Author Topic: Those applicable- please post 3Dmark2000 scores  (Read 3345 times)

Offline LePaul

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Those applicable- please post 3Dmark2000 scores
« Reply #15 on: November 12, 2001, 02:18:00 PM »
Post your results, I'm curious how another P3 550 does.

I noticed my other machine (P2 350 Voodoo 3 3000 AGP, 384mb RAM W2k) runs Aces pretty well, and on a chance, discovered an 8.1 Version of DirectX on the Update site.  Wonder if going from 8.0 to 8.1 will help me any  ;-)

Offline 214thCavalier

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« Reply #16 on: November 12, 2001, 04:48:00 PM »
Ok just one observation Ammo you asked for 3Dmark 2000 results and yet your all posting 3Dmark 2001 results  :)

Offline -ammo-

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« Reply #17 on: November 12, 2001, 05:25:00 PM »
thx for the observation.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Camel

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« Reply #18 on: November 12, 2001, 05:35:00 PM »
Kinda surprised this Celeron 733@957 is holding up.

3DMARK2001 PROJECT FILE
3DMark Version   200

DISPLAY
Platform   ASUS AGP-V7700 Pure/Deluxe v12.90
CPU Optimization   D3D Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   Intel
Family   Celeron(tm)
Internal Clock   957MHz
Internal Clock Maximum   1.04GHz
External Clock   87MHz
Socket Designation   PGA 370
Type   unknown
Upgrade   LIF Socket
Capabilities   MMX, CMov, RDTSC, SSE
Version   Intel Pentium III Processor
CPUID   0x00000686

RESULTS
3DMark Score   2711
Game 1 - Car Chase - Low Detail   56.3 fps
Game 1 - Car Chase - High Detail   13.7 fps
Game 2 - Dragothic - Low Detail   44.1 fps
Game 2 - Dragothic - High Detail   17.2 fps
Game 3 - Lobby - Low Detail   58.2 fps
Game 3 - Lobby - High Detail   25.4 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   299.5 MTexels/s
Fill Rate (Multi-Texturing)   569.1 MTexels/s
High Polygon Count (1 Light)   16.4 MTriangles/s
High Polygon Count (8 Lights)   3.1 MTriangles/s
Environment Bump Mapping   Not supported by hardware
DOT3 Bump Mapping   47.9 fps
Vertex Shader   20.1 fps
Pixel Shader   Not supported by hardware
Point Sprites   8.6 MSprites/s

Offline AKDejaVu

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« Reply #19 on: November 12, 2001, 10:46:00 PM »
Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model CUSL2-C  
 
CPU Intel Pentium III 1005 Mhz  
FSB 133 MHz  
 
3D Accelerator RADEON 7200/RADEON  
Graphics Chipset ATI RADEON DDR  
Driver Version 4.13.7189  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  

3DMark Result 2817 3D marks
 
Game 1 Car Chase - Low Detail 46.8 FPS
Game 1 Car Chase - High Detail 19.1 FPS
Game 2 Dragothic - Low Detail 43.0 FPS
Game 2 Dragothic - High Detail 22.2 FPS
Game 3 Lobby - Low Detail 56.9 FPS
Game 3 Lobby - High Detail 26.2 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 267.7 MTexels/s
Fill Rate (Multi-Texturing) 758.4 MTexels/s
 
High Polygon Count (1 light) 4.8 MTriangles/s
High Polygon Count (8 lights) 1.7 MTriangles/s
 
Environment Bump Mapping 73.6 FPS
DOT3 Bump Mapping 46.8 FPS
 
Vertex Shader Speed 17.7 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed N/A MSprites/s
 
Published No

Offline 214thCavalier

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« Reply #20 on: November 13, 2001, 02:59:00 PM »
Had to grab this back off the 3Dmark website as i never saved it as a text file originally.
 http://gamershq.madonion.com/compare2k1.shtml?1608779

My System
Operating System Microsoft Windows 98  Microsoft Windows 98  
DirectX Version 8.00
Mobo Manufacturer <http://www.abit.com.tw>  Mobo Model 8363-686A(KT7E,KT7A,KT7A-RAID)  CPU AMD Athlon(tm) Processor 1401MHz FSB 140 MHz
3D Accelerator NVIDIA GeForce2 Ultra
Graphics Chipset NVIDIA GeForce2 Ultra  
Driver Version 4.13.01.2181
Video Memory 64 MB
Resolution 1024x768 32bit
Memory 256 MB
Z-Buffer Depth 24bit
Texture Format Compressed
FSAA Disabled
Rendering Pipeline D3D Hardware T&L
 
3DMark Result
(3D marks)  4669  
 
Game 1 - Car Chase - Low Detail (FPS)  88.4  
Game 1 - Car Chase - High Detail (FPS) 31.7  
Game 2 - Dragothic - Low Detail (FPS)  78.0  
Game 2 - Dragothic - High Detail (FPS) 31.0  
Game 3 - Lobby - Low Detail (FPS)  89.4  
Game 3 - Lobby - High Detail (FPS)  42.9  
Game 4 - Nature(FPS)   Not available
Fill Rate(Single-Texturing)(MTexels/s)424.2  
Fill Rate(Multi-Texturing)(MTexels/s)802.7  
High Polygon Count(1 LightMTriangles/s)21.7  
High Polygon Count(8 LightsMTriangles/s)4.0  
Environment Bump Mapping(FPS) Not available
DOT3 Bump Mapping (FPS)  74.8  
Vertex Shader Speed (FPS)  50.4  
Pixel Shader Speed (FPS)   Not available
Point Sprite Speed (MSprites/s)  10.8

[ 11-13-2001: Message edited by: 214thCavalier ]

Offline oblitt

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« Reply #21 on: November 15, 2001, 04:55:00 PM »
GamersHQ » Products » ORB » 3DMark2001 Project Details


YOUR 3DMARK2001

RESULTS IN DETAIL

 
 Project Name My Benchmark  
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer MSI  
Mobo Model MS-6380  
 
CPU AMD Athlon(tm) XP/MP/4 1333 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3 (Gateway)  
Graphics Chipset NVIDIA GeForce3  
Driver Version 5.13.01.1520  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 5428 3D marks
 
Game 1 Car Chase - Low Detail 80.7 FPS
Game 1 Car Chase - High Detail 37.5 FPS
Game 2 Dragothic - Low Detail 74.0 FPS
Game 2 Dragothic - High Detail 38.3 FPS
Game 3 Lobby - Low Detail 100.0 FPS
Game 3 Lobby - High Detail 48.1 FPS
Game 4 Nature 20.0 FPS
 
Fill Rate (Single-Texturing) 591.7 MTexels/s
Fill Rate (Multi-Texturing) 1326.3 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.2 MTriangles/s
 
Environment Bump Mapping 106.4 FPS
DOT3 Bump Mapping 101.9 FPS
 
Vertex Shader Speed 38.4 FPS
Pixel Shader Speed 76.5 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No  
 
Under Windows xp, I am limited to the driver versions I can use, ammo

oblittoo

Offline oblitt

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« Reply #22 on: November 16, 2001, 12:25:00 AM »
ammo, all I did was change my nvidia drivers.
My Benchmark  
 
Operating System Microsoft Windows XP  
DirectX Version 8.00  
 
Mobo Manufacturer MSI  
Mobo Model MS-6380  
 
CPU AMD Athlon(tm) XP/MP/4 1333 Mhz  
FSB 133 MHz  
 
3D Accelerator NVIDIA GeForce3  
Graphics Chipset NVIDIA GeForce3  
Driver Version 5.13.01.2183  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Pure Hardware T&L  
 

 
 3DMark Result 6577 3D marks
 
Game 1 Car Chase - Low Detail 104.1 FPS
Game 1 Car Chase - High Detail 39.5 FPS
Game 2 Dragothic - Low Detail 96.6 FPS
Game 2 Dragothic - High Detail 53.4 FPS
Game 3 Lobby - Low Detail 105.9 FPS
Game 3 Lobby - High Detail 50.3 FPS
Game 4 Nature 32.0 FPS
 
Fill Rate (Single-Texturing) 648.6 MTexels/s
Fill Rate (Multi-Texturing) 1332.1 MTexels/s
 
High Polygon Count (1 light) 15.7 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s
 
Environment Bump Mapping 107.9 FPS
DOT3 Bump Mapping 107.2 FPS
 
Vertex Shader Speed 45.7 FPS
Pixel Shader Speed 76.7 FPS
Point Sprite Speed 14.8 MSprites/s
 
Published No

Offline weazel

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« Reply #23 on: November 16, 2001, 05:11:00 AM »
System is optimized for high quality display in Aces High, I've scored over 2600 3DMarks with speed settings.

3DMARK2001 SCORE:

NVIDIA GeForce2 MX/MX 400
Width   1024
Height   768
Depth   32 bit
Z-Buffering   32 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   85
FSAA Mode   None

RESULTS
3DMark Score   2439
Game 1 - Car Chase - Low Detail   35.2 fps
Game 1 - Car Chase - High Detail   22.2 fps
Game 2 - Dragothic - Low Detail   35.6 fps
Game 2 - Dragothic - High Detail   18.7 fps
Game 3 - Lobby - Low Detail   36.5 fps
Game 3 - Lobby - High Detail   24.0 fps
Game 4 - Nature   Not supported by hardware
Fill Rate (Single-Texturing)   192.5 MTexels/s
Fill Rate (Multi-Texturing)   370.0 MTexels/s
High Polygon Count (1 Light)   14.8 MTriangles/s
High Polygon Count (8 Lights)   3.2 MTriangles/s
Environment Bump Mapping   Not supported by hardware
DOT3 Bump Mapping   29.8 fps
Vertex Shader   33.5 fps
Pixel Shader   Not supported by hardware
Point Sprites   5.3 MSprites/s

SYSTEM SPECS

98Lite Pro <Micro>
Version   4.10.1998  
Desktop Width   1024
Desktop Height   768
Desktop BPP   32
Monitor Refresh 85 Hz

ECS K7S5A mobo
Athlon TBird 1GHZ
Gainward GF2 MX-400 64MB core/memory clk 200/333
Detonator 21.85 driver and DirectX Version 4.08.01.0881
256MB PC2100 DDR
Adaptec 2940U/UW SCSI adapter
Seagate Barracuda and Quantum SCSI hard disks
SBLive Value!

Offline -ammo-

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« Reply #24 on: November 16, 2001, 06:00:00 AM »
wow oblittoo, what a difference a driver makes..!
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline funkedup

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« Reply #25 on: November 16, 2001, 03:55:00 PM »
3DMark2000 or 2001?

Offline Raubvogel

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« Reply #26 on: November 16, 2001, 04:02:00 PM »
It's 2001.

Offline mason22

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« Reply #27 on: November 16, 2001, 04:23:00 PM »
Project Name det11.01 600E@901mhz 150fsb no video O/C  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer ASUSTeK Computer INC.  
Mobo Model P3V4X  
 
CPU Intel Pentium III 901 Mhz  
FSB 150 MHz  
 
3D Accelerator NVIDIA GeForce2 Ultra  
Graphics Chipset NVIDIA GeForce2 Ultra  
Driver Version 4.13.01.1101  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 24bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  

Game 1 Car Chase - Low Detail 67.4 FPS
Game 1 Car Chase - High Detail 18.3 FPS
Game 2 Dragothic - Low Detail 54.7 FPS
Game 2 Dragothic - High Detail 20.1 FPS
Game 3 Lobby - Low Detail 71.4 FPS
Game 3 Lobby - High Detail 31.2 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 369.4 MTexels/s
Fill Rate (Multi-Texturing) 702.0 MTexels/s
 
High Polygon Count (1 light) 19.6 MTriangles/s
High Polygon Count (8 lights) 3.7 MTriangles/s
 
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 70.2 FPS
 
Vertex Shader Speed 27.2 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 9.6 MSprites/s

3DMark Result 3326 3D marks

Offline 214thCavalier

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« Reply #28 on: November 16, 2001, 08:15:00 PM »
Replaced my Vid card new results.
These results are standard vid card settings, not overclocked on GPU or memory.

Vid card is an Asus V8200 deluxe TI500

3DMARK2001 PROJECT FILE

DISPLAY
Platform   ASUS V8200 Series v21.81a
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None


RESULTS
3DMark Score   7214

Game 1 - Car Chase - Low Detail   114.3 fps
Game 1 - Car Chase - High Detail   40.0 fps
Game 2 - Dragothic - Low Detail   114.9 fps
Game 2 - Dragothic - High Detail   61.0 fps
Game 3 - Lobby - Low Detail   112.0 fps
Game 3 - Lobby - High Detail   51.3 fps
Game 4 - Nature   37.9 fps
Fill Rate (Single-Texturing)   845.3 MTexels/s
Fill Rate (Multi-Texturing)   1670.6 MTexels/s
High Polygon Count (1 Light)   20.4 MTriangles/s
High Polygon Count (8 Lights)   4.1 MTriangles/s
Environment Bump Mapping   131.0 fps
DOT3 Bump Mapping   125.2 fps
Vertex Shader   53.7 fps
Pixel Shader   95.7 fps
Point Sprites   19.2 MSprites/s

SYSTEM INFO

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   Athlon(tm)
Internal Clock   1.37GHz
Internal Clock Maximum   1.37GHz
External Clock   140MHz
Socket Designation   Slot A
Type   unknown
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version   AMD Athlon(TM)
CPUID   0x00000642

DIRECTX INFO
DirectX Version   8.0

DIRECTDRAW INFO
DirectDraw Version    4.08.01.0881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   
Name   ASUS V8200 Series v21.81a
Total Local Video Memory   64MB
Total Local Texture Memory   64MB
Total AGP Memory   112MB
Display Driver   nvdisp.drv
Display Driver Version   4.13.01.2181
Max Texture Width    4096
Max Texture Height   4096

[ 11-17-2001: Message edited by: 214thCavalier ]

Offline airspro

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« Reply #29 on: November 17, 2001, 08:17:00 AM »
Cav> How much fps did your new card help in Ace's High ? Also how about the smoke , that's the only real problem right now I have playing that game , smoking fields at 1280/1024 32bit , really kills fps with my ATI board .

 
 Project Name My Benchmark  
 
Operating System Microsoft Windows 98  
DirectX Version 8.00  
 
Mobo Manufacturer Gigabyte Technology Co., LTD  
Mobo Model 7DXR  
 
CPU AMD Athlon(tm) Processor 1400 Mhz  
FSB 133 MHz  
 
3D Accelerator Radeon DDR  
Graphics Chipset ATI RADEON DDR  
Driver Version 4.13.7153  
Video Memory 64 MB
 
Resolution 1024x768 32bit  
Texture Format Compressed  
FSAA Disabled  
Z-Buffer Depth 32bit  
Frame Buffer Double  
Rendering Pipeline D3D Hardware T&L  
 

 
 3DMark Result 3069 3D marks
 
Game 1 Car Chase - Low Detail 43.2 FPS
Game 1 Car Chase - High Detail 24.6 FPS
Game 2 Dragothic - Low Detail 46.6 FPS
Game 2 Dragothic - High Detail 27.2 FPS
Game 3 Lobby - Low Detail 54.7 FPS
Game 3 Lobby - High Detail 29.3 FPS
Game 4 Nature N/A FPS
 
Fill Rate (Single-Texturing) 241.4 MTexels/s
Fill Rate (Multi-Texturing) 683.2 MTexels/s
 
High Polygon Count (1 light) 4.3 MTriangles/s
High Polygon Count (8 lights) 1.8 MTriangles/s
 
Environment Bump Mapping 58.0 FPS
DOT3 Bump Mapping 38.9 FPS
 
Vertex Shader Speed 32.4 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 0.5 MSprites/s
 
Published
My current Ace's High handle is spro