Author Topic: Tank Town GV bombing solution  (Read 10828 times)

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #90 on: December 20, 2010, 09:07:16 AM »
If we removed icons from stationary GVs, it might be kind of hard to defend air bases from them.  Someone could hide a troop-carrying M3 in a clump of trees near a base, and it would be indetectable. 

Just to be clear, I am ***strongly*** in favor of preserving TT for GV-only combat, but I do not want to screw up the rest of the MA.  GVs are fun, but it is primarily an AC game (except in TT). 

Offline lambo31

  • Nickel Member
  • ***
  • Posts: 470
Re: Tank Town GV bombing solution
« Reply #91 on: December 20, 2010, 09:09:27 AM »
I don't play much anymore due to real life, but I remember most of the fun I had in GV's was working with team mates to fend off the air attack as well as the ground attack. A few weeks ago I managed to get some play time in and an old friend in the game talked me into bombing GV's at TT. I managed to kill a GV or two, and died a couple of times also. But, WOW, what a blast!!  I had such a good time that I can't believe you would deprive some one of that aspect of the game. After all------ IT IS A GAME!

Lambo
Ingame ID: Lambo

Offline dirtdart

  • Silver Member
  • ****
  • Posts: 1847
Re: Tank Town GV bombing solution
« Reply #92 on: December 20, 2010, 09:52:18 AM »
Hey deacon, I agree that hope is not going to be there, there will always be a guy who wants to kill GVs and will end up going to where the GVs are.  The is indisputable.  The issue becomes, how to provide places in the MA where folks can GV with a greater probability of survival without creating new maps.  If the cloud layer were low in some of these isolated places, the vehicle icons would not be visible from the air.  For IL-2s and 25Hs to have shots, they would be low angle at best, and competing with the trees. 

I do agree that future maps should take into account a small reserved space of limited strategic value in the interest of providing a place where guys can do some GVing.  Someone said earlier about putting TT at 30K.  Well, if HTC realism is a good as I think it is, what HP would tanks make at that alt?  How much farther could a Tiger fire?  So, I am sort of against that notion, if it was serious. 

<S>
If you are not GFC...you are wee!
Put on your boots boots boots...and parachutes..chutes...chutes.. .
Illigitimus non carborundum

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #93 on: December 20, 2010, 09:59:23 AM »
lambo31:

Nobody is being deprived of anything.  If you would read the thread (...), you would see that we are primarily concerned about Tank Town (which is a localized area on some maps intended for GV-to-GV combat.  The maining 95% of the map area would support the normal game play.  
« Last Edit: December 20, 2010, 10:40:06 AM by TDeacon »

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #94 on: December 20, 2010, 10:05:06 AM »
Dirtdart,

The 30k TT idea, although presented tongue-in-cheek, is actually a good one.  With respect to "realism" consequences of 30k tank combat, I doubt that the GV game would be affected, unless HTC models the differing gravitational and atmospheric pressure aspects of 30k combat.  

BTW, your cloud idea sounded good to me initially.  However, after further thought, I became concerned that the only way it would work would be to make the clouds very low, and doing that would eliminate the vertical aspect of the GV game (i.e. climbing hills & mountains to improve line of sight).  Eliminating the vertical element greatly reduces the interest level for me; kind of like an air combat game where all maneuvers must be made in the horizontal.  Without the vertical element, the GV game is basically reduced to driving through clumps of trees waiting to be ambushed.  Finally, as I mentioned above, AC can do plenty of damage to GVs while attacking horizontally, although they make themselves a bit more vulnerable by doing so.  

But one good aspect of your thread is that it motivated Greebo to modify his TT, and I guess the cloud idea can be given a test drive in that map as well.  So we shall see. 
« Last Edit: December 20, 2010, 10:29:58 AM by TDeacon »

Offline lambo31

  • Nickel Member
  • ***
  • Posts: 470
Re: Tank Town GV bombing solution
« Reply #95 on: December 20, 2010, 10:36:01 AM »
lambo31:

Nobody is being deprived of anything.  If you would read the thread (...), you would see that we are primarily concerned about Tank Town (which is a localized area on some maps intended for GV-to-GV combat.  The maining 95% of the map area would support the normal types of game play. 


I understood from the beginning. My post still stands.

Lambo
Ingame ID: Lambo

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #96 on: December 20, 2010, 10:40:45 AM »

I understood from the beginning. My post still stands.

Lambo


With respect to your stating that you had a "good time" bombing GVs in TT, that may be so, but I doubt the GV guys thought so.  You could have bombed GVs anywhere else on the map, where the "win-the-war" activities were going on, but instead you chose TT.  Look at it this way; someone who cheats in a poker game probably has a good time, right?  
« Last Edit: December 20, 2010, 10:50:32 AM by TDeacon »

Offline lambo31

  • Nickel Member
  • ***
  • Posts: 470
Re: Tank Town GV bombing solution
« Reply #97 on: December 20, 2010, 10:53:53 AM »
yes I could have went any place on the map. But, when you go fishing yo go where you know the fish are :).

 You guys should take note that the easiest way to keep the kids from fussing over a toy is to get rid of the toy.

Lambo
Ingame ID: Lambo

Offline rvflyer

  • Nickel Member
  • ***
  • Posts: 738
Re: Tank Town GV bombing solution
« Reply #98 on: December 20, 2010, 11:16:37 AM »
Gving is all about spawn camping.

There is no ambush.  There is no maneuvering.

Someone bombs to break the camp, or kills the vh's to break the camp.

Get over the  :cry.


wrongway
[/quote
I like :).   On top of that I have tried to find where a gv
during the war was able to shot dn a aircraft obviously talking
about pnzrs etc.




Tour 70 2005 to present

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #99 on: December 20, 2010, 11:19:52 AM »
Lambo31,

Well your overall presentation seems to boil down to a statement that GVers in TT should sacrifice their interests to yours.  To sweeten the deal, you make it clear that you could care less about others' desired styles of play.  Hey, convincing argument...

Anyway, it's good that you posted this, since it makes clear to the parties concerned that coercive measures are necessary.   

yes I could have went any place on the map. But, when you go fishing yo go where you know the fish are :).

Offline TDeacon

  • Silver Member
  • ****
  • Posts: 1553
Re: Tank Town GV bombing solution
« Reply #100 on: December 20, 2010, 11:25:57 AM »
I know responding to this sort of mindless post is a waste of time, due to the motivations of the poster.  However, I am feeling argumentative today.  

So, I will point out that AWwrgwy's statement is not always true; for example look at Ozkansas TT island, which has no spawn points.   In any case, the gist of these conversations is discussion of TTs (tank towns), where any GV spawn camping should be broken up with GVs.   You can do whatever you want on the remaining 95% of the map.  

Gving is all about spawn camping.

There is no ambush.  There is no maneuvering.

Someone bombs to break the camp, or kills the vh's to break the camp.

Get over the  :cry.


wrongway
[/quote
I like :).   On top of that I have tried to find where a gv
during the war was able to shot dn a aircraft obviously talking
about pnzrs etc.





« Last Edit: December 20, 2010, 11:37:26 AM by TDeacon »

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Tank Town GV bombing solution
« Reply #101 on: December 20, 2010, 01:16:26 PM »
You can say the same about a lot of aspects of the game. The guys that like to fly to HQ dump their load and bail for the next trip hate being shot down by fighters, it ruins their fun. As a fight dweeb I hate getting HOed by every ding dong looking for a quick kill, it ruins my fun of having a good fight.

I think it was Hitech that said at one of the cons "the only thing people want to do in the game is to piss the other guy off" well it's working pretty well in TT.

Offline 68ZooM

  • Platinum Member
  • ******
  • Posts: 6337
Re: Tank Town GV bombing solution
« Reply #102 on: December 20, 2010, 01:40:57 PM »
  In any case, the gist of these conversations is discussion of TTs (tank towns), where any GV spawn camping should be broken up with GVs.   You can do whatever you want on the remaining 95% of the map.  

i would really like to know how GV's are going to break up there camped spawn?  are you going to get enough people to "spawn" in at the same time and hopefully one will get started and be able to move before the campers incoming rounds kill you?, maybe if it's just one person camping the spawn, but i always see multiple people all scattered around the spawn point waiting for people to spawn in or do you spawn in from the next closest spawn, most likely will be from a AF or VB which will be a long drive, and very few are going to take that much time to drive there on a chance they will kill the multiple Campers, up a jabo and problems solved and now the GV's can spawn in, your country GV's thanks you for it, the other country cries about it , it's just part of the game.

when you hear them coming or your spotted get the GV moving, Ive dodged lots of eggs and incoming cannon rounds, weave in and out of the trees use whatever cover or obstacles you have around you, (bridges,buildings,ect) your survival chances are way greater than just sitting there
UrSelf...Pigs On The Wing...Retired

Was me, I bumped a power cord. HiTEch

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Tank Town GV bombing solution
« Reply #103 on: December 20, 2010, 01:44:28 PM »
I would be happy with those numbers.  I spent about an hour attacking as a Knight the other accessable Bishop Trinity TT base, and it was usually just me against 2 or 3 defenders.  I suppose I could have switched to Bishops and joined your battle.  

Even so, an idiot fellow Knight named "Handsolo" showed up in a B25-H, and killed off one of the TT battles we were having at V27).  It's kind of ironic the contempt that players like "Oddball-CAF" pretend to have for GV spawn camping, since their bombing of GVs is equally one-sided.  Doesn't take much skill, does it Oddball-CAF?   :devil

So one, single B-25 ruinied a gv battle?  Really?   :cry


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay

Offline sky25

  • Nickel Member
  • ***
  • Posts: 530
Re: Tank Town GV bombing solution
« Reply #104 on: December 20, 2010, 02:32:20 PM »
You can say the same about a lot of aspects of the game. The guys that like to fly to HQ dump their load and bail for the next trip hate being shot down by fighters, it ruins their fun. As a fight dweeb I hate getting HOed by every ding dong looking for a quick kill, it ruins my fun of having a good fight.

I think it was Hitech that said at one of the cons "the only thing people want to do in the game is to piss the other guy off" well it's working pretty well in TT.

Well said Fugitive. +1


sky25  "Vsky" In The Game