Short version: I think the GV/AC play is not balanced, and would be much more fun for both ground vehicles and aircraft if some steps were taken
.
Long version: the above plus some argumentation and personal opinions.
I play both GVs and aircraft, anti-tank aircraft too. Exploring both worlds let see some things that I consider to be damaging the gameplay.
1.
Indestructible trees. You have a tank on your sights, he's moving, you try a tracking shot. Too bad, the shell touches the edge of a nearby tree and explodes. Personally, I think that only the tree trunk should stop your shells.
2.
GV icon range. I see this as completely unfair, seeing how GVs have a commander view and can see an aircraft's range up to 6K. It really does become an issue when both AA platforms (wirbel and osti) have 1.5K+ range.
3.
Commander position. I have no problem with this position as it is, but I don't think a player should be able to shoot from it. It's gamey enough that you can both aim and drive from this position, simultaneously and instantaneously. Also, most maingunned aircraft are shot from this position.
4.
Lack of F3 view on Il-2 and Ju-87G2. I can understand it in the Hurri IID, but on those? They can only be used on tankbusting and little else, so why shouldn't they have it?
5.
Lack of tank-busting aircraft. We have a huge variety of fighters and bombers, while the tank busting airplanes are only represented by 3 examples. Why? The Hs-129 would be a nice addition, but it'd be even easier to give our Bf-110G2 the Bk 3.7 pack.
Right now we have tank-busting aircraft that are absolutely unable to perform their historical roles and attack approaches. That is caused by a 1K icon range for GVs, a commander position making maingunning easier and AA platforms unidentified until you're well within gun range. Until some things change, those three aircraft will remain hangar queens and we'll keep seeing Lancstukas
.
Let the games begin!