Im not complaining and I understand the system and all that, but...
I don't get how sometimes, you only lose a single part and the other guy exploded and vice versa.
Just yesterday, I was rammed while in a 262 (I'm not afraid to lose perks), and only lost an aileron while the other guy blew up. How does that work? I was going 500+ and him at 200+, over 700mph in total, how does that not equate into my entire wing ripping off, at the very least? I was pretty amused by it for a few minutes.
This post actually touches on something I've noticed now and again when colliding at high speed, that I've wondered if it might be worth changing.
I tend to collide most often at high speed. Quite often, I will collide with a guy and remove say, an aileron, or an elevator. The thing that confuses me, I'm not generally (able to be) pulling hard at all in these collisions, I'm usually in compression. This means the aircraft isn't rolling that fast or changing attitude that fast. It's basically moving straight.
The part that comes off is on the trailing edge of the wing. How did it get knocked off, but the rest of the wing stay intact?
I'm assuming it's due to the amount of 'samples' my computer takes looking for collisions. Basically the wing would have gone through the bandit, and it only registered that the aileron hit the bandit?
It would seem to be a pretty significant improvement if the system did a bit of extrapolation on what actually took the damage based on the angle it came from when it detects the hit. In other words, if the aircraft hit from the front, if your aileron got knocked off, there's very little possibility the colliding object didn't have to go through the wing to get there.
Or when the code checks for collisions, does it have no access to direction of travel, and it's as though at all times the plane is standing still?
Just a thought.
Wiley.