Author Topic: How HTC decides the hit points of each plane?  (Read 3960 times)

Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #15 on: July 09, 2012, 08:28:18 AM »
I must have missed the nerf on the hispano  :headscratch:
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Offline Karnak

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Re: How HTC decides the hit points of each plane?
« Reply #16 on: July 09, 2012, 09:07:29 AM »
This had to be before they took the Nerfbat to the Hispano...I'd like to see this repeated now.
I expect it would be the same seeing as the "nerfbat" has never been taken to the Hispano.
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Offline nrshida

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Re: How HTC decides the hit points of each plane?
« Reply #17 on: July 09, 2012, 10:33:33 AM »
Why is a Ki84 much more resistant than a spitfire?

I get an awful lot more oil hits and especially pilot wounds in the Ki-84, more than in any other plane. There is a reason for the wings being less fragile, they are one piece including the whole central section of the fuselage (wig tips aside).

Having said that I'm not convinced the Spitfire wings should be so fragile to battle damage.


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Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #18 on: July 09, 2012, 10:37:38 AM »
I get an awful lot more oil hits and especially pilot wounds in the Ki-84, more than in any other plane. There is a reason for the wings being less fragile, they are one piece including the whole central section of the fuselage (wig tips aside).

I didn't know that, thanks!

Also under certain high G conditions, the spifire wings can separate from the fuselage.
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Offline nrshida

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Re: How HTC decides the hit points of each plane?
« Reply #19 on: July 09, 2012, 10:38:39 AM »
I have a picture somewhere...
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Offline nrshida

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Re: How HTC decides the hit points of each plane?
« Reply #20 on: July 09, 2012, 11:00:19 AM »
Here you go:-



Picture credited to Januszewski.


Two spars, one main and one auxiliary. Main spar also formed frame (bulkhead) number 2 and auxiliary spar: frame number 5.

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Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #21 on: July 09, 2012, 12:09:26 PM »
nice, mus have been a logistic nightmare to assemble the plane
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Offline nrshida

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Re: How HTC decides the hit points of each plane?
« Reply #22 on: July 09, 2012, 12:30:54 PM »
Easier, I should have thought. Start at the centre and work outwards  :rofl

Now the Spitfire wing's internal construction was a work of art!

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Offline Karnak

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Re: How HTC decides the hit points of each plane?
« Reply #23 on: July 09, 2012, 12:56:19 PM »
nice, mus have been a logistic nightmare to assemble the plane
The Ki-84 was apparently a vast improvement over the Ki-43 in ease of assembly.
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Offline Butcher

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Re: How HTC decides the hit points of each plane?
« Reply #24 on: July 09, 2012, 01:27:00 PM »
Spitfires arn't exactly weak - they have much fatter wings which soak more bullets then say a Fw-190, in a turn fight a spitfire exposes those fat wings.

Ki-84 has a pretty rugged airframe, I would put it on par with a P-47 in gamewise, I've seen little as 20-25 50 cal rounds take down both aircrafts and i've seen multiple snapshots in order to bring them down.

Prime example: Shot down a P-47M with less then 25 rounds in a 109k4 (no 30mm) I was lucky he tried to run and i just managed to get a quick burst off.

TWCAngel was in a Ki-84 last night, I dove down and put literally 20x 20mm rounds into him, I took my snapshot and flew off all the rounds hit the rudder area and I expected him to lose a tail or be shot down - I climbed away after the burst and was amazed he was still flying on with only an aileron and rudder missing.

Damage modeling can be tricky, I've been lucky to take a few 20mms in the wings of a spitfire and not lose a wing, I have lost all guns on one side though.

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Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #25 on: July 09, 2012, 05:10:20 PM »
lol butcher that's the story of my encounters with ki84...the thing won't blow up!
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Offline nrshida

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Re: How HTC decides the hit points of each plane?
« Reply #26 on: July 10, 2012, 01:27:41 AM »
The Ki-84 was apparently a vast improvement over the Ki-43 in ease of assembly.

Yes a lot fewer parts than the Ki-43 believe it or not. 84 is basically an overgrown 43 with more motor and more logical construction. More cup holders too & electric windows.

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Offline RedBull1

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Re: How HTC decides the hit points of each plane?
« Reply #27 on: July 10, 2012, 01:55:03 AM »
The two flat out toughest planes in the game/planes that eat the most ammo IMO are the A-20 and Lancs! I can just sit on them and put a 3 second burst into them and watch them fly away with a elevator and flap missing!
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Offline nrshida

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Re: How HTC decides the hit points of each plane?
« Reply #28 on: July 10, 2012, 02:05:27 AM »
I find the Yaks to be damage sponges, need about 3 times more hits it seems  :eek:
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Offline Noir

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Re: How HTC decides the hit points of each plane?
« Reply #29 on: July 10, 2012, 03:05:12 AM »
Lancs: Old 3D model it won't catch fire

A20's imo should be just a tad bit more resistant than a 110, but it's like 5 times more resistant

Yaks are an old 3D model, and a small target....

Anyone has info on why this planes are so resistant?
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