Author Topic: Patch 86  (Read 1764 times)

Offline Randy1

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Re: Patch 86
« Reply #15 on: November 17, 2015, 03:00:29 PM »
Download no problem.  Vox test mission arena passed.

Tried the sliders.  The numbered sliders did not make a difference in the views i tried.

I messed with the bottom three sliders and ended up with these settings.

Tree slider got moved up 10% more than default to get the tree shading I liked.

The shape slider I liked is about 50% of full scale

The terrain slider I liked is about 45% of full scale.

B

Offline 715

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Re: Patch 86
« Reply #16 on: November 17, 2015, 03:49:18 PM »
Downloaded update fine (if a little slow due to my ISP).  Logged into GS4.  No VOX no beep.  Exited program and tried GS4 twice: no beep, no VOX.  Other arenas VOX worked fine.

Eur2015 no longer crashes my machine on terrain load. 

Restarting a new terrain without exiting and restarting the alpha quite often crashes my computer (perhaps almost every time).

Played with the sliders.  My preferences (all with Post Lighting disabled):

ShapeStd: 1.6.  Above that some things like shiny planes or ammo magazines go whiteout in direct sun.  However, 1.6 does accentuate some of the bump maps (normal maps) .  The destroyer in particular becomes mighty corroded looking.

Terrain: 1.8.  Above that snow will go to complete whiteout under direct (or even semi direct) sun.  Below that the snow starts looking gray in off normal light.  (I'm guessing snow is something hard to shade realistically.)

Trees: 1.5.  Above that I feel the trees take on an unrealistic bright appearance.  One particular Med terrain tree (Western Red Cedar?) still looks a bit bright yellow, but I'm beginning to believe that might be a property problem on SpeedTree's part.

Offline Easyscor

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Re: Patch 86
« Reply #17 on: November 17, 2015, 05:17:12 PM »
Initial impressions
The download was too quick to notice the time before I thought to watch it.
That is a really RED telephone. I never noticed it before.
I didn't want to use the lighting dot command yet so stayed with the default
The first thing I checked was whether the graphics options page was still posting the memory error message on my rig, it is.
On the second time going into the AvA Alpha arena (still ndisles) I noticed the mountain in front of the tower at A1 disappears under the glare of brightening lighting conditions without me touching anything.
I tried both F5 and then F3 after I noticed that the grass and visible terrain in exterior view darkened as if a cloud was passing over. Back in the tower again, the view out the windows went to white glare again. The sequence is repeatable on my rig. It happens in the avafinru terrain offline as well.

In addition to posting the memory error message when using the graphics option page, the game hangs when trying to quit and I must use Alt+F4 to quit.

The textures in my custom object aren't showing up in the OE even after a rebuild. The object doesn't show in my test terrain but it was missing from the last patch also. If anything was going to break, that one isn't unexpected. I'll try my bridge late tonight, that should be working.

I used the mission arena to test vox V channel.
Using a Logitech Wireless G930 I'm picking up a lot of unexpected white noise but the voice function is still working for me. I doubt the white noise is new but I wasn't looking for quality before.

The TE's Show trees checkbox works again.

« Last Edit: November 17, 2015, 05:26:42 PM by Easyscor »
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Offline Pudgie

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Re: Patch 86
« Reply #18 on: November 17, 2015, 05:18:42 PM »
I ended up setting shapestd to 1.777, terrain to .977 & trees to.800, this looked good to me.

I like it a little darker than the default...................... ...

FYI.......................... ............

 :salute

Forgot to add.........................

Post Lighting effects are enabled...................... .

 :salute
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Offline bustr

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Re: Patch 86
« Reply #19 on: November 17, 2015, 05:33:24 PM »
Download and update worked fine. Anything with "sliders" below the default is going back to the dark old days and above is too bright.

Sitting in any GV there is a cyclic click in the engine idle playback.
bustr - POTW 1st Wing


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Offline Chilli

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Re: Patch 86
« Reply #20 on: November 17, 2015, 06:59:07 PM »
19 second download  :aok

Video calibration?  http://www.lagom.nl/lcd-test/contrast.php

Cockpit:

STD:  2.2 (default)
Terrain:  1.078 (darker)
Tree:  0.893

With these settings, things I see that I did not before: 

1- Cracks in concrete pavement around hangar, while in flight. (rectangular shaped)
2- More realistic vegetation, close range and distant.
3- Gun pit has correctly colored dirt from distance in flight.

Haven't seen anything with the top 7 sliders (maybe I don't know where to look).

There doesn't seem to be a slider to brighten sea water or to dim sun glare??????
« Last Edit: November 17, 2015, 07:51:20 PM by Chilli »

Offline Oldman731

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Re: Patch 86
« Reply #21 on: November 17, 2015, 08:38:11 PM »
Download worked fine.

Self-test on VOX worked fine.  Fortunately, Kenai77 was in the arena at the time, and he told me he couldn't hear me at all.  Turned out that the mic boost was defaulted to zero.  Raising that in the game helped, but then I had to raise it in Windows as well for him to hear me easily.  After that it worked fine.

My overall impression is that the terrain is a bit too bright as presented.  If I get a chance, I'll try to fuss with settings, but I defer to others who are more computer savvy than me for better analysis.

- oldman

Offline NatCigg

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Re: Patch 86
« Reply #22 on: November 17, 2015, 10:01:54 PM »
no vox and a loooong freeze when pressing T or f12.  i have beep turned off.  my name does not show in top right.

I have stereo usb chat headset.

settings were set to headset for mic and headset. also, voice to headset.

note: in ahII i get a slight pause when using vox for first time.

autodownload 84>85 fine
85>86 fine

p47m guns sound slow...f6f sounds better.


Offline Chilli

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Re: Patch 86
« Reply #23 on: November 18, 2015, 04:48:26 AM »
19 second download  :aok

Video calibration?  http://www.lagom.nl/lcd-test/contrast.php

Cockpit:  after a second look

ShapeSTD:  ~1.638 bare metal washed out at 2.2 (default)
Terrain:  1.078 (darker)
Tree:  0.893

With these settings, things I see that I did not before: 

1- Cracks in concrete pavement around hangar, while in flight. (rectangular shaped)
2- More realistic vegetation, close range and distant.
3- Gun pit has correctly colored dirt from distance in flight.

Haven't seen anything with the top 7 sliders (maybe I don't know where to look).

There doesn't seem to be a slider to brighten sea water or to dim sun glare??????

Offline FLS

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Re: Patch 86
« Reply #24 on: November 18, 2015, 01:08:39 PM »
I like the default lighting here. All pics with late afternoon sun.



But the other side looks like it's painted white.



The shiny fighters also look white.


You can see it's aluminum with shapestd set to 1.675.



Shady side still looks good.



You can still see white highlights without losing the aluminum look with 1.675.



You still get total glare whiteout with shapestd set to 1.675.



This is how paint looks with brightness at 1.675.



Still bright in the sun.




I'm still looking at tree and terrain settings at different times of day.
« Last Edit: November 18, 2015, 01:10:38 PM by FLS »

Offline Randy1

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Re: Patch 86
« Reply #25 on: November 18, 2015, 01:31:36 PM »
FLS to my knowledge there was not any polished, shinny fighters from the factory albeit there was a test ran that noted a modest increase in top speed.

Offline FLS

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Re: Patch 86
« Reply #26 on: November 18, 2015, 01:41:16 PM »
FLS to my knowledge there was not any polished, shinny fighters from the factory albeit there was a test ran that noted a modest increase in top speed.

Not a problem Randy.  :aok

Offline Bizman

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Re: Patch 86
« Reply #27 on: November 18, 2015, 02:02:03 PM »
No issues with the auto-updater.
The VOX system works.
The lighting looks good for the tiny part my eyes were willing to serve me...

Logged into all available arenas. After leaving a night-time Capture the Flag arena, the clipboard kept looking dark as if it were night in the login screen, too. Same thing happened after leaving AVA, the clock showed 6:50, the light being amber coloured. The login clipboard was amber after logging out. After a daylight arena the login clipboard was normal again.
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Offline SirNuke

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Re: Patch 86
« Reply #28 on: November 18, 2015, 02:13:28 PM »
it is not related to this version especially but the default FOV for 16/9 screens is 80 degrees? Isn't that bit low compared to what we had in AH2?

Offline FLS

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Re: Patch 86
« Reply #29 on: November 18, 2015, 02:35:28 PM »
Yes. It's on purpose. You can still set whatever you want. 106 is default in AH2.