It's imbalanced <snip>
IMHO, from a game play perspective, this particular location is adequately balanced, and I can attest to this by playing both sides on numerous occasions. If it wasn't, people wouldn't play there. (Note that the clifftop spawn probably reduces the number of Tigers spawned by that side, thus compensating for the clifftop position advantage). While it is balanced, it is assymetrical, but that is part of the attractiveness of it. Again, the proof of the attractiveness of this spawn to most GVers is the fact that it is probably the most consistently populated GV location on Trinity. Anything that induces more people to play has to be good for the game.
BTW, Trinity tank town is little used because it doesn’t typically have the built-in occupancy indicator of a flashing base, which in turn says “Hey, I’m here; come and fight me”. (Also, the symmetrical bowl-shaped center town is boring to fight in). Unusually, last campaign, we did have a fair amount of Trinity TT activity, simply because Knights had captured one of the Rook and one of the Bishop bases, leaving a single Rook and Bishop base remaining. This in turn put the remaining opposing bases closer together, and generated a lot of base raids, causing bases to flash, thus attracting other players and generating quite a few interesting GV battles.
MH