Author Topic: Disable resupply of City/factories and reasons why  (Read 2456 times)

Offline Citabria

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Disable resupply of City/factories and reasons why
« on: April 05, 2011, 09:44:21 AM »
a large mission of bombers that takes hours to setup sends bombers and escorts and strikes strat targets can be nullified by 2-3 guys in c47s who will have no interaction and no combat deep behind their own lines after the high altitude bombers and escorts are rtb.

it took a lot of effort and a lot of time to get to a survivable altitude in the 25-30k range for a deep city/HQ strike.

this effort carries the reward of an epic target for the defenders and the attackers due to the historic nature of the mission. this type of effort should be rewarded so that it does not only happen once in a blue moon.

the type of activity that provides no benefit to the nature of the game is a couple guys in c47s 200 miles inside their own lines resupplying the strat that was just hit. they interact with no opposition. they only zero out and discourage any organized bomber missions by their existence.

tactical resupply of airbases and vfields makes sense. its the supply chain transfering goods from lowest end to an equal low end.

however supplies going backwards up the chain to the strategic level makes no sense. the city/factory strat is being supplied by the airfield. how does that make sense?

and where is the benefit of giving people a reason to fly these resupply missions to cities/HQ/Factories without opposition behind their own lines so far from the enemy no one has the fuel to opose them?

as for hq disable resupply of it too but adjust the downtime to minimum whine level vs 3 minute downtime from the  retarded resupply hitting it right after it drops
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Offline Krusty

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Re: Disable resupply of City/factories and reasons why
« Reply #1 on: April 05, 2011, 09:46:15 AM »
IMO it's not resupplies that do it.


IMO the strat pops up on its own before you can even land back at your start base. Which makes you not want to bother doing it again.

Down times and impacts on overall arena are so negligable that aside from the joy of seeing your text buffer fill with building kills, there's no reason to do it.

I don't think that's because of resupplying, because I never see anybody resupply strats, ever. It just pops up too fast.

Offline DeadStik

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Re: Disable resupply of City/factories and reasons why
« Reply #2 on: April 05, 2011, 09:48:05 AM »
After HQ raids, I've seen multiple people flying C47s there to resupply.
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Offline Krusty

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Re: Disable resupply of City/factories and reasons why
« Reply #3 on: April 05, 2011, 09:49:52 AM »
HQ yes, but strat?

It pops up so fast on its own

Offline Citabria

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Re: Disable resupply of City/factories and reasons why
« Reply #4 on: April 05, 2011, 09:56:20 AM »
krusty ive parked a cv group off of an enemy city/ HQ and leveled the city to 0%, dropped HQ, and dropped 2 factories. the city stays dead 6 hours as it should, the HQ stays down a long time as well with city at 0% without it being resupplied.

the factories.... these bastards even with city at 0% pop back up in 45 minutes flat. Ive posted aboput it in the bugs forum. I think factories should at least stay down 6 hours when the city is at 0% btu right now they do not.

somthing is broken with the factories.

resupply of city/factory/HQ still should be disabled.

and factories should stay down 6 hourse like the city when the city is at 0%

back years ago the strat targets were nailed relentlessly.

simple fact was back then you could level the city to 0%, level the strat factories to 0% then hit HQ and then go tactically take out the enemies field resources after all theat and their strat would still be down.

you got to personally get the benefits of your strategic efforts.

but today with 45 minute town buildings its all pointless anyway aside from radar and ammo. fuel is pointless, barracks are so numerous its hard to take them all out at the field level.

so with it all being a nonfactor anyway make the stuff stay down a long time.

its not like they are always sittign at 0%. they are always 100%.

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Offline FLS

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Re: Disable resupply of City/factories and reasons why
« Reply #5 on: April 05, 2011, 10:09:11 AM »
You already get rewarded for bombing. What specific additional reward are you looking for from disabling resupply?

Offline SlapShot

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Re: Disable resupply of City/factories and reasons why
« Reply #6 on: April 05, 2011, 10:10:30 AM »
krusty ive parked a cv group off of an enemy city/ HQ and leveled the city to 0%, dropped HQ, and dropped 2 factories. the city stays dead 6 hours as it should, the HQ stays down a long time as well with city at 0% without it being resupplied.

the factories.... these bastards even with city at 0% pop back up in 45 minutes flat. Ive posted aboput it in the bugs forum. I think factories should at least stay down 6 hours when the city is at 0% btu right now they do not.

somthing is broken with the factories.

resupply of city/factory/HQ still should be disabled.

and factories should stay down 6 hourse like the city when the city is at 0%

back years ago the strat targets were nailed relentlessly.

simple fact was back then you could level the city to 0%, level the strat factories to 0% then hit HQ and then go tactically take out the enemies field resources after all theat and their strat would still be down.

you got to personally get the benefits of your strategic efforts.

but today with 45 minute town buildings its all pointless anyway aside from radar and ammo. fuel is pointless, barracks are so numerous its hard to take them all out at the field level.

so with it all being a nonfactor anyway make the stuff stay down a long time.

its not like they are always sittign at 0%. they are always 100%.



No way should re-supply be disabled ... tweaked to make the effort to re-supply equal to the effort that it took to smash the strat(s) ... yes.

This was brought up as a topic in another thread, and HT said that he will be looking at the strat/resupply imbalance issue and possibly making some tweaks. If the hierarchy of City -> Strat -> Field is broken, then the bug needs to be fixed.

Disabling re-supply is not the answer and if what I read from HT is true, that will never happen.
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Offline DeadStik

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Re: Disable resupply of City/factories and reasons why
« Reply #7 on: April 05, 2011, 10:28:06 AM »
You already get rewarded for bombing. What specific additional reward are you looking for from disabling resupply?

Rewarding on an individual basis, perhaps (perks), but this is talking about the usefulness of downing these targets. Let's think historically: Bombing missions were to strategic targets. Factories. Shut down the factory and you slow the war effort. This isn't wishing for more personal gain, it benefits the entire country. If this wish were implemented, we would have a much more accurate model of WW2 combat (and that's what we're here to simulate!). Major thumbs up for this wish!!  :aok
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Offline FLS

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Re: Disable resupply of City/factories and reasons why
« Reply #8 on: April 05, 2011, 10:30:48 AM »
Deadstik I think you're confusing scenarios with the MA.

Offline DeadStik

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Re: Disable resupply of City/factories and reasons why
« Reply #9 on: April 05, 2011, 10:36:40 AM »
True, the scenarios offer this type of gameplay, but I see no reason why it couldn't be encouraged a bit by adding certain features. It's the way I'd prefer to see the MA, but it's just my opinion really. We've made constant changes to the game (take for example making only 50% of town needed down, then tweaked to 80%). Sometimes change is intimidating because we see it change our gaming style, but ultimately some change ends up being for the better. HiTech has stated he might change the effect of supples on strats - that, to me, is pretty ideal. No radical change, but helped encourage the hitting of strats. I think we can all agree that right now, as it is, hitting strats has no impact on gameplay. The only thing is does is give a player some farm perks (or a swift 163 death). I don't think these ideas should be condemned so readily! Not looking for controversy - just thinking we should open our minds to these proposals!  :salute
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Offline Rino

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Re: Disable resupply of City/factories and reasons why
« Reply #10 on: April 05, 2011, 10:42:56 AM »
     Just give the bomber pilots the Staples "Easy" button.  :rolleyes:  Afterall, there isn't a war I can think of that
wasn't won by a single mission hitting a single target  :rolleyes:
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Offline Citabria

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Re: Disable resupply of City/factories and reasons why
« Reply #11 on: April 05, 2011, 11:03:32 AM »
I like tactical resupply of c47s and m3s to airbases vbases. these resupply sorties have risk. they are often visible to enemy aircraft/tanks therefore add to the ambiance and depth of the game.


3-4 idiots 200 miles behind their own lines droning supplies from an airbase (lowest link in the supply chain to a destroyed strat target (second highest link in supply chain below city) that will resupply itself on its own over time adds nothing to the game and isn't very fun for the 3-4 idiots doing the no risk resupply either.

there is no tactical urgency that requires the strat target to be resupplied. it can not be captured.

there is tactical reasons for urgent resupply of bases however

this would be a case of saving players from themselves.
« Last Edit: April 05, 2011, 11:06:17 AM by Citabria »
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Offline CptTrips

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Re: Disable resupply of City/factories and reasons why
« Reply #12 on: April 05, 2011, 11:04:52 AM »
     Just give the bomber pilots the Staples "Easy" button.  :rolleyes:  Afterall, there isn't a war I can think of that
wasn't won by a single mission hitting a single target  :rolleyes:


Actually I think its the opposite.

The current model allows the fuballerz to avoid the conflict of stopping the bombers.  They simply have to wait until they leave and someone will drop a c47 or two on it and fix it right back up.  

No need to engage the bombers currently.  They are allowed to avoid that combat.

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Offline FLS

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Re: Disable resupply of City/factories and reasons why
« Reply #13 on: April 05, 2011, 11:15:36 AM »
I like tactical resupply of c47s and m3s to airbases vbases. these resupply sorties have risk. they are often visible to enemy aircraft/tanks therefore add to the ambiance and depth of the game.


3-4 idiots 200 miles behind their own lines droning supplies from an airbase (lowest link in the supply chain to a destroyed strat target (second highest link in supply chain below city) that will resupply itself on its own over time adds nothing to the game and isn't very fun for the 3-4 idiots doing the no risk resupply either.

there is no tactical urgency that requires the strat target to be resupplied. it can not be captured.

there is tactical reasons for urgent resupply of bases however

this would be a case of saving players from themselves.

Fester I don't see what you're adding to the game. You refer to idiots and saving players from themselves. It seems unlikely.

Offline PFactorDave

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Re: Disable resupply of City/factories and reasons why
« Reply #14 on: April 05, 2011, 11:20:27 AM »
No way should re-supply be disabled ... tweaked to make the effort to re-supply equal to the effort that it took to smash the strat(s) ... yes.

This, I believe, is the answer.

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