Author Topic: Track IR  (Read 2400 times)

Offline Muzzy

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Track IR
« on: January 23, 2014, 12:07:13 AM »
I made the investment and am enjoying it so far, but I have a couple of questions:

1. I'm having difficulty seeing straight up. I think the sensors are "bottoming out", i.e., the camera can't see them when I tilt my head up past a certain point. Is there a way to correct this?
2. Am I right in assuming that the rear views in the F4F, F4U and other birds with rear cockpit issues will be worse than what they are while using a hat switch?


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline ColTomb

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Re: Track IR
« Reply #1 on: January 23, 2014, 12:24:37 AM »
Be sure you have selected the correct "tracking device" reflectors or Track Clip Pro.

I set my camera so that the three dots are below the center line. I look up more than I look down.

The F-4 rear views are a bit difficult, but with proper adjustment you can make it work.


Offline Latrobe

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Re: Track IR
« Reply #2 on: January 23, 2014, 12:24:46 AM »
Sounds like you need to turn the sensitivity up a little for looking up. TrackIR is a great piece of hardware for even more immersion in the game.

Here's a thread of my write up for TrackIR that might help. http://bbs.hitechcreations.com/smf/index.php/topic,351335.0.html

Offline ColTomb

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Re: Track IR
« Reply #3 on: January 23, 2014, 12:50:47 AM »
Muzzy, here is my somewhat dated profile and some instructions to help you get started.   http://www.mediafire.com/download/s6c8ftqbhfhlnq1/TIR+5+Profile.zip

The Fugitive has a nice collection of Track IR profiles here.   http://www.mediafire.com/download/y2flvoev2gzebxb/Profiles.zip

He also has a nice write up for it as well.  http://bbs.hitechcreations.com/smf/index.php/topic,329017.0.html

Lots of info For TrackIR on the BBS. You just have to find it.

TIR is a very personal piece of equipment. Lots of variables. The size of your monitor, how far back you sit from it, your field of view settings etc.

It took me at least a month before I got it the way I like it. You do not need to use all 6 axises. I personally shut of the roll axis

and use very little of the zoom axis.

 

          
« Last Edit: January 23, 2014, 12:55:14 AM by ColTomb »

Offline FLS

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Re: Track IR
« Reply #4 on: January 23, 2014, 01:19:12 AM »
You need to increase axis response so you're viewing straight up before you tilt your head too much.

Map a button to easily recenter your view. When you have a difficult view you can look in the opposite direction, recenter, and then get the difficult view easily without strain. For example if you want to view the cockpit console next to your left leg, look up to the right, recenter TIR, then with your head in the relaxed look forward  position you'll be viewing down and left. Recenter to regain forward view. If you are straining your neck looking up to track a bandit in a fight look down, recenter TIR, then view the bandit with less strain, recenter to normal view as needed.

Offline Randy1

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Re: Track IR
« Reply #5 on: January 23, 2014, 06:17:24 AM »
Take advantage of the graphic displays that TrackIr provides in their software.  I watch the moving heads and use the 3d grid to see how far my head and views move.

I will watch the 3d head as an example on the "X" axis.  I want my head to have minimum movement when using the gun sight but when  I lean to the right to look back as an example,  I want the 3d head to move full right.

The "Speed slider" has a direct effect on movement if set too low.

The F4U view takes some getting use too because of that canopy cap over your head.  I spent some time in the F4U1A as a fighter in Furballs to got use to the view.  The F4U1A is now one of my favorite planes.


Offline Muzzy

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Re: Track IR
« Reply #6 on: January 23, 2014, 12:31:44 PM »
I managed to correct the "up" problem more or less, but looking out the back of my Wildcat is still not as good as with the hat switch. I think it's because with the hat/set views, you can move forward and then look behind you, whereas you can't with Track IR.


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline Auger

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Re: Track IR
« Reply #7 on: January 23, 2014, 12:40:31 PM »
Muzzy make sure you turn on Options->Preferences->View Options->TrackIR Object Relative Move in AcesHigh.

That makes looking around headrests a lot easier.

Offline FLS

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Re: Track IR
« Reply #8 on: January 23, 2014, 03:09:18 PM »
I managed to correct the "up" problem more or less, but looking out the back of my Wildcat is still not as good as with the hat switch. I think it's because with the hat/set views, you can move forward and then look behind you, whereas you can't with Track IR.

You can do that with TIR too. Sounds like you may need to adjust your profile.

Offline WEZEL

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Re: Track IR
« Reply #9 on: January 23, 2014, 06:37:10 PM »
I have only been using mine for a month but it is awesome, I must have made 20 profiles before I hit the comfy zone for me, still got some minor tweaking to do mostly the "Y" & "Z" axis,  but it's almost there.

I have my yaw & pitch axises  set in a very steep "V"  for roll, "Y" & "Z" they are more of a shallow "V" all have a sizable dead zone, I like it to snap back to the gun sight quickly and I am very fidgety in my seat so it helps me. speed is at .7 and 20 on the smooth, I only have to turn my head 15 deg to look back and up 180 deg, I dont use the "Mirror setting for pitch" my pitch up side is steep wile pitch down is more of a flat line, I dont need to look down much quickly . Use the graph and the "6DOF" box to see how far you are turning your head and how much it moves in game, Load the "Pano" from time to time see see how it looks in a cockpit, it's not an exact AH cockpit but you will get a general idea of how it's going to look.



Definitely play around with different set ups one of the best tips was to set up one axis at a time, this tip helped me big time.

Offline The Fugitive

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Re: Track IR
« Reply #10 on: January 23, 2014, 06:56:06 PM »
I have only been using mine for a month but it is awesome, I must have made 20 profiles before I hit the comfy zone for me, still got some minor tweaking to do mostly the "Y" & "Z" axis,  but it's almost there.

I have my yaw & pitch axises  set in a very steep "V"  for roll, "Y" & "Z" they are more of a shallow "V" all have a sizable dead zone, I like it to snap back to the gun sight quickly and I am very fidgety in my seat so it helps me. speed is at .7 and 20 on the smooth, I only have to turn my head 15 deg to look back and up 180 deg, I dont use the "Mirror setting for pitch" my pitch up side is steep wile pitch down is more of a flat line, I dont need to look down much quickly . Use the graph and the "6DOF" box to see how far you are turning your head and how much it moves in game, Load the "Pano" from time to time see see how it looks in a cockpit, it's not an exact AH cockpit but you will get a general idea of how it's going to look.



Definitely play around with different set ups one of the best tips was to set up one axis at a time, this tip helped me big time.

I'd like to check out your setup and add it to the group file if you don't mind. Let me know.

Offline WEZEL

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Re: Track IR
« Reply #11 on: January 23, 2014, 10:13:23 PM »
I'd like to check out your setup and add it to the group file if you don't mind. Let me know.



Dont mind at all, I cant post a file here from my PC and I dont have a way to file share except copy and paste  :uhoh if this dont work for you let me know a good file sharing site and I will open up an account.



<?xml version="1.0" encoding="UTF-16"?>
<Profile>
  <Name>MY TIR</Name>
  <Description>Copy of Copy of Copy of New Profile Description.</Description>
  <ExclusiveLoad>0</ExclusiveLoad>
  <TrueViewEnabled>1</TrueViewEnabled>
  <Curve>
    <Axis>0</Axis>
    <Enabled>1</Enabled>
    <Inverted>0</Inverted>
    <Mirrored>1</Mirrored>
    <Limited>1</Limited>
    <Limit>180</Limit>
    <Type>0</Type>
    <Inputs>
      <Val>-10.9069</Val>
      <Val>25.6881</Val>
      <Val>-8.57843</Val>
      <Val>16.8807</Val>
      <Val>-6.25</Val>
      <Val>11.1315</Val>
      <Val>-4.41696</Val>
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      <Val>-1.4615</Val>
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      <Val>6.1017</Val>
      <Val>6.25</Val>
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      <Val>8.57843</Val>
      <Val>16.8807</Val>
      <Val>10.9069</Val>
      <Val>25.6881</Val>
    </Inputs>
  </Curve>
  <Curve>
    <Axis>1</Axis>
    <Enabled>1</Enabled>
    <Inverted>0</Inverted>
    <Mirrored>0</Mirrored>
    <Limited>0</Limited>
    <Limit>180</Limit>
    <Type>0</Type>
    <Inputs>
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      <Val>16.4068</Val>
    </Inputs>
  </Curve>
  <Curve>
    <Axis>2</Axis>
    <Enabled>1</Enabled>
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    <Mirrored>1</Mirrored>
    <Limited>0</Limited>
    <Limit>180</Limit>
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    <Inputs>
      <Val>-48.2332</Val>
      <Val>14.9153</Val>
      <Val>-44.523</Val>
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  </Curve>
  <Curve>
    <Axis>3</Axis>
    <Enabled>1</Enabled>
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    <Limited>0</Limited>
    <Limit>180</Limit>
    <Type>0</Type>
    <Inputs>
      <Val>-7.84314</Val>
      <Val>13.4557</Val>
      <Val>-6.61765</Val>
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      <Val>-5.48107</Val>
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  </Curve>
  <Curve>
    <Axis>4</Axis>
    <Enabled>1</Enabled>
    <Inverted>0</Inverted>
    <Mirrored>1</Mirrored>
    <Limited>0</Limited>
    <Limit>180</Limit>
    <Type>0</Type>
    <Inputs>
      <Val>-48.2843</Val>
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    </Inputs>
  </Curve>
  <Hotkey>
    <Name>Center</Name>
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    <Trap>1</Trap>
    <IsDevice>1</IsDevice>
    <DeviceGuid>{10D63BC0-6B09-11E3-8001-444553540000}</DeviceGuid>
    <ButtonID>15</ButtonID>
  </Hotkey>
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    <Name>Pause</Name>
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  </Hotkey>
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  </Hotkey>
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    <Name>Profile</Name>
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    <ButtonID>0</ButtonID>
  </Hotkey>
</Profile>

Offline Traveler

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Re: Track IR
« Reply #12 on: January 24, 2014, 08:18:04 AM »
I have had two TIR, the original clip and I upgraded to the TIR5 Tracker Pro.  I like the product even with it's Achilles Heel (that adjustable arm on the ProClip is a known weak point that NaturalPoint is re-engineering, at least according to NaturalPoint).  I've never changed the profile, I've always used the equipment right out of the box with no issues except for the need to control background lighting.  Everything worked as advertised, right out of the box.

As for the issue with the ProClip and the likelihood that until NaturalPoint does completely re-design and re-engineer that adjustable arm, it will remain a point of failure.  My fix was to set the ProClip in a position that works best and used airplane glue to fix that joint in place,  any adjustment that I need to make I do by moving the camera/receiver thingy that sits on my monitor.  Prior to that fix I replaced the ProClip (a $35.00 part) twice.  Last time I complained to the sales staff at NaturalPoint and they assured me that the problem was known and being addressed.  They refunded the price of my last replacement and sent me a new replacement free of charge.  Now that's a company that I'll continue to do business with.
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Offline Ray77

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Re: Track IR
« Reply #13 on: January 24, 2014, 08:49:06 AM »
Muzzy make sure you turn on Options->Preferences->View Options->TrackIR Object Relative Move in AcesHigh.

That makes looking around headrests a lot easier.

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Offline hotcoffe

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Re: Track IR
« Reply #14 on: January 24, 2014, 09:10:03 AM »
I was gonna buy TrakcIR, after a small search I founded that you can build it by yourself only for 15buck (freetrack)...

now i am waiting for next gen. oculus rift
http://www.oculusvr.com/
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