Author Topic: Disable resupply of City/factories and reasons why  (Read 2458 times)

Offline Chilli

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Re: Disable resupply of City/factories and reasons why
« Reply #60 on: April 07, 2011, 05:29:43 PM »


I think strats are ignored because people are not looking at the big picture. It's even simpler than strats. When a country is getting rolled, no one porks the attacking country's bases to slow down their offensive. Strats is just a bigger part of that.

I'm just not buying the "make strat more important" argument. I'm seeing a "make strat easier to kill" argument.

HQ is a different matter. No dar sux. Pure and simple.  :aok

What is really wanted is an "industrial complex" that has no effect to a country, is relatively easy to get to, and blows up real good.

It would be easy to bomb. No one would care. And, the attacker would get some token points and their name in lights.


wrongway

You are incorrect (giggles at pun unintended).   Our squad routinely goes out on missions just to shut down troops.  The down time is the KEY factor here, no matter what strat we are talking about.  Kill the city, kill the strat, then kill the barracks.   :rofl  Good luck with that even the vUberSizedSquad don't have those kind of resources.  Besides, you can correct me if I am wrong but, someone would either need to coordinate simultaneous attacks on city and strat, in order for both to be down at the same time.  Once those two chores are accomplished (if ever) then the resupply time of the affected country field objects will need to go down when???  Do both targets hit (strat and city) need to be at the 0% rebuilt stage?  Hard?  This is rocket science.

Geez.... I would rather sit in the tower with my La7 all polished up and ready to roar out at the last second and pop one trooper.  :rolleyes:

Kudos.  Dry spawn fixed?  That is good news.



Offline USCH

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Re: Disable resupply of City/factories and reasons why
« Reply #61 on: April 07, 2011, 05:57:45 PM »
for the question of "what do you need to do for it to be worth it" you need to kill the city, and whatever you want to pork factory' they need to be below 20% or its not worth it. (0% is what you really want) but as you hit that you also need to be porking the fields at the same time. never have i ever seen a mass strat raid done with a mass base pork raid at the same time.

in reality you would want to pork the city and all factorys other than fuel (as fuel never goes below 75% anyway ever) bring them all down to 0% and at the same time pork the troops and ord at all fields. this will make the resupply time go from the standered 45min (with no GV/ C47 resupply help) to 2hrs or so.. so that's 2 hrs that a county's base is porked... the trouble is that we all know it takes like 9 guys making 1 run to fully resupply a base. with GV spawns and depending on flight times from base to base. it doesn't take much for a few guys to resupply... making it so the factorys can not be resuplyed would help. (and make more guys defend the factorys)

but what really is needed is a mass bomber mission on bases with bombs dropping on all the fields at the same time just as the city and factorys are bombed (any real delay makes it worthless as it is all about downtime) you cant bomb the factorys and expect to fly home and re upp and then bomb fields.. its too much time.

so eather we need more players per room (allowing for more people available for mass missions) as you would also still need the grunts on the front line fighting it out defending your own country. or longer downtime at the strats with the resupply option taken out.

Offline whiteman

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Re: Disable resupply of City/factories and reasons why
« Reply #62 on: April 07, 2011, 06:01:17 PM »
I'd love to see strats come back into play, making them a viable target doesn't make the game more complex. Adds more targets and strategy for those looking for that, others can continue to ignore them and look for furballs.

Offline bustr

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Re: Disable resupply of City/factories and reasons why
« Reply #63 on: April 07, 2011, 06:36:03 PM »
Why have the Devils Brigade who we refer to as the vTards for their 30 plus player base takes never use their superior numbers to take down the afor mentioned objects? Why are long term goals with delayed gratification not persued in the MA opposed to the special events arenas and their "Two Sides" historic scenario?

The targets are in all of the WWII MA arenas. The tools to destroy them are availble for free to anyone who wishes to attack them. So why won't the horse drink the water?

How about listing all of the non-complicated reasons players don't invest their time in the strategic objects on the map? I can list the first one which is blatantly obvious.

1. It's boring.

Ask yourself why you don't spend your quality fun time everytime you login attacking the strats. Then list them here not as our usual personality greivences between posters but, to compile a list of simple reasons "Why" you don't choose to spend your time and money attacking the strats in the MA's. Our aired grievences are expressions of the obvious fact we want something to change. I seem to remember someone from HTC remarking that our wants are different from what we need.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline moot

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Re: Disable resupply of City/factories and reasons why
« Reply #64 on: April 07, 2011, 06:42:52 PM »
Wrongway

If you've made your mind up on what it is I'm really thinking then there's nothing I can add that's any use.  I'm not looking to make strats easier to kill.  I want the game's strategic side to be more functional, the same way the tactical side is rich enough that it keeps some people hooked on the game 10 years down the road.
Quote
What is really wanted is an "industrial complex" that has no effect to a country, is relatively easy to get to, and blows up real good.

It would be easy to bomb. No one would care. And, the attacker would get some token points and their name in lights.
We have that and I don't like it.

I agree people just like to blow stuff up.  I don't think that means strat can't be optimized for strategy.

No dar is the right price for letting someone fly all the way to your backyard.  I don't mind it.  Not being able to fly sucks.  So I kill hangar killers. 

You forgot the [dry spawn] part.
Dunno what you mean. I don't see that anywhere in this thread.  It's unrelated to the topic anyway.

Your version of the game would not be rewarding for most of the paying customers who's greatest daily accomplishment is to get off the ground and have fun for a few hours with thier drinking buddies. It still comes back to you want the game changed to reward your personal needs. You assume that because you are who you are, the rest of the player population will be rewarded because it came from your genius. Remember the comment to "This is classic player based game design." by someone.
what a ton. of. BS.  Just pure pretensiousness-laced strawman.

The only way the HQ should come down, the way I see it, is with a major bomber mission like we've seen in the past. 

Quote
I've always been amazed that you gentelmen who are obviously a few cylinders more blessed at this simulation than most of it's customers have yet to emulate Hitech and Pyro's history. Creating your own coadly universe to fufill your obvious need for a more nuanced and complex form of the genre. Guess it's easier and less personly costly to pester Hitech trusting to his experience than to compete with him at his level.
Just delusional.  Not even close to what's been said or what was meant. And no specific arguments, just vague refs to complexity and lots of brow beating tagged on. Just the same topically vacuous, inaccurate bombast over and over.  Get real.  Either argue the points or send this crap by PM so I can delete it and these discussions stay on topic.
« Last Edit: April 07, 2011, 06:57:36 PM by moot »
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Offline grizz441

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Re: Disable resupply of City/factories and reasons why
« Reply #65 on: April 07, 2011, 07:07:39 PM »
Your version of the game would not be rewarding for most of the paying customers who's greatest daily accomplishment is to get off the ground and have fun for a few hours with thier drinking buddies. It still comes back to you want the game changed to reward your personal needs. You assume that because you are who you are, the rest of the player population will be rewarded because it came from your genius. Remember the comment to "This is classic player based game design." by someone.

I've always been amazed that you gentelmen who are obviously a few cylinders more blessed at this simulation than most of it's customers have yet to emulate Hitech and Pyro's history. Creating your own coadly universe to fufill your obvious need for a more nuanced and complex form of the genre. Guess it's easier and less personly costly to pester Hitech trusting to his experience than to compete with him at his level.

Wow, what a bunch of nonsensical garbage.

You are simply trying to mold your preconceived notion of anyone you classify as "skilled" in this game to your deranged idea that they are self centered ego centrists without even reading the thoughts expressed.

I proved you wrong with my last post.  Refuting my arguments firstly there would be a good starting point as opposed to this soapbox unrelated nonsense.

Offline bustr

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Re: Disable resupply of City/factories and reasons why
« Reply #66 on: April 07, 2011, 07:50:10 PM »
Egocentriscity in this case is a fine line walked by those with a tad bit more computing power between the ears than the norm of the audience. As you eliminate your audience of possible equals via your assertions of their lack of equal standing, so does your self awareness of the aformentioned condition by the self granted mantel of your victory.

Great debating technique to discredit your competition by trying to force them to define their existance before they can regain your aproval of their worthyness to argue with you. Eventualy with no remaining peers by your opinion to question your assertions, or to accept your defence of your composition, is itself a self feeding position similar to well...egocentriscity. Reminds me of being back in college arguing with tenured's or arguing with politicians. Not much difference in the two.

In the end you want what you want and anyone who gets in your way is stoopid.....suppose egocentricly focused is out of the question.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline moot

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Re: Disable resupply of City/factories and reasons why
« Reply #67 on: April 07, 2011, 07:53:46 PM »
Again zero topical substance.

Great debating technique to discredit your competition by trying to force them to define their existance before they can regain your aproval of their worthyness to argue with you.
A description of your own posts.  Where are your counter arguments to the specific points argued / ideas suggested in this thread?
« Last Edit: April 07, 2011, 07:56:35 PM by moot »
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Offline Chilli

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Re: Disable resupply of City/factories and reasons why
« Reply #68 on: April 08, 2011, 04:04:37 AM »
Ummm... the dry spawn fixed.. was a reference to the CV exploit that must have been fixed in a patch that I hadn't recalled was fixed and I wrongfully reported in this thread the exploit was still being used.  That was an excellent piece of work to fix, because it gets to the heart of what this conversation was about.  Thank you guys at HiTech for taking care of that nasty piece of business.

How that related to topic discussion in this thread:  Fester and others are of the opinion that the penalty assigned to attacking another country's strats is not significantly reflected in the game play.  I agree.  However 9 sets of supplies set out and presto bingo we are all good as new. 

Trying to offer alternatives instead of just complaining a few here are brainstorming in a way that maybe the staff at HiTech are just plain too busy to do, for every little area.  Not saying that the current strat system is not well thought out.  It does what it does and offers a challenge.  What it doesn't do, in my opinion, is give a decent group of individuals a possible tool to slow the merciless rolling of bases by a single swarm of persistent attackers (insert your favorite swarm).  Or just an alternative to either participating in the slaughter, or ignoring it.

Offline W7LPNRICK

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Re: Disable resupply of City/factories and reasons why
« Reply #69 on: April 09, 2011, 02:48:20 PM »
And they never realize bailing is the same as being shot down.   :O


Not if you're >2K away.  :salute
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Offline AWwrgwy

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Re: Disable resupply of City/factories and reasons why
« Reply #70 on: April 09, 2011, 04:49:27 PM »
Not if you're >2K away.  :salute

capture = shot down, score wise.

If you're bailing over friendly territory...  :headscratch:



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Offline icepac

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Re: Disable resupply of City/factories and reasons why
« Reply #71 on: April 09, 2011, 04:55:41 PM »
Question.....

If a tank shows up at a city just after bombers hit fuel and can finish off the rest of the fuel factories.......and then shoot the trains before they reach the city with his last 15 rounds (150 minutes of train killing), how long will fuel sit destroyed and what effect does it have on enemy fuel supply?

Offline BaldEagl

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Re: Disable resupply of City/factories and reasons why
« Reply #72 on: April 09, 2011, 05:41:03 PM »
I think Fester brings up some good points and it got me to thinking.  What about this:

1.  Bring back the zone strats so they're spread around the map again.
2.  Place an airstrip at each strat, only accessable by Goon, M3 or Skd.
3.  Create vehicle spawns from each strat to appropriate areas (more on that in a second)
4.  Strats can only be resupplied downstram (i.e. you have to up from the city to resupply a factory or from a factory to resupply a base... this is where the appropriate vehicle spawns come in).
5.  Strats stay down for a set time unless resupplied.  
6.  Cities can be resupplied from HQ even though it's not officially part of the strat system.
7.  If the HQ is down, cities can't be resupplied, if cities are down factories can't be resupplied, if factories are down fields can't be resupplied, however, if factories are down and not cities for instance, the factories could be resupplied then begin to resupply the fields again.
8.  Make each step in the chain take less and less time to rebuild on it's own, starting with HQ being the longest and fields being the shortest.
9.  Continue to allow field to field resupply.

I would think this might really add to the strategic element of the game for those that are into that, still make it difficult to really hurt your opponent significantly and spread more fights out over the arenas.
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