Author Topic: increasing strat cargo "less 4 minutes downtime"  (Read 1425 times)

Offline vgazoo

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increasing strat cargo "less 4 minutes downtime"
« on: October 12, 2012, 03:50:42 PM »
  When the country strats are first hit, causes each strat structure to go down for 180 minutes. At 4 minutes less downtime, would require 45 cargo boxes to resupply each structure.  Since u have eliminated resupply perks to a maximum of 3.75, no one is wanting to resupply strats, causing the very few dedicated players to do the supplying.  I know Aces High tries to promote teamwork, however, pulling 30 or more people to only resupply strats, is asking a bit much.  My request; is that please at least increase a box of cargo to "less (10) minutes downtime", just as they are for a regular town and field. Also, that as a strat is first hit, should award the first cargo with the most perk points, and then decrease on a sliding scale, as it once was.  Please send ur comments to this request, as I know I am not the only one, getting bored of the game by constantly resupplying, when I could be doing something more productive.  Thanks, vGAZOO.

Offline guncrasher

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #1 on: October 12, 2012, 08:35:17 PM »
when i was resupplying most of the guys who were didnt do it for the perks and I know they had plenty.   the reason most of us gave up resupplying is because we dont know what exactly needs to be done to bring it up to 100%.  even with the new command which i dont even remember is hard to tell which building is about to be 100%.

what we need is a change in how the resupply works so if we drop for example on the fuel depot then the same building gets all the resupplied points or maybe a couple of buildings.  that way we can see that if for example we start with fuel being 43% down then after a few drops we see it at 45% then 46% or something like that.  it actually makes it look like we are doing something instead of seeing the same 43% down after 10 resupply drops and having no idea what the heck we doing.

forget giving more perks a better incentive is to actually see that percentage slowly crawl up to 100%.


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Offline HighTone

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #2 on: October 12, 2012, 08:49:47 PM »
I like it the way it is. -1

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Offline kvuo75

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #3 on: October 12, 2012, 10:12:40 PM »
when i was resupplying most of the guys who were didnt do it for the perks and I know they had plenty.   the reason most of us gave up resupplying is because we dont know what exactly needs to be done to bring it up to 100%.  even with the new command which i dont even remember is hard to tell which building is about to be 100%.

what we need is a change in how the resupply works so if we drop for example on the fuel depot then the same building gets all the resupplied points or maybe a couple of buildings.  that way we can see that if for example we start with fuel being 43% down then after a few drops we see it at 45% then 46% or something like that.  it actually makes it look like we are doing something instead of seeing the same 43% down after 10 resupply drops and having no idea what the heck we doing.

forget giving more perks a better incentive is to actually see that percentage slowly crawl up to 100%.


semp

since a field supply supplies everything in a mile radius (2 mile diameter), i'm pretty sure if you drop in the middle of a town or a strat factory, it will supply every dead building in said town or strat factory..

(i have not measured the factories or towns tho, but I'm guessing they are no more than 1 mile square)
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Offline guncrasher

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #4 on: October 12, 2012, 11:00:36 PM »
since a field supply supplies everything in a mile radius (2 mile diameter), i'm pretty sure if you drop in the middle of a town or a strat factory, it will supply every dead building in said town or strat factory..

(i have not measured the factories or towns tho, but I'm guessing they are no more than 1 mile square)


of course i understand that but the thing is that it would make more sense to have all the resuply go to 1 building to it can be fully up then whatever is nexst go to the next one.  it would simply seeing what we are doing.  you know see the percentage go up 1 or 2 instead of 20 or 30 at a time because all the buildings got resuplied at the same time.


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Offline The Fugitive

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #5 on: October 13, 2012, 09:49:02 AM »
when i was resupplying most of the guys who were didnt do it for the perks and I know they had plenty.   the reason most of us gave up resupplying is because we dont know what exactly needs to be done to bring it up to 100%.  even with the new command which i dont even remember is hard to tell which building is about to be 100%.

what we need is a change in how the resupply works so if we drop for example on the fuel depot then the same building gets all the resupplied points or maybe a couple of buildings.  that way we can see that if for example we start with fuel being 43% down then after a few drops we see it at 45% then 46% or something like that.  it actually makes it look like we are doing something instead of seeing the same 43% down after 10 resupply drops and having no idea what the heck we doing.

forget giving more perks a better incentive is to actually see that percentage slowly crawl up to 100%.


semp

It doesn't matter "what" you resupply, none of it is wasted. It isn't like you drop your supplies and the building only needs half of what your carrying and the rest is wasted, it just goes to the next building.

The reason nobody resupplies is because they don't see a reason to. After all, they don't care if the DAR is down, they are still going to run their NOE to XX base and try once to capture it. If they are stopped they will just pick a different base for the next mission. If the base they are going to launch from has no ORD, they just pick a different base to up from as it doesn't matter which base they capture, only that they sneak in a capture a base.

Offline JimmyD3

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #6 on: October 13, 2012, 12:11:07 PM »
................

The reason nobody resupplies is because they don't see a reason to. After all, they don't care if the DAR is down, they are still going to run their NOE to XX base and try once to capture it. If they are stopped they will just pick a different base for the next mission. If the base they are going to launch from has no ORD, they just pick a different base to up from as it doesn't matter which base they capture, only that they sneak in a capture a base.

Fugi, thats a little simplistic. Everyone plays for different reason, and utilize different techniques. Guncrasher's suggestion is certainly doable, what he wants is to see the "fruit" of his labor on the "War Status" screen, instead having to do the ".DT" command, or wait "107.7 minutes" for the Factory or City to be 100%. I see nothing wrong with that.

I also believe the "4 minutes" is too low. Perhaps "10 minutes" is to high, we'll let HiTech figure that out.  :angel:
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Offline The Fugitive

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #7 on: October 13, 2012, 12:55:54 PM »
Fugi, thats a little simplistic. Everyone plays for different reason, and utilize different techniques. Guncrasher's suggestion is certainly doable, what he wants is to see the "fruit" of his labor on the "War Status" screen, instead having to do the ".DT" command, or wait "107.7 minutes" for the Factory or City to be 100%. I see nothing wrong with that.

I also believe the "4 minutes" is too low. Perhaps "10 minutes" is to high, we'll let HiTech figure that out.  :angel:

OK, so why bother upgrading the strat system if you guys only want things to be as simple as it can be?

They changed and upgraded the system so that buff guys have a purpose.... you know those guys that "play for different reason, and utilize different techniques". The counter is there has to be a resupply system. Making it too easy to resupply puts the strat system right back to were it was before the update, useless for the buff guys to do.

As for an easier way to see what/how much is needed to repair, either use the .dt code or keep running until it's back up. It's not all that hard to do.

Offline Rob52240

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #8 on: October 13, 2012, 04:45:45 PM »
I don't resupply for perks.  I resupply because it needs to be done.

I'll also point out that even if you crash/die after your drop your load you only get penalized .75 points.

Defend your strats better.  I'm going to hit them two extra times now in retaliation for your whining.

Nevermind gazoo, I wasn't paying attention to who started this thread.  I'll help you resupply and extra 2 times instead.
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Offline JimmyD3

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #9 on: October 13, 2012, 05:28:45 PM »
I don't resupply for perks.  I resupply because it needs to be done.

I'll also point out that even if you crash/die after your drop your load you only get penalized .75 points.

Defend your strats better.  I'm going to hit them two extra times now in retaliation for your whining.

Nevermind gazoo, I wasn't paying attention to who started this thread.  I'll help you resupply and extra 2 times instead.


I'll do 2 also, for the same reasons. :cheers:

Man Fugi, it seems you argue against everything. Are you a Lawyer?  :lol
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Offline SlipKnt

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #10 on: October 15, 2012, 02:15:30 PM »
+1

Under normal circumstances, you can resupply a town and its guns with 3 M3s or 3 goons.

Which I think is fine.  Makes you work really hard to take a base against defenders that know what they are doing. 

But I agree that maybe, allow for more time to come off the clock for resupplying a strat.  If it is going to be down for 180 minutes, would it be possible to also allow for each resupply attempt to resupply for 10 minutes to come off the clock rather than the 4 minutes it is now?

I think it makes sense.

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Offline DMGOD

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #11 on: October 15, 2012, 02:41:30 PM »
typical vtard wants things easier for him and wants more perks for doing less
again if you think about it it usually takes less then 10 minutes to run sups to the city hq what have you
as apposed to the 30-60+ minutes it takes to bomb the  city or hq and most of the times you bomb city you dont even get 3.75 perks
I'm not entirely sure that auguring while trying to take down a fh is more productive then resupplying hq
« Last Edit: October 15, 2012, 02:43:25 PM by DMGOD »
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Offline SmokinLoon

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #12 on: October 15, 2012, 03:11:25 PM »
The longer I've played under the new strat system the more I like the current settings HTC uses.. .all except one:

The 3.75 limit on perks able to be earned via resupply.  I can understand a limit, but only allowing credit for 15 objects repaired is too little, especially considering all the time it takes to run supplies to and from a target field.  be it M3 or C47 it takes a lot of long and boring runs. 

FWIW: I am not in need for perk points, I'm simply looking at it from a "effort put in vs rewards earned" perspective. 
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Offline Chalenge

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #13 on: October 15, 2012, 08:26:50 PM »
typical vtard wants things easier for him and wants more perks for doing less
again if you think about it it usually takes less then 10 minutes to run sups to the city hq what have you
as apposed to the 30-60+ minutes it takes to bomb the  city or hq and most of the times you bomb city you dont even get 3.75 perks
I'm not entirely sure that auguring while trying to take down a fh is more productive then resupplying hq

This is patently false. If it is a ten minute flight then it is ten minutes times forty-five flights (under the conditions the OP stated) or four-hundred fifty minutes total flight time. During peak flying periods that would take nearly 1/3 of any country out of fighting for ten minutes in order to resupply strats. That has not happened yet. No one person has 7-1/2 hours of their game time to devote to resupply.
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Offline MK-84

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Re: increasing strat cargo "less 4 minutes downtime"
« Reply #14 on: October 15, 2012, 10:20:22 PM »
The longer I've played under the new strat system the more I like the current settings HTC uses.. .all except one:

The 3.75 limit on perks able to be earned via resupply.  I can understand a limit, but only allowing credit for 15 objects repaired is too little, especially considering all the time it takes to run supplies to and from a target field.  be it M3 or C47 it takes a lot of long and boring runs. 

FWIW: I am not in need for perk points, I'm simply looking at it from a "effort put in vs rewards earned" perspective. 

I think it was limited because when it was not, you would see a crazy amount of players upping simply to resupply for the perks, and not for the reason why (which I personally feel most people do not understand anyways)
That would throw off the balance of the game so to speak.

The folks that want to win the war bomb the strats (if they know what to hit, I dont other than the HQ)  or they resupply.  Reward them, sure.  But not so you give the people that want to simply engage in combat a reason to stop what they were doing to snag some quick perkies.