against untill they are inside of 1k yards. But then, some fighters show up as a black dot, black cross then as an aircraft from 5k yards tracking into your aircraft against most back grounds. A good example is the C202, Hurri and spit5 vs. the 109F-G2 on the current map. 

The lack of motion contrast against background pixels vs. distance seems a technical issue related to the game and our video cards. If the 7 members of my squad and myself noted this phenominon, thats 8 different computers. This phenominon being a general factor, it would only be fair if you gents performed testing against different colored oceans and water. Terrains and cloud covers. Then place a note in the MOTD for each map to the results. Players who want to fight each other will make sure they see each other and fight. Some players, once they notice a curious difference in the game like this will leverage that over the arenas spirit of game play.  I suspect HTC had a very good reason for the big red Icon since he built this game's Matrix. 

NO-Icon is still a good idea. But, I doubt you gents have bothered to test and understand all of the idiosyncrasies of your monster.....
bustr - POTW 1st Wing


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Offline crazyivan

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Re: AVA challenge to POTW
« Reply #64 on: September 23, 2010, 07:08:12 PM »
Did you spit a wad of Beechnut in them dudes' eyes?
Got me shotgun, rifle, and a 4WD cause Sunbat, can survive!
« Last Edit: September 23, 2010, 07:16:41 PM by crazyivan »
POTW
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Offline Ardy123

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Re: AVA challenge to POTW
« Reply #65 on: September 23, 2010, 07:18:04 PM »
Did you spit a wad of Beechnut in them dudes' eyes?

f'yeah, but I'm not running for office in 2012.

http://www.politicsdaily.com/2008/11/26/hank-williams-jr-to-run-for-u-s-senate/

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Offline captain1ma

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Re: AVA challenge to POTW
« Reply #66 on: September 23, 2010, 10:09:51 PM »
NO-Icon is still a good idea. But, I doubt you gents have bothered to test and understand all of the idiosyncrasies of your monster.....

You are absolutely right!

Offline jimson

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Re: AVA challenge to POTW
« Reply #67 on: September 23, 2010, 10:18:09 PM »
We are aware of some anomalies, like zeros of any color appearing white from a distance etc, but this is the first I've heard of these specific issues.

It should be noted that the challenge will not be run on the terrain that was in at the time you noticed this.

Offline captain1ma

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Re: AVA challenge to POTW
« Reply #68 on: September 24, 2010, 07:05:24 AM »
i dont think that is a map problem, i think its a lag problem. you might want to send an email to skuzzy or htc and see what they have to say about it. in the past ive seen that happen with several types of planes, on land or over the water, didnt matter. i believe its just a lag problem.
« Last Edit: September 24, 2010, 07:07:14 AM by captain1ma »

Offline waystin2

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Re: AVA challenge to POTW
« Reply #69 on: September 24, 2010, 09:03:15 AM »
Well bug or not the AVAR's are gonna need every advantage they can get!  The Pigs have been  laying strategy and divying up tasks.  We are planning on total destruction for you fellers! :aok
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Offline jimson

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Re: AVA challenge to POTW
« Reply #70 on: September 24, 2010, 10:41:39 AM »
We're working a strategy as well. It's called "shoot up the pigs."

Don't know how effective that will be, but I bet it will be fun.

Offline waystin2

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Re: AVA challenge to POTW
« Reply #71 on: September 24, 2010, 10:54:35 AM »
I bet it will be fun.

I promise this! :aok
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Offline CAP1

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Re: AVA challenge to POTW
« Reply #72 on: September 24, 2010, 11:04:27 AM »
Well bug or not the AVAR's are gonna need every advantage they can get!  The Pigs have been  laying strategy and divying up tasks.  We are planning on total destruction for you fellers! :aok


WAIT?

YOU'RE ORGANIZING????

 :noid
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Offline waystin2

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Re: AVA challenge to POTW
« Reply #73 on: September 24, 2010, 11:07:03 AM »

WAIT?

YOU'RE ORGANIZING????

 :noid

Yeah, the Local Swine Union 102.  You will have to talk to our rep... :rofl
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Offline Changeup

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Re: AVA challenge to POTW
« Reply #74 on: September 24, 2010, 11:14:03 AM »
We are aware of some anomalies, like zeros of any color appearing white from a distance etc, but this is the first I've heard of these specific issues.

It should be noted that the challenge will not be run on the terrain that was in at the time you noticed this.
I was in there for a very brief period yesterday on the Allied side and the problem exists with regard to all a/c.  I would say it differently than Bustr did.  As an object moves closer to you, it should become larger and its color vibrancy should get clearer.  That is not the case in the AvA.  It doesn't bother me because I have found ways to use it to my advantage as well but it will be a problem.

An example, while I was there last night I was loitering around an enemy base with NO intention of vulching...just waiting for someone to up.  When I saw Hexer up, I extended out to the end of the base, while looking around me to try my best to make sure no one else was there (I was wrong).  Hexer's dot never got larger as it approached and by the time I recognized as being close, I pulled up and avoided the shot.  Here's the problem...when I pulled vertical, Rammey was behind me which was fine ofcourse, but his plane was about 600 out and it was transluscent black...almost invisible...I had to look hard to even see it.  I was pure vertical and he was below and behind me following me up...so I was looking backwards towards the ground.

I went to the MA Orange immediately following that and turned away from a icon'd 109 and saw him clearly all the way 1000 out on my six until he killed me at 200 with icons turned OFF.  There is a big difference in the rendering of the a/c in the arenas for some reason.  I am running a 36' LG monitor (1920 X 1650 or whatever) with a Nvidia GTS 250 1 gig.  Its something in the arena.  It doesn't bother me because both sides have the same advantage but it will wear some folks out...I believe WMSaber will corroborate this as well....I got him several times the night before the same way....and it honestly felt like I was cheating because I knew he never, ever saw me and it was always from below.  A/C from above look fine except the dot never seems to enlarge as it gets closer until its almost on top of you.  Again, its fair because both sides have the same advantage.

V/r

Changeup
« Last Edit: September 24, 2010, 11:16:10 AM by Changeup »
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