Author Topic: Question for VBrigade guys  (Read 7755 times)

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Question for VBrigade guys
« on: January 20, 2012, 08:33:45 AM »
Just curious, and this is not intended in the least bit to be anything other than getting your 2 cents:

Would you guys be for or against having town ack and base ack stay down for a determined period of time after a capture, OR, on the same timer that the ack were on when you killed them, before they spawn up again?  In other words, would you embrace the challenge of having to temporarily defend weakened territory you just captured, or do you prefer it the way it is?  Would this additional commitment require bases be slightly easier to capture?  Or are things too easy as is?

Offline 4deck

  • Silver Member
  • ****
  • Posts: 1520
      • (+) Precision
Re: Question for VBrigade guys
« Reply #1 on: January 20, 2012, 08:44:59 AM »
I wanted a squad on squad duel with those characters, and thought we had it worked out to do it. Apparently a No show.

Theres my 2 cents.  Good luck with actually getting any kind of reply from a brainstem over there.
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15667
      • http://www.thefewsquadron.co.uk
Re: Question for VBrigade guys
« Reply #2 on: January 20, 2012, 08:52:38 AM »
see the aces high squad dueling forum.

For re-launch we have

TopGuns
Loose Deuce
The Few   

Need at least two more squads prepared to fight!
The Few ***
F.P.H

Offline mthrockmor

  • Gold Member
  • *****
  • Posts: 2649
Re: Question for VBrigade guys
« Reply #3 on: January 20, 2012, 08:53:05 AM »
Good question. Some version of this could make for an improved fight. How many times was a hill, town, etc captured and recaptured over and over again.

Boo
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline RTHolmes

  • Plutonium Member
  • *******
  • Posts: 8260
Re: Question for VBrigade guys
« Reply #4 on: January 20, 2012, 09:01:53 AM »
the Vguys dont defend bases they just took as it stands, delaying ack resupply would make them harder to defend.

that pretty much answers your question.
71 (Eagle) Squadron

What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline grizz441

  • Platinum Member
  • ******
  • Posts: 7000
Re: Question for VBrigade guys
« Reply #5 on: January 20, 2012, 09:03:30 AM »
the Vguys dont defend bases they just took as it stands, delaying ack resupply would make them harder to defend.

that pretty much answers your question.

Not necessarily.  I see the vguys just being "efficient".  There is no incentive to stick around to defend a base that defends itself the instant you capture it.

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Question for VBrigade guys
« Reply #6 on: January 20, 2012, 09:15:45 AM »
Not necessarily.  I see the vguys just being "efficient".  There is no incentive to stick around to defend a base that defends itself the instant you capture it.

I figure this to be correct, they would much rather take a base quickly as possible and regroup to storm another undefended base, by the time you mount some kind of offense to reclaim the first base, they are hoping some will up to defend it - while they are on their way to target #2.

I rarely ever see them on any kind of defense, but in the case the 2nd base does fall - they will regroup fast enough to defend the first base.
JG 52

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Question for VBrigade guys
« Reply #7 on: January 20, 2012, 09:21:17 AM »
Not necessarily.  I see the vguys just being "efficient".  There is no incentive to stick around to defend a base that defends itself the instant you capture it.
Honestly... yup. I dont like how they, the jokers, alchemists, nippon awsomenesses etc etc just try to avoid every contact with any enemy what can shoot back.
Heck i seen a pony rather diving from 10k and suicide in the ack rather than playing with a 190.
Remains me to a guy i knew, he was playing Diablo2 a year ago. I just friggen couldnt get it whats fun in raping a strong but extremely predictable "boss" again and again
Effectiveness über alles. Fun is somewhere else.
AoM
City of ice

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: Question for VBrigade guys
« Reply #8 on: January 20, 2012, 09:39:20 AM »

Would you guys be for or against having town ack and base ack stay down for a determined period of time after a capture.


I still think that this in combination with 'active aircraft' levels for hangars at bases would make the mass and roll mentality a bit different, and definitely give a chance for defenders to have a chance at defending.  If there were as an example a maximum of 6 fighters per FH to launch, and 1 FH goes down, the base just lost ability to launch 6 fighters.  If you're upping a mission with 30 fighters from a small base...  only 18 of those fighters would get up under perfect circumstances, the rest would need to up from nearby fields.

For fighter raids, it would be a minor inconvenience... however for trying to get bomber missions together, it would require coordinating, flying around in small groups until you could mass your large formations, and actually spending time to get your horde into some sort of cohesive attack, just like they had to in real life.

Just my thoughts.
"look at me I am making a derogatory remark to the OP"


Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6558
      • Aces High Events
Re: Question for VBrigade guys
« Reply #9 on: January 20, 2012, 10:10:01 AM »
IIRC waaaaay back when the ack stayed down after the capture and at some point the change was made to the current system of instant re-spawn when the field changes hands. 
80th FS "Headhunters"
I blame mir.

Offline JUGgler

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1269
Re: Question for VBrigade guys
« Reply #10 on: January 20, 2012, 10:26:59 AM »
Excellent approach Grizz, I would submit the same question to other "base taking" squads as well. Pigs, Freebirds, WOT (not so much anymore), tg etc etc. Also input from some well known "mission planners" would be helpful like GHI, Chewie etc etc.



 :salute




JUGgler
Army of Muppets

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Question for VBrigade guys
« Reply #11 on: January 20, 2012, 10:33:37 AM »
Excellent approach Grizz, I would submit the same question to other "base taking" squads as well. Pigs, Freebirds, WOT (not so much anymore), tg etc etc. Also input from some well known "mission planners" would be helpful like GHI, Chewie etc etc.



 :salute




JUGgler

Well to answer on behalf of the Pigs...considering that base captures are not a primary focus, we stay and defend no matter what the ack situation may be.  We just like to scrap with whatever red guys are there or are willing to show up.  Efficiency has never been a consideration (no defense put up because the newly upped acks covers the capture, so move on to the next capture).  Of more concern is red guys to shoot at.  :aok
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline JUGgler

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1269
Re: Question for VBrigade guys
« Reply #12 on: January 20, 2012, 10:35:32 AM »
the Vguys dont defend bases they just took as it stands, delaying ack resupply would make them harder to defend.

that pretty much answers your question.


This is not so true, I think Grizz hit it on the head, efficiency! Also currently there is NO reason to stay and defend, "troops in" it's over!! Ack pops, base can be used immediately, essentially the fight is over cause there is no reason to continue it.

Also I've seen brigade boys defend plenty, some are quite good!


just saying




JUGgler
Army of Muppets

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Question for VBrigade guys
« Reply #13 on: January 20, 2012, 10:48:32 AM »

Also I've seen brigade boys defend plenty, some are quite good!





JUGgler

vReaper comes to mind.  Flew with me in the RAF during last scenario and he tore it up!
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline AWwrgwy

  • Platinum Member
  • ******
  • Posts: 5478
Re: Question for VBrigade guys
« Reply #14 on: January 20, 2012, 11:02:52 AM »

This is not so true, I think Grizz hit it on the head, efficiency! Also currently there is NO reason to stay and defend, "troops in" it's over!! Ack pops, base can be used immediately, essentially the fight is over cause there is no reason to continue it.

Also I've seen brigade boys defend plenty, some are quite good!


just saying




JUGgler
Not necessarily.  I see the vguys just being "efficient".  There is no incentive to stick around to defend a base that defends itself the instant you capture it.

There are what, six, eight ack to take down in town and run troops? Not much of a defense when all the hangers are still down.

You're making it sound like everything pops after they take a base. I mean, you already said they don't defend. Even with hangers up, just kill the town ack and run troops back in.

The problem is the country that just lost the base, the defenders, if any, immediately wander off and give up.

It sounds like you don't want a fight and make it easier for a base re-capture.




wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay