Author Topic: Question for VBrigade guys  (Read 7748 times)

Offline Rob52240

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Re: Question for VBrigade guys
« Reply #45 on: January 21, 2012, 01:45:43 PM »
NOE isn't a part of out playbook.
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Offline guncrasher

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Re: Question for VBrigade guys
« Reply #46 on: January 21, 2012, 05:41:04 PM »
something is seriously wrong with the vtards.  I have noticed that for the past 4 weeks or so (at least) then have been upping to defend the bases they took or bases that we were attacking  :salute.  what the heck is wrong with you guys, you not supposed to defend, gonna have to report all of you guys to vdallas as this is a serious breach of protocol  :uhoh.   <end sarcasm> 

but seriously it's been fun fighting instead of chasing you guys noe after noe.


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Offline BaldEagl

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Re: Question for VBrigade guys
« Reply #47 on: January 21, 2012, 07:12:49 PM »
The return of the zone strat system along with down times remaining no matter if the base just changed hands or not would go a long way.

It should concentrate more of the base taking attempts to the zone bases and if the others are taken first they'll have extended down times as they have no supply factories.

It's really too bad HT took that away.  Now instead we have a really beutiful large city so far in the hinterlands no one ever sees it and, outside of location, all bases are strategic equals.
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Offline DMGOD

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Re: Question for VBrigade guys
« Reply #48 on: January 21, 2012, 08:52:52 PM »
Seems to me the topic of this thread has changed to 

"How we should change the rules in Aces High in order to counter the Devil's Brigade?"

You still give us far too much attention as well as attribute way too much of what the bishops are doing to what the Devil's Brigade is doing.  I'm flattered but this has gotten out of hand.


LMFAO

NOE isn't a part of out playbook.


Just because you don't make the missions you guys still participate  in a lot of the alchamists  missions which are almost all noe lanc missions.


+1 to GRIZZs idea I think that it would promote combat.
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Offline guncrasher

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Re: Question for VBrigade guys
« Reply #49 on: January 21, 2012, 11:23:21 PM »
LMFAO


Just because you don't make the missions you guys still participate  in a lot of the alchamists  missions which are almost all noe lanc missions.


+1 to GRIZZs idea I think that it would promote combat.

just curious about how would it promote combat if the ack was left down after base capture?  ack up or down wont matter if people dont want to defend they wont defend.

semp
you dont want me to ho, dont point your plane at me.

Offline BowHTR

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Re: Question for VBrigade guys
« Reply #50 on: January 22, 2012, 12:15:15 AM »
You mean a squad that will not face any opposition what so ever and storms undefended bases, for example If your NOE get's busted your entire raid of 20 something bails out instead of facing a handful of defenders?

Not something i'd be openly ecstatic about.




Log on. We just took one of the knights most defended bases. Yes it was in our territory, but it was being defended pretty well, until after about 3-4 missions of being out number. We finally had enough numbers to come back and take the base, without all hangers. Only hanger down was VH. Not trying to make it sound like we did an unbelievable take but it was a tough take.
« Last Edit: January 22, 2012, 12:19:49 AM by BowHTR »
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Offline BowHTR

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Re: Question for VBrigade guys
« Reply #51 on: January 22, 2012, 12:18:36 AM »
something is seriously wrong with the vtards.  I have noticed that for the past 4 weeks or so (at least) then have been upping to defend the bases they took or bases that we were attacking  :salute.  what the heck is wrong with you guys, you not supposed to defend, gonna have to report all of you guys to vdallas as this is a serious breach of protocol  :uhoh.   <end sarcasm> 

but seriously it's been fun fighting instead of chasing you guys noe after noe.


semp

Usually if were part of a noe, there is only a few on and they are joined into one of chewies missions. We rarely ever fly a noe mission that was planned by us and has a majority of our members. But thank you for noticing that we do defend.  :salute

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Offline guncrasher

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Re: Question for VBrigade guys
« Reply #52 on: January 22, 2012, 12:39:18 AM »
Log on. We just took one of the knights most defended bases. Yes it was in our territory, but it was being defended pretty well, until after about 3-4 missions of being out number. We finally had enough numbers to come back and take the base, without all hangers. Only hanger down was VH. Not trying to make it sound like we did an unbelievable take but it was a tough take.

you guys killed the hangars many times there.  you may have captured the base with hangars up but they were only up for a few minutes as most of the guys tried to come in from another base to defend.  in the end you guys had the numbers as we also had to defend two more bases that were being attacked, i killed both goons at 199 right after somebody else killed another one.  surprised you didnt take it faster as you had more attackers both on air and ground, I saw at least 15 gvs,  than we had defenders.  but over all it was fun.


semp
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Offline BaldEagl

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Re: Question for VBrigade guys
« Reply #53 on: January 22, 2012, 09:51:52 AM »
Log on. We just took one of the knights most defended bases. Yes it was in our territory, but it was being defended pretty well, until after about 3-4 missions of being out number. We finally had enough numbers to come back and take the base, without all hangers. Only hanger down was VH. Not trying to make it sound like we did an unbelievable take but it was a tough take.

you guys killed the hangars many times there.  you may have captured the base with hangars up but they were only up for a few minutes as most of the guys tried to come in from another base to defend.  in the end you guys had the numbers as we also had to defend two more bases that were being attacked, i killed both goons at 199 right after somebody else killed another one.  surprised you didnt take it faster as you had more attackers both on air and ground, I saw at least 15 gvs,  than we had defenders.  but over all it was fun.


semp

I was there last night.  semp's right.  The hangers went down several times and the Nits were flying in from other bases.  Near the end I was driving an Osti and heard Dallas say on range "Kill all the hangers" and later "All the hangers are down".  Sounds like more than the GV hanger to me plus the fact I was checking field status regularily.

Frankly I viewed it as killing the best furball on the map.  I was having fun trying out all the 40 ENY fighters in that furball last night until it was killed.  Once that base was taken I logged off.

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Offline wil3ur

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Re: Question for VBrigade guys
« Reply #54 on: January 22, 2012, 10:03:24 AM »

Near the end I was driving an Osti and heard Dallas say on range "Kill all the hangers"

...Once that base was taken I logged off.



Unfortunately this is a problem on all sides.  There are a few people out there that get extremely upset when people are not listening to their Armchair General Orders.  Usually, there will be a very decent dogfight going on somewhere.  The General and his Joint Chiefs decide that these people won't listen because they currently have an alternative.  So they put together a horde mission, go in, drop the hangars and take the base.  Furball over, end of story.  MISSION UP!!! EVERYONE JOIN!!!!!!!!!!!
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Offline DMGOD

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Re: Question for VBrigade guys
« Reply #55 on: January 22, 2012, 11:01:04 AM »
just curious about how would it promote combat if the ack was left down after base capture?  ack up or down wont matter if people dont want to defend they wont defend.

semp

I think that if the base didn't "pop" as soon as it was taken and people were forced to defend till the base did regenerate, we would see a big difference in game play. As it is now they take the base and with in seconds of capture the base is a ghost town.

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Offline Changeup

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Re: Question for VBrigade guys
« Reply #56 on: January 22, 2012, 11:13:46 AM »
I think that if the base didn't "pop" as soon as it was taken and people were forced to defend till the base did regenerate, we would see a big difference in game play. As it is now they take the base and with in seconds of capture the base is a ghost town.



+2...its more immersive.  It would take days to repopulate/repair a taken airbase that was bombed into the stone age.  I'm not saying it should take days here, I'm just saying ack shouldn't pop immediately on a take.
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Offline hotard

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Re: Question for VBrigade guys
« Reply #57 on: January 22, 2012, 12:22:55 PM »
You mean a squad that will not face any opposition what so ever and storms undefended bases, for example If your NOE get's busted your entire raid of 20 something bails out instead of facing a handful of defenders?

Not something i'd be openly ecstatic about.



As usual Butcher is full of himself.. meaning he is full of poop.

If you just want a fur ball to pad your score, then by all means 1. Pick a target base 2. Climb; 3. Climb higher than your opponents; 4. Pick 5. Vulch. 6. Repeat.  Eventually your country men will show up in bombers, level things, de-ack and take the base. You've had your fun and the base is now belongs to your side.

_____________________________ ___________________________

I've never been in an NOE mission that has been "busted" where everyone has bailed. No doubt in the long history of Aces High it has happend.. I've just never witnessed it myself, and I wager I've been on more missions than Butcher. Well, for that matter anyone who has been on a mission has been on more missions than Butcher.

Alchemists; Brigade et.al Run numerous mission profiles: NOE (as noted ad nauseam), High level, hanger bangers, gv missions, ord/dar/vh kill, etc. etc. etc.

If the goal is base capture, what idiot (butcher excluded) would set out to take a quiet (read undefended) base by anouncing his intentions well in advance if it could be avoided??  


If my goal is to acquire real estate i.e. any base will do, then why would I beat myself to death on a defended target, when an undefended one waits next door?

If I think we need the base and it is defended, I will plan the mission accordingly.. guarentee it won't be NOE.

I don't like paying for the same real estate twice. If the base is in danger of re-capture I stick around to defend it and try to get enough others to do the same.

In general my goal is to be effecient. For the most part my missions capture bases with a minimum of resources.. usually ~10 joiners.  In my experience smaller missions are easier to control and coordinate. There are those  occasions when it becomes a snowball, and I end up with 30+ guys jumping in as soon as the mission is posted.. then as noted, it becomes a roll, and I'm surely not going to set around defending what we just took when we can grab another base in 5 min. You know, kinda like the rooks we doing last night when it was nits + rooks v bish..  

For those of you not into missions (butcher) I understand the fine points of mission planning escape you. In your case you are happy to tag along with your countrymen and pick and vulch till your hearts content.

Anyway as far as ack immediately regenerating after a take, or it regenerating on a timer regardless of a take.. I'd be fine changing it.. The knife cuts both ways.
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Offline DMGOD

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Re: Question for VBrigade guys
« Reply #58 on: January 22, 2012, 01:14:32 PM »
As usual Butcher is full of himself.. meaning he is full of poop.

If you just want a fur ball to pad your score, then by all means 1. Pick a target base 2. Climb; 3. Climb higher than your opponents; 4. Pick 5. Vulch. 6. Repeat.  Eventually your country men will show up in bombers, level things, de-ack and take the base. You've had your fun and the base is now belongs to your side.

_____________________________ ___________________________

I've never been in an NOE mission that has been "busted" where everyone has bailed. No doubt in the long history of Aces High it has happend.. I've just never witnessed it myself, and I wager I've been on more missions than Butcher. Well, for that matter anyone who has been on a mission has been on more missions than Butcher.

Alchemists; Brigade et.al Run numerous mission profiles: NOE (as noted ad nauseam), High level, hanger bangers, gv missions, ord/dar/vh kill, etc. etc. etc.

If the goal is base capture, what idiot (butcher excluded) would set out to take a quiet (read undefended) base by anouncing his intentions well in advance if it could be avoided??  


If my goal is to acquire real estate i.e. any base will do, then why would I beat myself to death on a defended target, when an undefended one waits next door?

If I think we need the base and it is defended, I will plan the mission accordingly.. guarentee it won't be NOE.

I don't like paying for the same real estate twice. If the base is in danger of re-capture I stick around to defend it and try to get enough others to do the same.

In general my goal is to be effecient. For the most part my missions capture bases with a minimum of resources.. usually ~10 joiners.  In my experience smaller missions are easier to control and coordinate. There are those  occasions when it becomes a snowball, and I end up with 30+ guys jumping in as soon as the mission is posted.. then as noted, it becomes a roll, and I'm surely not going to set around defending what we just took when we can grab another base in 5 min. You know, kinda like the rooks we doing last night when it was nits + rooks v bish..  

For those of you not into missions (butcher) I understand the fine points of mission planning escape you. In your case you are happy to tag along with your countrymen and pick and vulch till your hearts content.

Anyway as far as ack immediately regenerating after a take, or it regenerating on a timer regardless of a take.. I'd be fine changing it.. The knife cuts both ways.

lmfao fine points of mission planning. Man u r a hoot! such skill and talent is needed to run 30 sets of lancs noe and then carpet bomb a field. Seriously it must be hard to come up with such genius well thought out plans. Could have used you guys back in WW2
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Offline Butcher

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Re: Question for VBrigade guys
« Reply #59 on: January 22, 2012, 01:31:43 PM »
lmfao fine points of mission planning. Man u r a hoot! such skill and talent is needed to run 30 sets of lancs noe and then carpet bomb a field. Seriously it must be hard to come up with such genius well thought out plans. Could have used you guys back in WW2

They pay $15 like the rest of us, if they choose to need 30 lancs to shut down a base before someone ups then its all good.
One 262 does a fine job in stopping a good portion of them, if I can't get them to fight in the air willingly then I will hunt down the horde, even though
a 262 isn't much skill involved in dropping 10 lancs - then again neither is 30 needed to drop an entire base to capture it.

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