Author Topic: Stalingrad terrain  (Read 3393 times)

Offline Larry

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Stalingrad terrain
« on: April 30, 2014, 08:13:12 AM »
The Stalingrad winter terrain is now uploaded for all to use under the name 'stalinw'


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Offline tunnelrat

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Re: Stalingrad terrain
« Reply #1 on: April 30, 2014, 11:08:25 AM »
That looks amazing!

Post some screenshots (please)!
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Offline MachNix

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Re: Stalingrad terrain
« Reply #2 on: April 30, 2014, 11:10:28 AM »
I don't know if it maters but the grid numbering is not standard.  Usually it is x.y and you have y.x.

Looks like you used the actual topology to make the terrain –-- or at least the map.  What is the scale?

Offline Larry

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Re: Stalingrad terrain
« Reply #3 on: April 30, 2014, 03:53:04 PM »
That looks amazing!

Post some screenshots (please)!

Thanks.

The City of Volgodonsk. (German main city on the map with three city strats built in)


Stalingrad (Russian main city on the map. Also with three city strats built in and two v-bases off to the right of the picture for some nice urban tank battles in the AvA)


CBM with icons




I don't know if it maters but the grid numbering is not standard.  Usually it is x.y and you have y.x.

Looks like you used the actual topology to make the terrain –-- or at least the map.  What is the scale?


I didn't know there was a standard for grid numbering but Ill change it to the norm asap. I did use the actual topology for both the terrain and the map. As for scale, on the 256 map its pretty much 1:1
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Offline Nefarious

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Re: Stalingrad terrain
« Reply #4 on: April 30, 2014, 04:33:16 PM »
Very cool!
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline MachNix

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Re: Stalingrad terrain
« Reply #5 on: April 30, 2014, 08:48:28 PM »
Very nice!   :aok

Offline steely07

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Re: Stalingrad terrain
« Reply #6 on: April 30, 2014, 09:26:36 PM »
looks great!
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Offline Larry

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Re: Stalingrad terrain
« Reply #7 on: April 30, 2014, 10:08:36 PM »
Very cool!

Thank you.


Question. Are 256 maps playable in FSOs and scenarios or would I be better off converting it into 512 to get it used in the SEA? I really wanted this map to be playable in both the AvA and SEA. That was the reasoning for the over sized strats.
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Offline 68falcon

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Re: Stalingrad terrain
« Reply #8 on: May 01, 2014, 08:24:05 AM »
We do not use 256 maps. 512 is the standard for the SEA

The map and all it's source files would have to be submitted to the Terrain Team for testing.

Nice looking map
« Last Edit: May 01, 2014, 08:49:08 AM by 68falcon »
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Offline ImADot

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Re: Stalingrad terrain
« Reply #9 on: May 01, 2014, 08:32:48 AM »
I didn't know there was a standard for grid numbering but Ill change it to the norm asap.

As far as I know, all maps (no matter the size) are compiled as 512x512 for in-game use. It's just that the clipboard map and the "flyable terrain" for smaller maps is at the center. So on every clipboard map, the very center square is grid location 10,10.
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Offline Nefarious

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Re: Stalingrad terrain
« Reply #10 on: May 01, 2014, 03:41:32 PM »
We do not use 256 maps. 512 is the standard for the SEA

The map and all it's source files would have to be submitted to the Terrain Team for testing.

Nice looking map

Thanks.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Larry

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Re: Stalingrad terrain
« Reply #11 on: May 01, 2014, 06:57:51 PM »
Alright, I'll get to work on a 512 version for the SEA. Btw why does the terrain team have to test it? Doesn't the uploaded make sure there are no bugs in the terrain?
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Offline mrmidi

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Re: Stalingrad terrain
« Reply #12 on: May 02, 2014, 06:05:23 AM »
Hey Larry.

The reason behind all SEA terrains having to go thru the Terrain Team is that we are responsible for the stability of the SEA servers as it relates to the terrains.
What I mean by that is, there are things that can not done right in a terrain that can cause the SEA servers to crash, which is not good when you have an event going on.
What works offline or in a custom arena won't always work in an arena when you have 200-400 players in it.
There are certain guidelines we go by to be sure every thing works properly.
Now does that mean we always get it right and nothing ever goes wrong? Absolutely not, we make mistakes just like any one else does,
but we can usually in most cases fix a problem on the fly and keep an event from being canceled.

As far as the uploader goes, it does not catch all possible errors that can cause an arena crash.

Hope that answers your question some, if not let me know.
And btw good looking terrain.

 :salute
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Offline Larry

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Re: Stalingrad terrain
« Reply #13 on: May 02, 2014, 10:16:10 AM »
It did Thank you sir.    :salute
Once known as ''TrueKill''.
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July '18 KOTH Winner


Offline artik

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Re: Stalingrad terrain
« Reply #14 on: May 03, 2014, 12:00:35 PM »
Beautiful map - looking at it on AvA...

Questions:

1. How did you created the terrain and the water? (What tools have you used) - MakeAHMap or something else
2. How did you placed so many building - what type of object have you used?
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