Author Topic: 30mm is buggy  (Read 14347 times)

Offline Lucifer

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Re: 30mm is buggy
« Reply #15 on: June 27, 2014, 06:12:53 PM »
Exactly, go figure...  :noid

last I played a 30 took out right landing gear on my pony from 1k out.   The saw on 200 about a clear hit with no damage.  Go figure.


semp

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Offline Lucifer

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Re: 30mm is buggy
« Reply #16 on: July 12, 2014, 02:31:04 PM »
8 month (more or less) since the bug showed up. :aok

Can we have an update on the fix, HTC, plz ?




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Offline Lucifer

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Re: 30mm is buggy
« Reply #17 on: July 28, 2014, 05:27:35 PM »

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Offline McShark

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Re: 30mm is buggy
« Reply #18 on: July 30, 2014, 01:33:53 PM »
HTC got many films from different players. I, for my part, sent em several.

Others sent em also several films.
I got 10+ more films with bug inside to send HTC if they need more (atm they seem to have enough, which means the bug is confirmed and HTC support doesnt need more proofs :rock).


I got a statement from Skuzzy regarding the films, due to coading new engine debugger is not accessible.

Might take a while to get it done.
« Last Edit: July 30, 2014, 01:35:55 PM by McShark »
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Offline bustr

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Re: 30mm is buggy
« Reply #19 on: August 18, 2014, 05:24:12 PM »
Something to think about.

I recently flew a Yak-9T to de-ack a field. Turns out when I got there the field was de-acked. A box of B17 were tooling around low enough that I was able to get in behind them. End result, I lost a wing and the center B17 lost parts from five 37mm hits. But, just kept flying. I fire the NS-37 on a separate trigger so hit sprites from the 50cal don't confuse my sight picture.

How many MK108 30mm rounds or NS-37 37mm HE rounds does the damage counter need to accept a B17 can no longer fly?

For offline testing, this is where I wish we had a toggle to say the drones fall out of the air under the same damage modeling as online in the MA. Instead of flying along missing both wings in the drone circle.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Lusche

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Re: 30mm is buggy
« Reply #20 on: August 18, 2014, 06:01:00 PM »
For offline testing, this is where I wish we had a toggle to say the drones fall out of the air under the same damage modeling as online in the MA. Instead of flying along missing both wings in the drone circle.


You really need someone to tell you that two missing wings would end the flight for a B-17 in the MA?
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Offline bustr

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Re: 30mm is buggy
« Reply #21 on: August 19, 2014, 05:36:29 PM »
In the arena damage effects how a plane fly's or doesn't. Yes it's obvious a wing or two is a kill. Less obvious is all the other damage short of hitting the pilot. The drones are good for watching how to dismantle a bomber with 30mm.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Lucifer

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Re: 30mm is buggy
« Reply #22 on: October 12, 2014, 08:04:34 PM »
Wassup, HTC ?

 :bhead

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Offline Lusche

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Re: 30mm is buggy
« Reply #23 on: October 13, 2014, 08:09:58 AM »
Wassup, HTC ?

They are concentrating on bringing out the new terrain engine. As I understand it, this has absolute priority now.
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Offline USCH

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Re: 30mm is buggy
« Reply #24 on: October 13, 2014, 06:57:48 PM »
Well, mabe we should not use slave labor for our 30mm's.....  :bolt:

Offline JimmyD3

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Re: 30mm is buggy
« Reply #25 on: October 14, 2014, 09:32:06 PM »
Well, mabe we should not use slave labor for our 30mm's.....  :bolt:

 :rofl :rofl
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Offline Lucifer

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Re: 30mm is buggy
« Reply #26 on: October 16, 2014, 12:07:29 PM »
They know their priorities !  :aok x1000 ! (and leave us alone with ur bugs, just pay!  :aok)

They are concentrating on bringing out the new terrain engine. As I understand it, this has absolute priority now.

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Offline -ammo-

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Re: 30mm is buggy
« Reply #27 on: October 16, 2014, 02:35:17 PM »
Hits doing no damage.
Hits not even registering.

I have attached a film in which I know I scored a hit on the right wing late on in the film.
I also had the bandit run through what I would say were 2 definate bullet hit paths.

Looks to me like no hits happened on Dolby's FE.  I experience the same thing all the time.  Call it bad luck, bad interwebs, or whatever; but definitely not a bug.  MOO and YMMV.
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Offline Lucifer

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Re: 30mm is buggy
« Reply #28 on: November 27, 2014, 11:22:09 AM »
<S>

I think i got a clue for this recurrent problem :
Only bombers show the "bug", as Hitech couldnt reproduce it, i think it simply comes from the bombers "resist" at 30mm : some parts(maybe all) are by far "too" resistant at 30mm Mk108 gun (3-4 were needed to shoot one) and can handle 8-12 hits.

No "bug" reported on any fighter hits by the mk108.

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Offline Rob52240

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Re: 30mm is buggy
« Reply #29 on: December 04, 2014, 12:40:34 AM »
I cut an A20 in half with a K4 last night.  Used about 5 rounds of 30mm doing it and I'm sure at least 3 of them missed.

If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.