New settings are AWESOME!!! I agree if you can't stop one guy from capturing a field then, that is kind of lame on your part, not HTC's fault.
I have longed to see the game return to some resemblance of its old self, where small groups of players were rewarded for intelligent teamwork.
It will take some time for the
horde programmed players to adjust. Sure you can be lazy and just fly to the biggest dar bar. Do that and be prepared to loose bases that are undefended.
Here's an idea, scan the map, look for strengths and weakness and take part in a number of different roles.
The BULLCRAP
has been building up for way too long, and it has been due to the need for large numbers to capture fields. Now, too many players are stuck in their old ways. 50% town captures may just be the shovel needed to clean it up.
For example, yesterday two goons were headed to a base that had been shut down, all hangars dead. We repeatedly announced on country and range channel our approach and ETA. We practically spammed to get any response. Although there were still a good number of friendlies over the base, we got no intel. We both arrive 5 minutes later and discover the friendlies zooming and porking the already porked airfield. All of the town's ack was up as well as its flag. After I raged for a lil bit, 3 came over and took the ack in town down. A good part of the town was also down so I dropped my troops to give them extra incentive to get the buildings down. Now 3 of the guys seemed to be working the town pretty effectively while another 3 were just zooming around the airfield, waiting for a hangar to pop to get an easy vulch kill. Eventually, a couple of fighters came from another base and killed the goons.
As far as I know, it only took 1 person to thwart the base capture, and with a lot less effort (fly to field and kill to unarmed C47s).
I WOULD MUCH RATHER HAVE the capture system as it is, than the
I need to be number uno in kills system.