Author Topic: Any rumors about improving the terrain?  (Read 12568 times)

Offline Nathan60

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Re: Any rumors about improving the terrain?
« Reply #330 on: June 14, 2013, 11:56:09 AM »
The point is not moot - the picture either is or is not photoshopped. There is no middle road.

Let's say you have a thread discussing how good your wives look... You don't post photoshopped images to 'prove' the looks of your better half.  :devil
I might photoshop a heart border around it to focus attention to her and not the surrounding room, but by doing that wouldn't it by your definition void the entire photo?
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Offline MrRiplEy[H]

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Re: Any rumors about improving the terrain?
« Reply #331 on: June 14, 2013, 12:30:13 PM »
I might photoshop a heart border around it to focus attention to her and not the surrounding room, but by doing that wouldn't it by your definition void the entire photo?

Adding soft filter to hide her acne would definately fall in the category if you know what I mean! The point was - if someone added blur on photoshop there's no saying what other modifications have been made to the image also. And secondary point was (for the third time) that other game engines actually have focus effects, motion blur etc. which may or may not give artificial depth and sense of speed to images. That's why no AH screenshot should have this kind of effects postprocessed if the discussion is about game engine abilities instead of community photoshop skills.
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Offline gyrene81

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Re: Any rumors about improving the terrain?
« Reply #332 on: June 14, 2013, 01:07:08 PM »
But what is clear anyway is that AH does _not_ support 600 or even 100 players simultaneously in a players visible field. So in that sense both the talk about map size or player numbers are invalid graphics engine wise.

Dots do not matter when we talk about graphics. Only thing that matters is the level of detail - a GPU can easily draw a million dots at any given time. But it can't draw a million 3D models with shaders etc.
you're forgetting that ah caches all the skins of every aircraft and gv out to 6000 yards whether you can see clearly it or not. call it a program flaw if you want but, it saves a lot of hardware cycles.

what you and the others are claiming can be accomplished with greater detail at the level of ah and warbirds without requiring more computing power than most of us can afford, hasn't been done by anyone. if it were possible, considering 2 new mmo flight sims have just recently been brought to the market, someone would have done it by now.
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Offline jimson

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Re: Any rumors about improving the terrain?
« Reply #333 on: June 14, 2013, 01:13:40 PM »
Adding soft filter to hide her acne would definately fall in the category if you know what I mean! The point was - if someone added blur on photoshop there's no saying what other modifications have been made to the image also. And secondary point was (for the third time) that other game engines actually have focus effects, motion blur etc. which may or may not give artificial depth and sense of speed to images. That's why no AH screenshot should have this kind of effects postprocessed if the discussion is about game engine abilities instead of community photoshop skills.

easyscor did know that despite the blur effect which he may not have been able to really distinguish as a deliberate effect, that the screen shot did otherwise correctly show what it looked like.

Fair enough?

Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #334 on: June 14, 2013, 01:15:13 PM »
Like I said gyrene, Cliffs of Dover is running 100+ players now with no player "bubble". That's a hundred planes in visual range.

http://www.youtube.com/watch?v=qz6286jMi7o

And btw. I'm usually getting better framerates in Il2 CoD than in AH. Especially near the ground.
« Last Edit: June 14, 2013, 01:19:24 PM by GScholz »
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Offline MrRiplEy[H]

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Re: Any rumors about improving the terrain?
« Reply #335 on: June 14, 2013, 01:24:21 PM »
Like I said gyrene, Cliffs of Dover is running 100+ players now with no player "bubble". That's a hundred planes in visual range.

http://www.youtube.com/watch?v=qz6286jMi7o

And btw. I'm usually getting better framerates in Il2 CoD than in AH. Especially near the ground.

Yep it's all about the engine. Correct optimization can pull out 1000 times the performance from the same hardware.
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Offline morfiend

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Re: Any rumors about improving the terrain?
« Reply #336 on: June 14, 2013, 05:59:23 PM »
Dots do not matter when we talk about graphics. Only thing that matters is the level of detail - a GPU can easily draw a million dots at any given time. But it can't draw a million 3D models with shaders etc.


  Ok but whats that got to do with my post?    I was only supplying the correct information on the rendered A/C.





   :salute

Offline Skuzzy

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Re: Any rumors about improving the terrain?
« Reply #337 on: June 16, 2013, 10:03:43 AM »
Well in this case he has a point - I pulled the number off memory it could be something else too nowadays. But what is clear anyway is that AH does _not_ support 600 or even 100 players simultaneously in a players visible field. So in that sense both the talk about map size or player numbers are invalid graphics engine wise.

Up to 256 visible planes/vehicles, depending on the arena.
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Offline hitech

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Re: Any rumors about improving the terrain?
« Reply #338 on: June 16, 2013, 10:50:33 AM »
Skuzzy is incorrect, you will see EVERYONE in the game who is in visible range.

The system will provide slower updates based on the people who are the farthest away.

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Offline USRanger

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Re: Any rumors about improving the terrain?
« Reply #339 on: June 16, 2013, 10:53:03 AM »
Now lock this!
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Offline rabbidrabbit

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Re: Any rumors about improving the terrain?
« Reply #340 on: June 16, 2013, 10:59:05 AM »
Thanks for clearing that up Hitech.

A terrain question.  What stops you from enabling another arena that allows much better terrain features such as many custom objects and more vectors for the terrain itself thus making it appear realistic?  If the current engine is not nearly maxed out then where is the harm done by giving us a cool sandbox to show off the true capabilities?

Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #341 on: June 16, 2013, 12:33:21 PM »
Very nice netcode system HTC's got there (yes I'm going to take his word for it Gyrene). Like I said, they have the netcode, they have the FM, they have a lot of good 3D models; they have everything they need to make a truly great game, except the visuals, immersive sound and overall polish.
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Offline hitech

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Re: Any rumors about improving the terrain?
« Reply #342 on: June 17, 2013, 12:32:25 PM »

If the current engine is not nearly maxed out then where is the harm done by giving us a cool sandbox to show off the true capabilities?

The harm is ANYTHING I do takes away from something else.

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Offline Tank-Ace

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Re: Any rumors about improving the terrain?
« Reply #343 on: June 17, 2013, 01:12:17 PM »
Very nice netcode system HTC's got there (yes I'm going to take his word for it Gyrene). Like I said, they have the netcode, they have the FM, they have a lot of good 3D models; they have everything they need to make a truly great game, except the visuals, immersive sound and overall polish.

You act as though polishing the game would automatically up the subscriptions by 50% or something. Or maybe you think the number of players would triple over the next two years  :rolleyes:.


Its not graphics driving people away, its the (reasonable) $15/mo, the fact that there is an actual learning curve, and the fact that the target audience is very, very small.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline GScholz

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Re: Any rumors about improving the terrain?
« Reply #344 on: June 17, 2013, 01:22:37 PM »
I wouldn't presume to know. I can only speak for myself, and in my case it is the dated look of the game. Everything else is fine/top-notch.
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