Author Topic: Axis....  (Read 7046 times)

Offline oakranger

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Axis....
« on: May 06, 2016, 11:26:00 PM »
What the bloody hell happen?  Down to 20 in flight and we were not into a hour of the event.  :bolt:
Oaktree

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Offline Vulcan

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Re: Axis....
« Reply #1 on: May 06, 2016, 11:51:36 PM »
I would personally like to thank LCA for forming an orderly queue on the deck   :devil

« Last Edit: May 07, 2016, 12:04:47 AM by Vulcan »

Offline Devil 505

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Re: Axis....
« Reply #2 on: May 07, 2016, 12:11:49 AM »
What the bloody hell happen?
bad design.
Kommando Nowotny

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Offline Scca

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Re: Axis....
« Reply #3 on: May 07, 2016, 12:27:32 AM »
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Offline Devil 505

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Re: Axis....
« Reply #4 on: May 07, 2016, 12:29:47 AM »
Plane selection balance for starters.
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Offline Joker312

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Re: Axis....
« Reply #5 on: May 07, 2016, 01:01:27 AM »
Plane selection? You do realize the Germans lost.
Joker
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Offline Scca

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Re: Axis....
« Reply #6 on: May 07, 2016, 01:06:04 AM »
Plane selection balance for starters.
Again. How so?  If you can't be more specific, then I'm not sure this is constructive vs. a whine.

Put some effort into it.
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Offline Scca

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Re: Axis....
« Reply #7 on: May 07, 2016, 01:07:03 AM »
Plane selection? You do realize the Germans lost.
Irrelevant. It's a game, not real war
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Offline Joker312

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Re: Axis....
« Reply #8 on: May 07, 2016, 07:40:43 AM »
No kiddin, its REALLY a Game!!!!!!! That's so observant of you.

Don't tell me whats relevant and whats not. Devil whines whenever the side he is on gets beat and he always blames the writeup, planeset, ect.

Never will he ever say "good job other team, you won fair and square".
Joker
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Offline edge12674

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Re: Axis....
« Reply #9 on: May 07, 2016, 07:54:56 AM »
I would personally like to thank LCA for forming an orderly queue on the deck   :devil

(Image removed from quote.)

You are right Vulcan we were decimated very quickly.  Just thought you would have more class than to make a comment like that.

Hopefully we will do better next time.

TShark
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Offline waystin2

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Re: Axis....
« Reply #10 on: May 07, 2016, 08:00:09 AM »
I have been on both sides of this sword and it is never pretty when you are on the pointy end.  I hope to see the Axis back up there again next Friday ready to fight.

 :salute

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Offline Joker312

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Re: Axis....
« Reply #11 on: May 07, 2016, 08:34:02 AM »
TShark, Vulcan is just giddy at his good fortune, I don't believe he meant to criticize LCA. A more tactful observation might have been that low level/NOE strike groups hardly ever end well for the attackers during FSO. It is unbelievable that the tactic is still used as often as it is.

Way, I agree with your observation. We have all been there. Its unfortunate when a side gets so overwhelmingly beat but it does happen from time to time. Better luck next frame.  :salute
Joker
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Offline oakranger

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Re: Axis....
« Reply #12 on: May 07, 2016, 09:35:58 AM »
just looking over the results. I have to apologize to the axis as soon as i saw how many ppl in suit, 101. 
Oaktree

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Offline Bino

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Re: Axis....
« Reply #13 on: May 07, 2016, 10:00:12 AM »
What the bloody hell happen?  Down to 20 in flight and we were not into a hour of the event.  :bolt:

It's often a tricky balancing act to design an FSO setup that is likely to provide an even fight and also has an historical flavor. Personally, I give the FSO CM team very high marks overall for creating the mix of fun and accuracy that we see in the Events Arenas month after month after month.  :salute
« Last Edit: May 07, 2016, 11:27:49 AM by Bino »


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Offline j500ss

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Re: Axis....
« Reply #14 on: May 07, 2016, 10:31:41 AM »
It's often a tricky balancing act to create an FSO setup that is likely to provide an even fight and also has an historical flavor. Personally, I give the FSO CM team very high marks overall for creating the mix of fun and accuracy that we see in the Events Arenas month after month after month.  :salute

AGREED!!!    :aok

Down 20+ pilots from the get go, then having to attack and defend can create some over balance issues.   If you have a squad that is escorting come in light in numbers..... It makes the mission just that much harder to achieve. 

In this setup, JABO missions are pretty much a given, they can happen from NOE to as high as you want to be.   However I do not agree with the fact they hardly ever end well.   We run our fair share of them, and if the target goes down, it's a success!!  They do require timing, and teamwork from all involved, and staying on task and focused on the objective is a key.  But again, if the numbers for a squad or 2 involved in said mission come in light.......  Things may not go well at all.   Kind of like last month for the IL's that got decimated well before target.

Personally I like the planeset for both sides, however I believe the Allies really do not need 3 different twin engine bomber, but I believe it has more to do with balance than anything else.....  Remember, the CM of this setup stated from the get go, plane kills will not win, ground targets destroyed will, so adjustments in tactics out of the normal realm is a must for all involved.

Frame 1 is behind us all, <S> to all involved, and heres to a better frame 2......  Remember FSO is supposed to be immersion in history, and fun

 :salute

JDOG
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