Author Topic: Just have to say  (Read 4652 times)

Offline SPKmes

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Re: Just have to say
« Reply #45 on: December 04, 2013, 05:46:02 PM »
Ok... we all know there are bugs with the film viewer and how it shows what was copied.

So to take a screenie although it gives a general depiction it may not actually be a true representation.

The distance is the same in both pics... it shows 0

Now I know with the current settings this could mean anywhere between D100 and D0 so I had a thought that if the distance increments were set smaller when it got to D600-D0 if it could change the games perception of closeness ingame.


Offline SPKmes

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Re: Just have to say
« Reply #46 on: December 04, 2013, 05:46:44 PM »

He's saying he doesn't understand the AH collision solution.  ;)

 No not at all

 I am saying that the film viewer can skew perception

Offline Lusche

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Re: Just have to say
« Reply #47 on: December 04, 2013, 05:48:50 PM »
Ok... we all know there are bugs with the film viewer and how it shows what was copied.

So to take a screenie although it gives a general depiction it may not actually be a true representation.

The distance is the same in both pics... it shows 0


Both pictures from the film viewer show the reality exactly as it happened in the arena for both players. I know that, because I was there. It was a deliberate, controlled collision test to get some footage and pictures for threads like this. The P-47 flew straight and level and the P-51 rammed it from behind.
Both players saw exactly happening what you can now see on the pictures.



By "distance 0" I believe you are referrign to the icon? Well, keep in mind that icon distance was displayed as a rounded value in case of enemy cons. That doesn't change the fact that the planes are exactly in the same place in each film as they appeared for that film's pilot when it happened.
« Last Edit: December 04, 2013, 05:52:09 PM by Lusche »
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Offline SPKmes

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Re: Just have to say
« Reply #48 on: December 04, 2013, 06:05:06 PM »
Aye but if you look at the range at the collision moment it shows only 2 foot of separation  P47 is 71 and P51 is 69...


Does the Jug driver remember seeing as much distance as the screenie shows......

Please understand I am not disagreeing with how collisions are modelled...I was just trying to point out that that particular screenie and others like it could be a flawed example.....

trust me i could be and am probably totally wrong... but the numbers and pictures don't match...the P51's view does however coincide with each other...


oh nevermind I see what you are actually showing....I just looked at it from the wrong angle

« Last Edit: December 04, 2013, 06:06:53 PM by SPKmes »

Offline Lusche

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Re: Just have to say
« Reply #49 on: December 04, 2013, 06:06:13 PM »
Aye but if you look at the range at the collision moment it shows only 2 foot of separation  P47 is 71 and P51 is 69...


LOl.. that's the distances to both players from the camera view point :)
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Offline FLS

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Re: Just have to say
« Reply #50 on: December 04, 2013, 06:06:28 PM »
No not at all

 I am saying that the film viewer can skew perception


As Lusche explained, the film viewer shows if you collided or not. The only significant position bug I know of in films is the CV location.
« Last Edit: December 04, 2013, 06:08:11 PM by FLS »

Offline SPKmes

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Re: Just have to say
« Reply #51 on: December 04, 2013, 06:07:58 PM »

LOl.. that's the distances to both players from the camera view point :)


Oh true bro   hahaha


walks of red faced  hahahaha

I feel a bit like this now 


« Last Edit: December 04, 2013, 06:15:22 PM by SPKmes »

Offline Reaper90

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Re: Just have to say
« Reply #52 on: December 04, 2013, 06:15:30 PM »
As far as collisions go, I get about 90% of my collisions from getting too close in a scissor with a con, not HO, and about 10% from accidentally hitting a set of buffs I've made a guns pass on.

Yama, we all get frustrated. I hate it when a con rams me and flies off. It happens. Good thing about this game is that planes are free, and we never die. You're a good guy and I've flown around ya, just play for fun, man.

Don't sweat the small stuff.... that's what drives people away.... focusing too much on the 2% that maybe needs work, and not looking at the 98% that, well, just freaking rocks about this game.
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Offline The Fugitive

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Re: Just have to say
« Reply #53 on: December 04, 2013, 06:19:38 PM »
Here are the two films loaded one over the other.



If you look close you can see the 2 P47s one right over the other.

Offline 68ZooM

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Re: Just have to say
« Reply #54 on: December 04, 2013, 06:52:57 PM »
Here are the two films loaded one over the other.

(Image removed from quote.)

If you look close you can see the 2 P47s one right over the other.

 Well that pretty much explains a collision model right there, what one person sees is not exactly what the other person sees. But I'm sure there'll be some that just don't understand.
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Offline ozrocker

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Re: Just have to say
« Reply #55 on: December 04, 2013, 07:49:15 PM »
I try not to crash. Sometimes two pilots planes get too tight and it happens :aok


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Offline GhostCDB

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Re: Just have to say
« Reply #56 on: December 04, 2013, 08:03:11 PM »
And you can flame all you want because I likely wont come back in here to see it.

This game has the hands down worst collision model of any flight game out there. It rewards colliding. I know Hightech doesn't care what anyone thinks about it.
Couple that with the cheats that are known to exist and are let go.
Packet loss at the servers resulting in unregistered hits of ammo.

Its hard to keep playing. I can take a week off and it doesn't take an hour to be pissed off again.
This game is on a downward spiral, I have seen it before.
I was a test coordinator for 9 years for a now defunct flight game.
They didn't listen either, the vocal loyalist finally got their way. Nothing changed, that's how they wanted it, and the game died as a result.

Yes there will be a core group of people that will remain loyal, always is.
But they will either die off or lose interest to, games all have a shelf life.
Without new players games become unable to support themselves and go away.

Planes that hit each other should BOTH be damaged. No fighter plane flys away completely unscathed from a midair collision. Perhaps one can land both they both sustain damage.
Players in the game collide intentionally, all the time, they know half the time they get a kill and nothing happens to them.
The result is a whole bunch of ho tards.
Perhaps Hightech is one in a hider nick, perhaps that's why it stays this way.  :devil








You should quit the game and go take an english class, cause your spelling is awful.  :rolleyes:
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Offline FLS

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Re: Just have to say
« Reply #57 on: December 04, 2013, 08:06:34 PM »
You should quit the game and go take an english class, cause your spelling is awful.  :rolleyes:

Show that sentence to an English teacher.   :lol

Offline Fulcrum

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Re: Just have to say
« Reply #58 on: December 04, 2013, 08:27:56 PM »
Odd.  It's never rewarded me for a collision I caused to happen.  EVER.

Just sayin'.

Going by "Hoplite" now. :)

Offline Ack-Ack

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Re: Just have to say
« Reply #59 on: December 04, 2013, 08:50:46 PM »
Odd.  It's never rewarded me for a collision I caused to happen.  EVER.

Just sayin'.



I'm rewarded each time I have a collision.  The game rewards me by removing a wing, an elevator, or some other vital part I need to keep flying.

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