Author Topic: Full railroad system. Could bring possibilities?  (Read 3226 times)

Offline Lab Rat 3947

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Re: Full railroad system. Could bring possibilities?
« Reply #45 on: November 23, 2011, 05:49:45 AM »
 :aok  :old:
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Offline icepac

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Re: Full railroad system. Could bring possibilities?
« Reply #46 on: November 23, 2011, 08:33:20 AM »
because the game as it is now is boring and needs something to restore the fun back into it.
as it is now its pretty much just up to fight the horde,die from be ganged by no less than 1/2 of the horde..oh what fun.
not to mention HTC is gonna have some competition soon when WOP comes out as it is free.

It's not the game that's boring......it's the players.

Here's a list of player behavior that is contributing to your perceived "boring".

1.   Tank driver who leaves the vehicle hanger, turns his back on the enemy GV on the field, and rumbles out 2 miles to his favorite spawn point.     No, he can't be bothered to drive any further than where a remote spawn puts him or his enemy.

2.   Fighter only pilot who joins a base take without any ordnance on board and with zero intention to take the base or cover friendlies.     He will watch as the enemy kills the c47 or drag a pursuing enemy toward said c47 in an effort to get the pursuer to break off attack on him.

3.   Milk running buff pilots who drop a single bomb on 14 town centers and intentionally disco when enemy is hammering his formation.
These guys are the reason buildings pop up before your troops can enter the map room.

4.   "Base takers" who rally a significant amount of friendlies to assist in a poorly planned base take that was doomed to fail from the beginning because they still haven't learned how to properly take a base even after a decade of Aces High flying.   
When the base take starts to die, they decide that throwing more pilots at it will solve the problem left by bad planning and spam the country channel with "help!" messages.

5.   Cv drivers who drive a CV up to a base without checking the traverse of the shore batteries and forgetting to hit the base with heavy buffs before the ship is near.
As the base take goes bad, the country channel is spammed with "help!" and the cv is then driven into the PT boat spawns or never gets close enough to allow a LTV to make the trip to town in less than 41 minutes.

There are plenty more but the basic gist is that Laziness of the player base is causing "the boring" to manifest itself.

If the game is to blame even the slightest, it would be in enabling this behavior by making it easy.


Offline FBCrabby

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Re: Full railroad system. Could bring possibilities?
« Reply #47 on: November 25, 2011, 10:08:22 AM »
It's not the game that's boring......it's the players.

Here's a list of player behavior that is contributing to your perceived "boring".

1.   Tank driver who leaves the vehicle hanger, turns his back on the enemy GV on the field, and rumbles out 2 miles to his favorite spawn point.     No, he can't be bothered to drive any further than where a remote spawn puts him or his enemy.


I'd like to think of spawn camping like fishing... And your turret is your fishing rod... You stick it out there for a little while and hope for a bite... Sometimes you get little fish and big fish... Usually I get the little angry piranha's that come back with bombs :D
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Offline Butcher

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Re: Full railroad system. Could bring possibilities?
« Reply #48 on: November 25, 2011, 10:10:40 AM »
I'd like to think of spawn camping like fishing... And your turret is your fishing rod... You stick it out there for a little while and hope for a bite... Sometimes you get little fish and big fish... Usually I get the little angry piranha's that come back with bombs :D

Whats more fun is doing the Hooter maneuver where you contact everyone on the opposing side while you camp a spawn and hope they bring you supplies, big bonus if the guy running supplies get's pissed and ups 30 times afterward.
JG 52

Offline DREDIOCK

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Re: Full railroad system. Could bring possibilities?
« Reply #49 on: November 25, 2011, 05:07:16 PM »
It's not the game that's boring......it's the players.

Here's a list of player behavior that is contributing to your perceived "boring".

1.   Tank driver who leaves the vehicle hanger, turns his back on the enemy GV on the field, and rumbles out 2 miles to his favorite spawn point.     No, he can't be bothered to drive any further than where a remote spawn puts him or his enemy.

2.   Fighter only pilot who joins a base take without any ordnance on board and with zero intention to take the base or cover friendlies.     He will watch as the enemy kills the c47 or drag a pursuing enemy toward said c47 in an effort to get the pursuer to break off attack on him.

3.   Milk running buff pilots who drop a single bomb on 14 town centers and intentionally disco when enemy is hammering his formation.
These guys are the reason buildings pop up before your troops can enter the map room.

4.   "Base takers" who rally a significant amount of friendlies to assist in a poorly planned base take that was doomed to fail from the beginning because they still haven't learned how to properly take a base even after a decade of Aces High flying.   
When the base take starts to die, they decide that throwing more pilots at it will solve the problem left by bad planning and spam the country channel with "help!" messages.

5.   Cv drivers who drive a CV up to a base without checking the traverse of the shore batteries and forgetting to hit the base with heavy buffs before the ship is near.
As the base take goes bad, the country channel is spammed with "help!" and the cv is then driven into the PT boat spawns or never gets close enough to allow a LTV to make the trip to town in less than 41 minutes.

There are plenty more but the basic gist is that Laziness of the player base is causing "the boring" to manifest itself.

If the game is to blame even the slightest, it would be in enabling this behavior by making it easy.



Naa. The strat system currently in place definitely needs to be reworked. It was better before. The zone system in particular. With some tweeks to the old system it could be made far more interesting. I like my own suggestion as well as several others here. Put some sort of depots or dumps near the town and have trains running through it all and it would definitely make GVing (A tank town at every base) Base captures and strat bombing all far more interesting.

Bring back and implement some sort of zone system similar to what we had and certain bases suddenly become more important to both attack and defend. As I stated elsewhere. Some of the best fights I remember being a part of in the last 9 year have been in the desperate struggles over zone base. Both attacking and defending them.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Skyguns MKII

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Re: Full railroad system. Could bring possibilities?
« Reply #50 on: November 25, 2011, 07:20:51 PM »
 :aok

Offline Skyguns MKII

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Re: Full railroad system. Could bring possibilities?
« Reply #51 on: November 25, 2011, 07:26:31 PM »
And what and how would you precisely have these supply routes do?

Also include all rate controls.

P.S. if you can just hit a static target (i.e. bridge) what is the use of having the supply route?

HiTech

Supply routes will be routes that are taken to supply.  :P

ABOUT THE BRIDGE  :old: hitting a bridge when a convoy or train is in route will stop the train or convoy and will not move until there path is able to be used again. hitting a bridge when they are already passed will do this to the next train or convoy in route. now, I'm not sure about hows servers and stats interact but i would be interested to know the relations.

Offline FBCrabby

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Re: Full railroad system. Could bring possibilities?
« Reply #52 on: November 25, 2011, 09:17:56 PM »
Well, what if we went the simple 1st-step route and Gv Spawns periodically move? Yes they move slightly already as it is, but talking more than just the few dozens yards and then take it from there? Or use the road system that is already in place as spawn source?
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