Author Topic: Collision Model  (Read 6721 times)

Offline Megalodon

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Re: Collision Model
« Reply #75 on: September 30, 2011, 10:26:45 AM »
Id rather they just turn it off in the MA. Whats the downside? We might get HO'd more? How is that possible? Atleast they wouldnt be TRYING to crash into you as well. Leave it on in the DA and SEA. The worst is getting run into from behide and it says you collided but hes ok. Not a fan.
Too inconsistant.

^^^^^^^^^^^^^This and turn off the HO aswell make them learn to fight
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Offline Wiley

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Re: Collision Model
« Reply #76 on: September 30, 2011, 10:30:23 AM »
^^^^^^^^^^^^^This and turn off the HO aswell make them learn to fight

And can we please make it so planes only roll to the left?  I really hate having to deal with opponents who roll to the right.

Wiley.
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Offline Megalodon

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Re: Collision Model
« Reply #77 on: September 30, 2011, 10:35:20 AM »
And can we please make it so planes only roll to the left?  I really hate having to deal with opponents who roll to the right.

Wiley.

 :rofl :rolleyes:
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Zoney

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Re: Collision Model
« Reply #78 on: September 30, 2011, 11:09:36 AM »
And can we please make it so planes only roll to the left?  I really hate having to deal with opponents who roll to the right.

Wiley.
^^^^^^^^^^^^^^^^^^^^^^^^^^^
This !  We need NASCAR Aces High !
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Offline Scca

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Re: Collision Model
« Reply #79 on: September 30, 2011, 12:08:36 PM »
In summary, if another object in your airspace, as registered on your PC (even if you didn't "see" it with your eyeballs) doesn't hit anything, you won't take damage...

Sounds simple and fair to me....  I just don't see why it's so hard to understand this concept...
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Offline grizz441

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Re: Collision Model
« Reply #80 on: September 30, 2011, 12:32:18 PM »
For those who think the collision model is perfect I totally understand how the collision thing works but it's very unfortunate that the person with the better computer/connection always gets the worst of it.  In a co-collision I'm always the one to die.

It always appears that way to the collider.  I promise you that you won't die to a collision if you don't collide.

Offline Scca

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Re: Collision Model
« Reply #81 on: September 30, 2011, 12:50:40 PM »
It always appears that way to the collider.  I promise you that you won't die to a collision if you don't collide.

Quoted for troof...

This isn't rocket science people... DON'T HIT STUFF AND YOU WON'T DIE TO A COLLISION!!!!!!!!!!!!!!!!!!!!!!!!   :bhead :bhead :bhead :bhead :bhead :bhead
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Offline AWwrgwy

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Re: Collision Model
« Reply #82 on: September 30, 2011, 01:30:28 PM »
In summary, if another object in your airspace, as registered on your PC (even if you didn't "see" it with your eyeballs) doesn't hit anything, you won't take damage...

Sounds simple and fair to me....  I just don't see why it's so hard to understand this concept...

Why is it so hard to understand?

It's because people cannot wrap their heads around the fact that just because their front end detects a collision does not mean that the other person's front end had a collision.

If it happened to them then it must have happened to the other guy, yet nothing happened to the other guy.


I'll try to watch the computer better when I am afk.

yeah I do have a better idea, if both collide they both go down, like it normally happens in real life.  the way it happens in ah is normally 1 airplane will fly away with little to no damage the other one goes down.  this is the part that really gets people upset.

semp

If BOTH collide then BOTH take damage.

The part that gets people upset is the other guy didn't collide.

The other thing the guy who goes down usually just dismisses is he is more than likely getting shot, fatally, as the collision on his front end is occurring. The collision was just a bonus.




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Offline dedalos

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Re: Collision Model
« Reply #83 on: September 30, 2011, 02:41:21 PM »
 :rofl Trust me, we understand how it works.  Some of us better than you ever will.  We just don't like it  and apparently you guys can;t understand the difference between not liking it and not understanding it, and turn every collision post to a "I don't understand collisions" post. 

In simple terms, my fight (witch might have taken a long time to find) can end instantly dew to no fault of anyone.  For example, bad guy flies too close puling up from under my nose, he clears by a few feet but my FE sees a collision.  Great, we understand why it happens.  What I don;t understand is what is the point?  Why is this specific future of realism needed?  What does it do for the game?  Obviously it does nothing to prevent HOing if that is what we are worried about, so why are we adding a fight ending future in the game?  That is what we don;t understand.  I also don;t understand why so many people are jumping on anyone that questions it.

Can someone answer the question of the cons and pros of not having it instead of giving some explanation of how they think it works?  And btw, it can be gamed very easily but I will let the guys that don;t understand how explain to me that it can't.
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Offline chaser

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Re: Collision Model
« Reply #84 on: September 30, 2011, 02:48:43 PM »
And btw, it can be gamed very easily but I will let the guys that don;t understand how explain to me that it can't.

I can tell you exactly how you can game it. Get altitude and find someone to pick. Dive on them and if they pull up to HO, keep diving straight for them building as much spped as you can. Pull up at the VERY last instant before you see a collision. You won's see a collision, EVER. But the one who pulled up will see a collision everytime. Perhaps this is similar to what happened to me. Execpt I wasn't trying to pull around for a HO, I was trying to dodge their bullet stream.

Offline Scca

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Re: Collision Model
« Reply #85 on: September 30, 2011, 03:22:18 PM »
I can tell you exactly how you can game it. Get altitude and find someone to pick. Dive on them and if they pull up to HO, keep diving straight for them building as much spped as you can. Pull up at the VERY last instant before you see a collision. You won's see a collision, EVER. But the one who pulled up will see a collision everytime. Perhaps this is similar to what happened to me. Execpt I wasn't trying to pull around for a HO, I was trying to dodge their bullet stream.
Okay Chaser... I'll make a deal with ya..  My ingame name is AKmeathd. Find me when I'm on, and I will go to the DA with you, and you can try all you want to get me to take collision damage, and you not.  I think it would be almost impossible to do consistently as it's impossible to predict what your opponent sees on his front end (where the decision of damage is made).  You may get lucky once or twice, but it won't be with any consistency. 

I honestly can't remember the last time I took damage from a collision.  I have figured out how to avoid hitting things, to keep that from happening.  If they changed the collision model so that I took damage from a collision that didn't happen as far as I'm concerned, I would be angry, but I would adapt, and leave a larger margin. 

You see, I realized this was a game, that took place on via the internet, and realize that "some" concessions would have to be made for playability.  I feel the "if I don't hit it, I don't take damage" model is fine. 
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Offline RTHolmes

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Re: Collision Model
« Reply #86 on: September 30, 2011, 03:28:34 PM »
I can tell you exactly how you can game it. Get altitude and find someone to pick. Dive on them and if they pull up to HO, keep diving straight for them building as much spped as you can. Pull up at the VERY last instant before you see a collision. You won's see a collision, EVER. But the one who pulled up will see a collision everytime.

the low guy trying to evade didnt evade, so on his FE there was a collision, so he took damage. as it should be. :aok
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Offline dedalos

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Re: Collision Model
« Reply #87 on: September 30, 2011, 03:32:53 PM »
lol, still no answer on why it is soooooo needed in the game. 

Scca, he is spot on.  Also, try flying fast under buffs and pull up right in front of them a couple of times.  Then explain the model to them and why it is their fault for not evading.

It is really simple.  It does not matter how it works.  What matters is that it is there.  Do you see anything bad happening to the game play if it was not there?
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Dedalos pretty much ruined DA.

Offline Vudu15

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Re: Collision Model
« Reply #88 on: September 30, 2011, 03:38:54 PM »
well the only thing Ive seen saying why it shouldn't be is because folks would try to intentional try to ram you. The thing to think about is how hard it is to actually do this most folks have hell shooting let alone gettin into a position to run into you. Unless from the HO that is. Ive rammed bombers before out of ammo tryin to save a cv......it worked a couple times.
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Offline IrishOne

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Re: Collision Model
« Reply #89 on: September 30, 2011, 03:41:08 PM »
 Do you see anything bad happening to the game play if it was not there?

yes, i do.   whether you want them to or not, airplanes shouldn't be flying THROUGH one another.   how hard is it to not smash into somebody?  you keep saying you understand how it works.  if that is true, then how do not understand the why?  i'm not calling you out or anything here, but can you tell me why it SHOULDN'T be there?   real examples please, not some made up stuff like "pull up at the last second and you will always collide" because that dog don't hunt.
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