3Q Coral Sea Wish List:
- Pre-dawn carrier aircraft launches (as in night)
- Post-dusk carrier aircraft recovery (as in night)
We sort of had that in last running of it. ROC has been having problems with time acceleration, so not sure if he is going to do it this time, alas.
Predawn -- cv's turning into wind
Landing after dark
- Use of PT boats from the South East Port Moresby spawn (P13 ~ 7.10.9.5) to emulate submarines
We did that in 1st running of Coral Sea, but it ends up being a big surface fleet engagement, not submarine like. (Pics here:
http://electraforge.com/brooke/flightsims/scenarios/coral_sea/frame2_pictorial.html ).
- Winds starting at sea level (0 & ^) for frames 1 and 3
We did sea-level wind in the 1st running, but there is (still, as far as I know) an apsect to sea-level wind in Aces High: it greatly affects LVT's in the water. With a 10 mph surface wind, a 10 mph vector is added to your LVT's normal vector. Your LVT makes no headway into the wind, etc. This affected the 1st Coral Sea and Stalin's Fourth, so we decided not to have surface wind in Coral Sea 2009. If it doesn't affect LVT's that way any more, then I too think we should have surface wind back.
That's doable -- not sure how the rest of the player base feels about it.
- Variable winds that change during the frame; wind shifts
This is more of a pain to do during the event than the benefit of doing it is worth, in my opinion.
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