It's simulated so the emphasis on winning or losing is not life or death. Don't you see the decouple?
You're implying that because death is not a risk, that I should treat it less seriously/professionally/what-have-you. That's not an argument, that's an excuse for subpar performance.
Again very black-white thinking. You're trying to contrive a logical singularity which doesn't exist. It's simulated air combat nested in a recreational activity. I know a guy here who only flies the Hurricane Mark I because his Grandfather was ground crew on one in WWII. Of course he knows ACM, applies ACM and fights. Clearly his primary goal is not to win even though I'm sure he tries to do his best to do so.
You're making some sort of inverse relationship between enjoyment and playing to win - there is no connection, they are separate items. Do some people associate them? Yes, but someone who has fun losing is still a loser. You are bent on associating the act of having fun with nullifying the fact of a loss, which is almost Freudian in nature. The loss may not matter to the individual, the individual may actually enjoy facing inevitable loss immensely, but it does not change the fact it is still a loss.
The point of air combat is to shoot down your opponent and not to be shot down yourself; to argue otherwise is to disagree with nearly a century of established air combat doctrine. You can certainly do other things in Aces High, but the single aspect that sets it apart is its supposed flight model fidelity to allow for realistic ACM experiences. ACM itself is entirely focused on the win.
Aha! But what if for some the final result is not the kill? Your logic is for nothing if you can't escape the jar of your own perceptual confinement.
Then those "some" are in the minority. Your stance is akin to arguing that some enjoy racing cars because they enjoy pushing the engine redline to see who lasts longer. Is that possible? Certainly... and some might have immense fun doing so, but that is not the point of racing or those who are attracted to that sport as a general whole.
Likewise, air combat is about destroying the enemy. You might enjoy it for other reasons, but you are in the minority and your views do not align with the purpose of it. By definition, air combat is one of the most logical forms of modern combat today.
There isn't an issue at all apart from the one you are trying to sustain by asserting everyone must play your way or actually even less honestly insisted they must accept your assertions regarding results. Surely they've in fact turned it into a form of entertainment? Haven't you, since presumably you don't gain anything else from your AH activities?
We've not insisted once that anyone play our way. In fact, the only person to insist that others play "their" way in this thread is Changeup, who claimed we had to submit to the community's rules if we wanted to continue our 2v2. We prefer that people play their way. If they want to turnfight in 1 on 1 fights, we'll gladly kill them all day long. You've witnessed this on several occasions now, so why you keep insisting that we are trying to get others to play "our" way is quite confusing. We don't care if anyone plays our way or not.
We've touched on this before but what would the Aces High be like if everyone did see it your way? There'd be countless clouds of very fast aircraft jockeying for position with hardly any engagement. Doesn't sound very entertaining for me but at least all of the players would agree on why they're playing and what air combat was all about
A disingenuous argument - of course the current playerbase would think that kind of environment wouldn't be very fun, if only due to the fact they are so entrenched in this idea of a 1v1 vacuum.
We flew in that environment for years... and made an absolute killing out of it. That being said, I doubt the average player here wouldn't last a month in a game that was entirely objective-based, with enabled name tags for all to see your name and current amount of held kills, e-fighters galore, and squads of players roaming around to hunt others. Personally, I miss that level of conflict and competitiveness... and would leave in a heartbeat for any game that offered it in an MMO format.