I tried searching but I couldn't find an answer so I'd like to ask some (possibly dumb) questions about importing custom objects (like buildings, bridges, etc.) into AH3 Object Editor.
1) Does AH3 import objects with multiple dLOD levels? If yes, is there a limit to how many? I haven't started playing with AC3D yet, but I presume the UV texture mipmapping comes automatically since each dLOD has it's own texture map?
2) What's a good limit for number of polygons for a building in AH3?
3) How do you assign a "destroyed" model to an object?
4) Does anyone know of a program that automatically generates dLOD models/textures from the closeup detail model?
I probably should have played with AC3D before asking these questions, but I didn't want to waste time on learning LOD/mipmapping if AH3 doesn't support it on imported custom objects. I've also played with Blender, which I find weird but workable. Is it possible to import into AH3 from Blender? What modeling program do you object makers like to use?