The only part that I still think about after quite a bit of thought is when you get the collision from a ftr attacking your bombers as he flew too close to you on your end but not on his end. In this example you're the bomber and have no way to evade how close he gets to you, but he doesn't see that, you get the damage yet you had no way to control it. Some ppl call this ramming, I know it is not, I know that if he actually intentionally tried to ram you and succeeded there would be damage on his end.
What I'm saying is, of course if you see damage on your end when a ftr comes in too close, you get the damage. But should you get the damage? There is no way for you to avoid what he's doing, while in the gunners position, you can't control the elevators and attempt to cause him not to collide with you. If I've overlooked something like a way this could be exploited, which is quite possible, since I have given it "quite" a bit of thought, but not a thorough study of, then maybe you should get the damage. Of course in real life you would get the damage if you saw it, regardless, but what I'm asking is, would there be a reason/exploit if HTC were to remove code where bombers get damage from ftrs colliding from near direct 6'oclock? - IF both don't collide. <---this because if both collide, of course both should get damage as in rl.
Although this above doesn't happen a lot, it does happen enough. A rough estimation over the past 16months is 1:15 sorties. That ratio could be a bit higher, and if lower, not by much.
If I've missed an obvious way to abuse removing the coding for this, it wasn't intentional to gas on any fires here...