G load and distance do make a difference.
How does G-load make a difference if you happen to be unloaded (between jinks) when it calculates?
People complain that maneuvering fighters are hit instantly and bombers flying level aren't hit. Consider that what they're really saying, because the puffy ack is the same in both cases, is that they get hit too often but the enemy doesn't get hit often enough.
“People” might say that, but that was not MY point. You added the word "instantly" into the argument, which I never once said. It sounds a bit like you are dismissing my point by putting other people's words in my mouth.
What I did say, and you said as well, is that maneuvering (changing course and/or altitude) isn't a factor in ack hit probability. I believe it should be, don’t you?
It seems maneuvering could be added to the current ack system without necessarily overhauling it. "Maneuvering" would simply be resolved by comparing the target’s course and altitude change since the ack box was last calculated. The more the maneuvering factors change, the bigger the ack box gets (just like speed and distance now). The less the factors change, the smaller the ack box gets each time (perhaps halve it’s size each time). This would be far more realistic, as it would represent a firing solution becoming better if you are flying a predictable course.
<S>