Matt, Herr vTWI.... I mean TROOPER.
1) the whole 'war' boils down to 25 perks in each category (about maybe an hours worth) and a new map......the new map is only sometimes better than the current one.
2) we get an infinite number of lives. I can go crash into the ground 1000 times in a row, and still do it an infinite number of times after that.
Since our cartoon war is pretty much pointless, and we risk nothing by dying, then wouldn't it make sense to play for the fight and to improve, rather than to win a war that you have no stake in?
Nobody plays to win the war just to get perks, it's its own reward. And getting kills or having a high score or even honing your fighters skills for its own sake don't mean anything more than winning the war. It's all just a meaningless game either way, just like any other game or hobby. You decide what your goal is going to be and do what you need to do to accomplish it.
When you play basketball or football or any team sport, you can play to look good, you can play to pad your personal stats, or you can play for your team to win the game, even though that win is completely meaningless unless you're a pro. I've always played to win. I'd rather my team get the win and have lousy personal stats than score 50 points myself but have the team lose. I do love a good fight and I love to get kills, but nothing in this game gives me more of a warm fuzzy feeling than a well-executed mission taking a field, especially if it's vigorously defended. "I love it when a plan comes together."
And taking fields is pretty much the only
strategic goal worth pursuing in this game, strat and HQ missions don't accomplish anything. That's just the way the game is set up. That's not to say it's the only thing worth doing, of course, there are lots of ways to enjoy this game.
A lot of times people fly in hordes because the enemy is. Some of the maps (Trinity, Mindinao, NDISLES) channel the whole front into a very narrow area of fields that can practically be attacked, so when lots of people are online any attack on a field is likely to draw a big defense. If there are 30 defenders, a few skilled players might get plenty of kills attacking them, but the only way to suppress the defense enough to get a goon in is to bring the same sort of numbers, or at least to take down the hangars - the defenders have unlimited lives, and the goons are just too slow and vulnerable to survive in contested airspace regardless of the relative skill level of attackers and defenders (unless you bring a horde of goons, but that's just another kind of horde).
vDebrody, if you deplore our methods and skills so much, why do you want everyone to think you're in our squad? They say imitation is the most sincere form of flattery, right?