Been chasing WWI sims around for a long time. Have accounts here and there like some of you...
The first thing is novelty of the fms, but that does not last long. The thing that makes a sim sustainable is content, probably don't need a lot to begin the process. Arty, bombs, and something to capture attracts another set of folks. Even when the arena is relatively empty you can find something to do for a few minutes while you wait to see if others will join you. As it is today, if there are only one or two people there or the arena is empty, it is not real exciting.
For instance, as some of you certainly know, the current version of DOA has a lot more context...but it is also empty most nights. The folks who continually complain about resources being spent on wwi sims use these situations to argue wwi sims just don't work. One thing is certain, when the AH folks were developing DOA it was a busy arena for several years and stayed that way for some time after they left. The arena had more context then than it does today. The dangers associated with stagnation are pretty much constant across all business ventures; if you put enegry, thought and resources into the continual evolution of a business/sim that will likely be rewarded. When this is not the case, folks simply drift away over time, disappointed in the sense of promises not kept...potential not realized.
Have crossed paths with an enormous player base still quietly hoping for the same thing. What seems most obvious now, long time looking, is that no one is interested in creating a viable wwi sim or they would have put the resources in it necessary to make it sustainable.
Kinda sad, but flying these old planes is a hoot. So, will stick around here too...and keep looking elsewhere. Maybe somewhere, sometime...No reason not to be optimistic...disregarding history and experience LOL.
One