Author Topic: This Won't Be Popular With Some...  (Read 2633 times)

Offline Tank-Ace

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Re: This Won't Be Popular With Some...
« Reply #30 on: July 15, 2013, 11:10:10 AM »
That is not bad.

Because camps would be impossible to break otherwise? Because attackers also have a highly simplified and easy method for "taking" a position?

IDK about the rest of you, but after some paratroopers land, I'm going try to keep fighting, regardless of if they went down into our bunkers. I mean right now it goes about like this:

"Aw hell, they're in the map room. Time to pull back 12 miles!"

"But Sarge, we can fight just as effectively from right here, as we ca....."

"Shut your mouth Private, I said we're pulling back 12 miles, and I expect you to follow orders!"


Granted I recognize the need, but smart attackers already have a big advantage, in that they can shut down any and all forms of reinforcement from the immediate area by bombing a few structures. No need to make the horde's day any easier.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline gyrene81

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Re: This Won't Be Popular With Some...
« Reply #31 on: July 15, 2013, 11:16:50 AM »
Because camps would be impossible to break otherwise?
no it wouldn't, especially if the gv'ers were "smart" about it...besides, nothing is stopping someone from dropping bombs on the campers, and with a 30 second delay to respawn they would have a more difficult time keeping their spawn camp.
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Offline Tank-Ace

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Re: This Won't Be Popular With Some...
« Reply #32 on: July 15, 2013, 11:46:49 AM »
Hmm.  By this reasoning the M3 should have a K/D on par with the Wirb because the Wirb is "in no way responsible for the high KTD, the planes/pilots are." If the premiere AAA GV can't impact K/D vs. aircraft, what GV can?

Salient point. Lets rephrase; It is 75% the aircraft, 25% the GV, in that the GV just has to take the easy shot provided by the low, non-maneuvering aircraft as it flies strait it, providing what could be considered "the" ideal shot.

My point is that until the cartoon pilots stop flying like morons (and a great many do), we shouldn't blame our cartoon drivers for taking a shot.


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I understood your point and rejected it; don't be obtuse  ;)
Both perhaps? And I think rather more than rejecting it, it was that you didn't like the incontinent flaws in your argument I raised.


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N/A. This is a false dilemma fallacy/straw man.  I never said those aspects didn't bug me.  Unlike the Wirb issue however, I understand the reasoning.
Calm yourself, you were just making a relatively large issue about the realism of it, but not a peep from you about anything else. Just wondering. And if you feel the problem is arbitrarily created, asking for it to be fixed would be more logical.

[/quote]False dilemma/straw man again (could fall under any number of fallacies actually).  I already dismissed this. You'd made a spurious comment that Russian pilots were forced to fly the IL-2 and that should have something to do with the IL-2's established historical prevalence and demonstrated effectiveness -that's what we call a red herring, and it does not bolster your position.[/quote]

False conclusion; your OP mentioned the prevalence of IL-2's, and the scarcity of Wirblwinds in WWII, and how their positions are switched in AH. The wirblewind part does actually lend something to your argument, even if its only a little, considering that more Tigers are lost each month than were produced in the entirety of the war, and the same likely goes for most every other aircraft or vehicle in AH.

But the Il-2 really seems to be more of a whine, and you almost seem to imply that the Wirbs are driving the Il-2's away, as though their own lack of capability weren't enough to do that. The fact is that its simply not an effective platform, considering its bombs are small, its rockets near useless, and its guns are hampered by the fact that it must remain in range of retaliation to use them. Combine this with the A-20, the 190F-8, or even the Ju-87G with its more powerful guns, and the myriad of other fighter-bombers, and its obvious that the Il-2's days of popularity are over.

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Wrong again.  Let's make this easier for you.  Pick either "contrived" or "emotional" and prove it.  A judgment can be an attack, but the attack is only as valid as the judgment - so far I'm not impressed.  While you're at it, reference this page and come back when you're ready.  (https://en.wikipedia.org/wiki/List_of_fallacies)

The wirblewind has been steadily dropping in KTD for quite a while, despite what should have been a big advantage in the form of reduced icon range two years ago. From everything I've seen, the deaths are the result of stupid flying, loitering within range for extended periods, or repeated passes over a base. I'm certain almost all anecdotal evidence from any given GV'er will back me up on this.

You yourself have double the number of kills OF wirblewinds as you have been killed BY wirblewinds, all of them being in aircraft, and it is half way through this tour; not due to a lack of opportunity.

Clearly your post isn't sparked by any first-hand experience of the wirblewind's effectivnes in usual situations. If I had to guess, bad luck prompted a trip to the stats, and then on to this thread.



And thinking on it, its no surprise the wirblwind has so many kills. Aircraft are going to be be numerous relative to GV's, and it won't really interact with GV's all that much. Its also the main AA weapon used by players.

It would be literally as though we had only 3 aircraft that could carry decent sized bombs, and then acting all amazed and pissed off when one of those emerges with the majority of vehicle kills.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline kvuo75

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Re: This Won't Be Popular With Some...
« Reply #33 on: July 15, 2013, 04:20:53 PM »
I can say for myself, the reduced icon range stopped me from taking up the IL2 anymore, and that used to be one of my favorite things to do in the game, kill tanks with it's guns.  but only discovering it's a wirble only after it started shooting at you sucked.  so bad for me, good for the gv'ers, I guess.   :cry
« Last Edit: July 15, 2013, 04:22:26 PM by kvuo75 »
kvuo75

Kill the manned ack.

Offline bustr

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Re: This Won't Be Popular With Some...
« Reply #34 on: July 15, 2013, 05:29:58 PM »
The aircraft doesn't settle down, and the sight picture doesn't resolve to a firing solution until the aircraft has flown a steady path for the same amount of time the code for the tanks main gun allows a one shot skeet shot visa the player commander. Tank busting in ww2 visa gun or rockets was inside of 800 yards, 300-400 in most cases from a straight sighting run. In AH tank main gun skeet shooting range is 800 and closer. Wonder why tank main gun skeet shooting of typhoons and IL2 was not the norm but, a rare exception during WW2?

Is anything different in our "game"?

In ww2 attackers did not have to perform ACM with tanks to shoot them. In AH we do. I remember a time this was not the norm but, about as rare as ww2 in our game. Being a computer program, someone had to make a choice to introduce this ability for the tank player even if WW2 tank commanders didn't have it. I can understand for game play reasons the non historic proliferation of wirbels to protect tankers. I have trouble understanding how a single tank can shoot down all the planes attacking it with a 100% hit rate one single shot after another. Or I did until recently.

In our game the ability to move between commander barrel direction slaved mode and gunsight mode is near instantaneous. Tank commanders with their heads outside of the turret are in "God Mode" and can fire from there with experience to their IP. While the tank player knows the attacker to have a high chance of success, must fly a straight path inside of 800. It's a gimmie to the tank player because his gun is slaved to the commander mode. Attackers have to fly a straight path to concentrate 37mm, BK3.7 or insure rockets will not fly off into left field. The more ingenious tank player parks his tank nose up on a berm to achieve a higher angle of fire against attackers trying to attack above the main gun's max elevation. Then the player forwards and reverses up and down that small berm while tracking the attacker in commander main gun slaved mode. Welcome to Mech War AH Light.

The change to gamey "Mech War" skeet shooting mode for tanks came with the change to commander mode with the main gun slaved to the commander's head. It didn't take long for gamers to turn this into skeet shooting mode.

I suspect in ww2 there never was the instantaneous and perfect digital union of commander to gunner and barrel direction against high speed flying objects as has been given to tank players in our game "A la Mech War". Tanks have never been one shot skeet shooting wonders against fast moving aircraft. That's what osties, wirbels, and top turret machineguns are for. Aircraft didn't have to fly ACM against tanks to shoot them like we do in "AH Mech War Light".   
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Offline Chalenge

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Re: This Won't Be Popular With Some...
« Reply #35 on: July 15, 2013, 06:48:17 PM »
no it wouldn't, especially if the gv'ers were "smart" about it...besides, nothing is stopping someone from dropping bombs on the campers, and with a 30 second delay to respawn they would have a more difficult time keeping their spawn camp.

Fine, let's do the same to a/c. Then when subscriptions fall sub-100 we can call on you for another 'fix.'
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Offline gyrene81

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Re: This Won't Be Popular With Some...
« Reply #36 on: July 15, 2013, 06:54:43 PM »
Fine, let's do the same to a/c. Then when subscriptions fall sub-100 we can call on you for another 'fix.'
did i step on your little winky? sure, let's do it for all aircraft and vehicles across the board...would not make one bit of difference once the whine fest ended. if a player rage quits for a 30 second respawn delay, he's here for the wrong dam reasons anyway. maybe you should rage quit now...
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Tank-Ace

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Re: This Won't Be Popular With Some...
« Reply #37 on: July 15, 2013, 11:00:38 PM »
Honestly, you guys are all over thinking the problem, and coming up with solutions that are, frankly, just a tad stupid.

Perk it!! Add a respawn delay!!!


One of the issues is the continuous fire. So just add a reload time. It can only have 84 rounds loaded into the guns at anyone time, at absolute most (20rds per magazine x 4 magazines + 1 in each chamber), but you can extend the length of fire by using only one bank of guns, while the other is reloaded. Unsure of the reload times, but its possible that you could achieve constant fire with only 2x 20mm's, as there are two dedicated loaders.

In any case, this would really help fix the problem (if there even is one to begin with, aside from one of exploits and gaming the game), and add some nice realism.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Chalenge

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Re: This Won't Be Popular With Some...
« Reply #38 on: July 16, 2013, 03:00:28 AM »
did i step on your little winky? sure, let's do it for all aircraft and vehicles across the board...would not make one bit of difference once the whine fest ended. if a player rage quits for a 30 second respawn delay, he's here for the wrong dam reasons anyway. maybe you should rage quit now...

No gyrene. It's my way at laughing at you for being so transparent. No one wants to pay money for 'time-outs.' I think everyone sees that except you, maybe.
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Offline gyrene81

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Re: This Won't Be Popular With Some...
« Reply #39 on: July 16, 2013, 06:29:56 AM »
No gyrene. It's my way at laughing at you for being so transparent. No one wants to pay money for 'time-outs.' I think everyone sees that except you, maybe.
transparent is a preference over ignorance, perhaps you should consider it. since you're so well informed about what no one will pay for, the developers of some other subscription mmo's seem to have missed the memo.
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline bozon

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Re: This Won't Be Popular With Some...
« Reply #40 on: July 17, 2013, 09:35:11 AM »
One of the issues is the continuous fire. So just add a reload time. It can only have 84 rounds loaded into the guns at anyone time, at absolute most (20rds per magazine x 4 magazines + 1 in each chamber), but you can extend the length of fire by using only one bank of guns, while the other is reloaded. Unsure of the reload times, but its possible that you could achieve constant fire with only 2x 20mm's, as there are two dedicated loaders.
Turning the GV part of AH more into a sim and less world of tanks will be a big step forward. However, this still does not solve the problem of wirbs being killed and instantly respawn to shoot down thier attacker before the latter even finished making one full turn.
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Offline guncrasher

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Re: This Won't Be Popular With Some...
« Reply #41 on: July 17, 2013, 10:56:40 AM »
Turning the GV part of AH more into a sim and less world of tanks will be a big step forward. However, this still does not solve the problem of wirbs being killed and instantly respawn to shoot down thier attacker before the latter even finished making one full turn.

you do know that the controls we have now for gv's have been around for 30 years before world of tanks.  and the reason for having the views we have now have been explained many times already.



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Offline Tank-Ace

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Re: This Won't Be Popular With Some...
« Reply #42 on: July 17, 2013, 12:03:11 PM »
Turning the GV part of AH more into a sim and less world of tanks will be a big step forward. However, this still does not solve the problem of wirbs being killed and instantly respawn to shoot down thier attacker before the latter even finished making one full turn.

Because is necessary for good game play. The speed of GV combat is greater than that of aerial combat. I'd you were to apply a respawn delay of roughly equivalent length to aircraft, that would be around 3 minutes.

Camps would become impossible to break (and broken camps lead to THE best GV fights in the game). Defending a base would be one HELL of a lot harder. Such an idea frankly scares me a bit; it literally might break the GV aspect of the game. I mean this in the most sincere way possible, and I hope the implications aren't lost on you.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline JohnnyHeelz

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Re: This Won't Be Popular With Some...
« Reply #43 on: July 17, 2013, 04:21:20 PM »
"historic this"  "historic that"  "keep it accurate"

Is keeping historic everything doing anything for the growth of this game?  LET IT GO PEOPLE AND JUST PLAY!!!

And bring me a Meteor and a Do-229 while you are at it. 


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Offline gyrene81

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Re: This Won't Be Popular With Some...
« Reply #44 on: July 17, 2013, 04:55:59 PM »
"historic this"  "historic that"  "keep it accurate"

Is keeping historic everything doing anything for the growth of this game?  LET IT GO PEOPLE AND JUST PLAY!!!

And bring me a Meteor and a Do-229 while you are at it. 
more so than the arcade mentality that makes people ignore history and forces developers to do the same...

Those who do not learn from past history will declare Chapter 11 one day.
there are several small game developers that didn't get that memo...and they are still going strong.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett