Author Topic: HQ Downtimes set for 5 minutes  (Read 9446 times)

Offline Lusche

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Re: HQ Downtimes set for 5 minutes
« Reply #30 on: June 08, 2015, 03:57:45 PM »
The irony is strong on that one...
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Offline Volron

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Re: HQ Downtimes set for 5 minutes
« Reply #31 on: June 08, 2015, 03:58:21 PM »
You want to show some tactics? Show me some that involve FIGHTING instead of HIDING

As a ROOK I applaud Hitech fix on the HQ down time.

I am more than positive that there are PLENTY of Knights and Bishops that agree with this quick fix as well. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Zoney

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Re: HQ Downtimes set for 5 minutes
« Reply #32 on: June 08, 2015, 04:03:55 PM »
Somehow I can just tell that there is someone furiously working on a video (using the famous Hitler meltdown scene) with vTWITv in the starring role.





please please please please please
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Offline Someguy63

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Re: HQ Downtimes set for 5 minutes
« Reply #33 on: June 08, 2015, 04:13:46 PM »
Do you even play anymore, where do I hide? WTF are you even talking about?

 (Image removed from quote.)

How ironic.
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Offline vHACKv

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Re: HQ Downtimes set for 5 minutes
« Reply #34 on: June 08, 2015, 04:13:55 PM »
Personal attacks are funny :rofl
Here is a good example of grief causing play, I just killed a whole set of lancs that attacked our city while landing. I took joy in knowing he was not going to have his name in lights.
Your HQ tears are my fuel

-Starting a profile with your E-mail address while trying to make fun of someone is not a good idea. You will end up with a "V" in front of your name, and we all know only idiots have "V's" in front of their names. (you can't ever change your profile name)

Offline MrGeezer

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Re: HQ Downtimes set for 5 minutes
« Reply #35 on: June 08, 2015, 04:14:23 PM »
The future of this game is new people.

If adjusting the HQ down time helps keep new people to stay to become long term subscribers, then so be it.
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Offline Volron

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Re: HQ Downtimes set for 5 minutes
« Reply #36 on: June 08, 2015, 04:19:45 PM »
The future of this game is new people.

If adjusting the HQ down time helps keep new people to stay to become long term subscribers, then so be it.

I am certain that it is just a quick fix until the udpate.  HTC is, or has, made changes in the update, I'm sure. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline DmonSlyr

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Re: HQ Downtimes set for 5 minutes
« Reply #37 on: June 08, 2015, 04:22:02 PM »
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious

Define how it is strategic? In my personal opinion as well as many years playing the game, killing the HQ doesn't really help one team or the other. If people logging off is your method of attempting to win the war, than that is just selfish and will ruin the idea of the game for many people, thus ruining the game for you as well. Most of the time, the team who kills the HQ doesn't take any more bases than usual and coordinating a team effort to capture a lot of bases while the HQ is down happens very rarely. The only strategy in killing the HQ is to greif other players into logging, and this is not what you want to see in a virtual air combat game, where the majority of people just want to dogfight.
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Offline Getback

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Re: HQ Downtimes set for 5 minutes
« Reply #38 on: June 08, 2015, 04:27:34 PM »
There goes all my supply perks.

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Offline Copprhed

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Re: HQ Downtimes set for 5 minutes
« Reply #39 on: June 08, 2015, 04:39:58 PM »
All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.  :furious
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.
IMHO poor choice Hitech, but thanks for the hard work you do.
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Offline Volron

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Re: HQ Downtimes set for 5 minutes
« Reply #40 on: June 08, 2015, 04:46:28 PM »
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.
IMHO poor choice Hitech, but thanks for the hard work you do.

HQ DT is still affected by the status of the City Strat.  It now means that if you want it to actually hurt, you are going to have to hit the City Strat good first before you can hit the HQ.  Can consider yourself lucky he didn't just switch it back to what we had before HQ DT was affected by anything.  Thinking it is now "wasted effort"?  Ha!
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline mbailey

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Re: HQ Downtimes set for 5 minutes
« Reply #41 on: June 08, 2015, 04:49:21 PM »
Nice......ty HTC  :aok
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Offline SirNuke

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Re: HQ Downtimes set for 5 minutes
« Reply #42 on: June 08, 2015, 04:50:00 PM »
I welcome this sign from htc :aok

Offline save

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Re: HQ Downtimes set for 5 minutes
« Reply #43 on: June 08, 2015, 04:55:37 PM »
Thanks, much needed change !
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Offline Lusche

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Re: HQ Downtimes set for 5 minutes
« Reply #44 on: June 08, 2015, 04:55:48 PM »
:aok
Whiners have once again succeeded in neutering the game, in order to make everyone else play the way they want.

1. HQ downtime should be still up to 125 minutes. Neutered?
2. If anything, the single unstoppable NOE HQ raider is "making everyone else play the way he wants".
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