Author Topic: Construction Ahead... planning stages  (Read 7180 times)

Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #135 on: February 24, 2014, 05:52:50 PM »
No, that what he is saying. 2 LAs with their small bomb load.... or any fighter that can carry 3 bombs, would be able to shut down a small field completely. 1 bomb at each end and a bomb on the spawn hanger. Your fighters would be damaged just spawning to take off.

Large and Med airfields would be harder but it would still be easier then putting 3000 into each FH.

Vulchers would have it easy too, a few small bombs after a rocket de-ack and now the targets can only spawn at one point, tasty.
He's right. It's not speculation, it's experience. The instant you spawn you hear CLANG CLANG CLANG and find yourself sitting in a crater in a broken plane on an otherwise intact airfield that is now useless because aeroplane spawn points are now by far the easiest and most obvious porkable strat objects.
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Offline save

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Re: Construction Ahead... planning stages
« Reply #136 on: February 25, 2014, 02:52:32 AM »
That's why we want huge grass fields too, not paved runways only. you can bomb, but only make so much damage, also makes vulching harder since you dont know where they take of from
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Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #137 on: February 25, 2014, 10:29:10 AM »
Why do you think that the solution to spawning into a crater would be changing what the crater is made of?
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Offline wpeters

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Re: Construction Ahead... planning stages
« Reply #138 on: February 25, 2014, 12:19:46 PM »
So make it if 100,000 lb is dropped on the runway it will be shut down for 20 min.
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Offline caldera

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Re: Construction Ahead... planning stages
« Reply #139 on: February 25, 2014, 12:25:36 PM »
So make it if 100,000 lb is dropped on the runway it will be shut down for 20 min.

So a nice big hand-holding horde can disable the other guys from taking off because they are afraid of getting shot down.  :uhoh
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Offline Tinkles

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Re: Construction Ahead... planning stages
« Reply #140 on: February 25, 2014, 12:29:25 PM »
So make it if 100,000 lb is dropped on the runway it will be shut down for 20 min.

I went into the arena setup area in offline mode, checked the 'damage' required for runways and it looks to be 125k, if not mistaken.

125k ...

1 b29 with 40 500s (20k) x3 is 60k so 2 formations of b29s and 1 p47 or a medium bomber.. to take out a runway for 20 mins

OR

You use 1 formation of b29s to take out about 3 bases worth of hangars and towns (WF).



Seems like a waste to me.
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Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #141 on: February 25, 2014, 12:43:28 PM »
Tinkles that just makes the concrete graphic texture of the runway disappear, doesn't make anything unusable.

Man there is so much that so many players don't know about AH. I should write a book, "So You Want to be Like Me".
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Offline USRanger

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Re: Construction Ahead... planning stages
« Reply #142 on: February 25, 2014, 02:24:06 PM »
Tinkles that just makes the concrete graphic texture of the runway disappear, doesn't make anything unusable. Wrong.  The runway would disappear until the downtime is up.  Without going in and looking I believe the downtime for a runway is less than a second by default, just in case.

Man there is so much that so many players don't know about AH. I should write a book, "So You Want to be Like Me".Yes, please enlighten the mindless masses with all of your AH experience.  We look forward to it.

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Offline DubiousKB

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Re: Construction Ahead... planning stages
« Reply #143 on: February 25, 2014, 03:54:47 PM »
has anyone actually destroyed a runway in game?  125k damage i think was posted in this thread... But what happens then? What message is generated to the pilot - unable to fly your plane from this field due to runway destruction?

Just curious how the game handles a "destroyed" runway.   :uhoh
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Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #144 on: February 25, 2014, 04:05:02 PM »
I said the runway disappears and you come back with. "Wrong, the runway disappears!"  :headscratch:
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Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #145 on: February 25, 2014, 04:37:24 PM »
has anyone actually destroyed a runway in game?  125k damage i think was posted in this thread... But what happens then? What message is generated to the pilot - unable to fly your plane from this field due to runway destruction?

Just curious how the game handles a "destroyed" runway.   :uhoh
I haven't seen it since I used to make terrains back in AH1 but all that happens is that the concrete disappears, it doesn't affect spawning or taking off and landing.
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Offline lunatic1

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Re: Construction Ahead... planning stages
« Reply #146 on: February 25, 2014, 05:37:41 PM »
I think moving the field away from the town while being a bit more realistic would help moving the fight away from the field, but is a 4 mile square big enough to do that?



Would an 8 mile tile be better?

I also think 4 radar antennas would be better as well. HTC already has a system in place for losing "parts" of a commodity like ammo and fuel, adding radar to that system might not be too tough.
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Offline lunatic1

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Re: Construction Ahead... planning stages
« Reply #147 on: February 25, 2014, 05:39:28 PM »
REMEMBER you more stuff you ask for or want to change--makes it longer till we get it in game....just sayin
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Offline USRanger

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Re: Construction Ahead... planning stages
« Reply #148 on: February 25, 2014, 06:05:27 PM »
I said the runway disappears and you come back with. "Wrong, the runway disappears!"  :headscratch:

Actually you said the "graphic texture".  Totally different than the runway object.  Without the actual runway object, there would be no "Landed successfully".  I'm not a nit-picker, but there is a big difference here.  Just wanted to make sure you knew the difference before starting your book. :)
« Last Edit: February 25, 2014, 06:21:20 PM by USRanger »
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Offline XxDaSTaRxx

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Re: Construction Ahead... planning stages
« Reply #149 on: February 25, 2014, 08:53:21 PM »
Yes Yes and a side of Yes

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