Author Topic: DGSII Rules Writeup Posted  (Read 6608 times)

Offline Melvin

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Re: DGSII Rules Writeup Posted
« Reply #60 on: June 13, 2012, 08:04:44 PM »
I'm sorry if I missed this, but will we be flying with friendly collisions and friendly fire on?

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Offline Wildcat1

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Re: DGSII Rules Writeup Posted
« Reply #61 on: June 13, 2012, 08:48:11 PM »
Friendly fire yes, friendly collisions no
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Offline Fencer51

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Re: DGSII Rules Writeup Posted
« Reply #62 on: June 20, 2012, 10:59:05 AM »
Main arena settings, you damage yourself if you hit your buddy.  Collisions same as MA.
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Offline Melvin

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Re: DGSII Rules Writeup Posted
« Reply #63 on: June 22, 2012, 10:40:30 PM »
I was wondering because it occurred to me that with the strong emphasis on tight formations, friendly collisions might make things more interesting.


 :salute
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Offline kilo2

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Re: DGSII Rules Writeup Posted
« Reply #64 on: June 22, 2012, 10:48:32 PM »
Main arena settings, you damage yourself if you hit your buddy.  Collisions same as MA.

With the emphasis on being realistic why would you keep killshooter on?
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Offline Flossy

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Re: DGSII Rules Writeup Posted
« Reply #65 on: June 23, 2012, 04:19:07 AM »
I was wondering because it occurred to me that with the strong emphasis on tight formations, friendly collisions might make things more interesting.
I struggle enough with formations without the added pressure of friendly collisions, so it would have the opposite effect on me - I'd deliberately keep well away from others!   :eek:

With the emphasis on being realistic why would you keep killshooter on?
I can't understand the need for killshooter to be on as in most other special events killshooter is usually off?   :headscratch:
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Offline kilo2

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Re: DGSII Rules Writeup Posted
« Reply #66 on: June 23, 2012, 04:41:12 AM »
I struggle enough with formations without the added pressure of friendly collisions, so it would have the opposite effect on me - I'd deliberately keep well away from others!   :eek:
I can't understand the need for killshooter to be on as in most other special events killshooter is usually off?   :headscratch:

It seems silly to leave it off. You have to be careful in a bomber not to shoot your friend you have to be careful diving in as a fighter to not hit your bombers.

They really dealt with those problems and with "realism" being championed in this event I can't see a reason why it wouldn't be off.
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Offline Fencer51

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Re: DGSII Rules Writeup Posted
« Reply #67 on: June 23, 2012, 08:37:25 AM »
Same reason it was off in BoG, the bomber gunners did not shoot down the other planes in their formations in real life.  Leaving it on they will.
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Offline Flossy

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Re: DGSII Rules Writeup Posted
« Reply #68 on: June 23, 2012, 11:07:21 AM »
OK makes sense - I have been known to accidentally shoot friendlies in past scenarios.  :)  But pleeeeease leave Friendly Collisions off!   :pray  ;)
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Offline SEseph

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Re: DGSII Rules Writeup Posted
« Reply #69 on: June 23, 2012, 11:45:54 AM »
Same reason it was off in BoG, the bomber gunners did not shoot down the other planes in their formations in real life.  Leaving it on they will.

I thought gunners in the bombers couldn't hurt friendlies. In the MA if you shoot up other bombers, you don't get hit yourself. Clearification anyone?
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Offline Flossy

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Re: DGSII Rules Writeup Posted
« Reply #70 on: June 23, 2012, 02:36:07 PM »
I thought gunners in the bombers couldn't hurt friendlies. In the MA if you shoot up other bombers, you don't get hit yourself. Clearification anyone?
They can't with Killshooter on, as in the MA and as in this scenario.  In past scenarios, bombers have been lost by gunners hitting friendlies with Killshooter off.  Hope that makes sense!  :)
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