Author Topic: Any rumors about improving the terrain?  (Read 12487 times)

Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #315 on: June 13, 2013, 02:24:08 PM »
funny thing is, not one of the geniuses saying it's possible to do what htc is doing with much higher graphics, has shown any proof that any other developer is actually doing it. if it were possible, a developer would have done it by now.

You already forgot my Planetside 2 post? Maybe you should see a doctor about this...  ;)
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline gyrene81

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Re: Any rumors about improving the terrain?
« Reply #316 on: June 13, 2013, 02:28:56 PM »
You already forgot my Planetside 2 post? Maybe you should see a doctor about this...  ;)
ah i see, the stupid has engrained itself in you...here, this should help.

aces high = flight simulator, not first person shooter.

and i've played planetside 2...not what you're looking for as an example.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #317 on: June 13, 2013, 03:01:22 PM »
Planetside 2 also simulates weird futuristic aircraft and vehicles. 2,000 players on a single map. Hell, even Il2 Cliffs of Dover supports 100+ players on persistent servers running 24/7 with player statistics and a huge map covering France, the Channel and Britain. AH was special ten years ago in that regard.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Wiley

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Re: Any rumors about improving the terrain?
« Reply #318 on: June 13, 2013, 03:36:30 PM »
Planetside 2 also simulates weird futuristic aircraft and vehicles.

They also don't render items that are there when it gets too crowded.  That I know of, AH doesn't do that at all.

Wiley.
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Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #319 on: June 13, 2013, 04:21:49 PM »
I don't know how many player aircraft/vehicles AH can render inside each player "bubble", but the number 64 has been mentioned earlier in this thread.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Wiley

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Re: Any rumors about improving the terrain?
« Reply #320 on: June 13, 2013, 05:05:50 PM »
I don't know how many player aircraft/vehicles AH can render inside each player "bubble", but the number 64 has been mentioned earlier in this thread.

In reference to other games only, as far as I can tell.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Arlo

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Re: Any rumors about improving the terrain?
« Reply #321 on: June 13, 2013, 05:15:41 PM »


"Damn, sarg. This terrain could use some improvement."

"What, are you loco, private? Look at them pretty flowers."

"Well, they are kinda pret .."

"Shaddap, ya pansy. Move it!"

Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #322 on: June 13, 2013, 05:29:34 PM »
In reference to other games only, as far as I can tell.

Wiley.

I'm sorry, the number was 48 not 64.


No it won't... IIRC even AH2 has a limit of 48 simultaneous players on visible range, after that things start becoming invisible. You only need to render the stuff you see, and by seeing I mean visual range. No point rendering things which are too small or too far away for the players to notice anyway - it makes no difference how large the maps are in the end. The real challenge is to get the main server and the netcode not to choke under the player load.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline gyrene81

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Re: Any rumors about improving the terrain?
« Reply #323 on: June 13, 2013, 05:42:03 PM »
I'm sorry, the number was 48 not 64.
:rofl  you're taking Ripley's word for it?  :rofl
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #324 on: June 13, 2013, 06:14:15 PM »
Any reason I should not? Please do tell.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Wiley

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Re: Any rumors about improving the terrain?
« Reply #325 on: June 13, 2013, 07:52:47 PM »
I'm sorry, the number was 48 not 64.



Hmp.  If that is the case, not stellar.  Pretty sure I have seen bigger hordes clashing but I wasn't counting at the time.  I'd be slightly surprised if that is the number, WBs did over 100 I am pretty much positive.  It doesn't seem logical they would have made the limit smaller but who knows?  I saw WBs hit the limit once.  It sucked.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline morfiend

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Re: Any rumors about improving the terrain?
« Reply #326 on: June 13, 2013, 07:59:01 PM »
 48 is incorrect!

  The game was updated some time back, IDRW, and it can render 64 ICONS,the amount of dots you see is another matter.




   :salute

Offline fbEagle

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Re: Any rumors about improving the terrain?
« Reply #327 on: June 13, 2013, 11:08:42 PM »
So whats the problem with having good graphics and a great flight model? Some peoples computers won't be able to run it? In my opinion the only reason we are loosing players is because of the graphics. They see things like World of Planes and the like and go straight to it. Sadly accuracy of a flight model isn't that important to the younger generation of gamers now a days because they simply don't know any better. They see shiny things in a free game and flock to it like flies on... well... you get the idea...  :noid
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Offline MrRiplEy[H]

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Re: Any rumors about improving the terrain?
« Reply #328 on: June 14, 2013, 12:19:06 AM »
Any reason I should not? Please do tell.

Well in this case he has a point - I pulled the number off memory it could be something else too nowadays. But what is clear anyway is that AH does _not_ support 600 or even 100 players simultaneously in a players visible field. So in that sense both the talk about map size or player numbers are invalid graphics engine wise.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline MrRiplEy[H]

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Re: Any rumors about improving the terrain?
« Reply #329 on: June 14, 2013, 12:20:53 AM »
48 is incorrect!

  The game was updated some time back, IDRW, and it can render 64 ICONS,the amount of dots you see is another matter.




   :salute

Dots do not matter when we talk about graphics. Only thing that matters is the level of detail - a GPU can easily draw a million dots at any given time. But it can't draw a million 3D models with shaders etc.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone