Author Topic: Construction Ahead... planning stages  (Read 6898 times)

Offline Sunka

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Re: Construction Ahead... planning stages
« Reply #90 on: February 23, 2014, 09:35:34 AM »
People did FLIP THE F OUT. The numbers did drop, and the map is no longer in rotation. The terrain files got lost despite being downloaded by thousands of players.
Well now that your using caps and the letter F you have convinced me. :D
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Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #91 on: February 23, 2014, 09:36:57 AM »
Well now that your using caps and the letter F you have convinced me. :D
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Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #92 on: February 23, 2014, 09:39:15 AM »

I don't understand what you're trying to say in this post.
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Online The Fugitive

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Re: Construction Ahead... planning stages
« Reply #93 on: February 23, 2014, 09:50:00 AM »
People did FLIP THE F OUT.

No they didn't

Quote
The numbers did drop,

No they didn't..... wheres Lusche when you need him!

Quote
and the map is no longer in rotation. The terrain files got lost despite being downloaded by thousands of players.

Here you show that you don't know what your talking about. When building a map there are a number of source files that are compiled to create the RES file for the terrain. The source file are the ones that were lost and so the tiles could not be updated and so it could not be compiled and made into a RES file that could be used by the game.

Offline Lusche

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Re: Construction Ahead... planning stages
« Reply #94 on: February 23, 2014, 09:59:27 AM »
No they didn't..... wheres Lusche when you need him!


I can't make any statement in this case... no data, no first hand experience, no conclusive BBS threads in either direction that I can find.
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Offline Greebo

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Re: Construction Ahead... planning stages
« Reply #95 on: February 23, 2014, 10:06:49 AM »
IIRC the Pizza map got deleted when the last big terrain change was implemented. As it used custom textures these would have to be redone by the map designer to the current terrain format and for whatever reason this was not done.

Currently the problem with a winter MA map is that there are no winter objects in the game. It would be quite possible and allowable to create an MA map with snow texture over most of the land surface, but all the buildings, trees, hedges, rocks, roads, shore batteries etc. would have no snow covering them and would stick out like sore thumbs against the white ground. MA map designers are not allowed by HTC to alter the textures on these objects, partly because all those textures would make the terrain size huge and partly because errors made in altering these objects could crash the game. Maybe the new terrain system will make this possible in some way, but I haven't seen anything yet that would support that.

I did consider having some places on my MA map where a few high SPs were above the snow line so players could fight in a winter terrain and use winter GV skins for camo. Then I realised players would just turn off skins to make their opponents' tanks stand out against the white and gave up on the idea.

Offline Lusche

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Re: Construction Ahead... planning stages
« Reply #96 on: February 23, 2014, 10:08:54 AM »
IIRC the Pizza map got deleted when the last big terrain change was implemented. As it used custom textures these would have to be redone by the map designer to the current terrain format and for whatever reason this was not done.

It was deletde much earler than that, probably with going from AH1 to AH2 in 2004, because when I joined AH in 2005 it was already gone.  :old:
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Online The Fugitive

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Re: Construction Ahead... planning stages
« Reply #97 on: February 23, 2014, 10:40:59 AM »
They have had more than one update to the terrain in all the time I've been here.

You do know this game was running well enough BEFORE you came along right Lusche  :neener:

Offline FLOOB

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Re: Construction Ahead... planning stages
« Reply #98 on: February 23, 2014, 11:11:53 AM »
No they didn't

No they didn't..... wheres Lusche when you need him!

Here you show that you don't know what your talking about. When building a map there are a number of source files that are compiled to create the RES file for the terrain. The source file are the ones that were lost and so the tiles could not be updated and so it could not be compiled and made into a RES file that could be used by the game.
Ok so they didn't take it out of rotation, they "lost" it. lol

Greebo there are no snowmen anymore?
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Offline Kazaa

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Re: Construction Ahead... planning stages
« Reply #99 on: February 23, 2014, 11:14:53 AM »
Improving the game gets a +1 from me.



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Offline Meatwad

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Re: Construction Ahead... planning stages
« Reply #100 on: February 23, 2014, 11:20:36 AM »
That looks nice  :)
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
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Offline WWhiskey

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Re: Construction Ahead... planning stages
« Reply #101 on: February 23, 2014, 12:26:06 PM »
Can't wait to play around with this!!   Looks great! :aok
I may have missed the motor pool tho?


Oops.  I found it!!!   Very nice!
« Last Edit: February 23, 2014, 12:27:44 PM by WWhiskey »
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Offline GScholz

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Re: Construction Ahead... planning stages
« Reply #102 on: February 23, 2014, 12:45:32 PM »
I liked Pizza...
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Offline jedi25

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Re: Construction Ahead... planning stages
« Reply #103 on: February 23, 2014, 12:59:37 PM »
Guys,

There are some great information on airfield-structures-layouts during WWII.
You can access the PDF documents if you have a register acct.
Go ahead and check it out

http://www.ww2aircraft.net/forum/technical/airfield-structures-layouts-7452.html



Offline Waffle

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Re: Construction Ahead... planning stages
« Reply #104 on: February 23, 2014, 04:52:23 PM »
My personal favorite manual: FM 20.15 Tents and Tent Pitching.  :lol