Author Topic: Beta 22 ** DX9 ** Released: Issues/Bug Reports  (Read 2349 times)

Offline bustr

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #15 on: June 03, 2016, 12:17:58 PM »
The box is the cover for the MG151\20 recoil buffer housing aft of the receiver. You got a 20mm between your knees.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Bizman

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #16 on: June 03, 2016, 12:47:25 PM »
Thanks Bustr. I thought it might be of some importance. Now where does the light come from?
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline hitech

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #17 on: June 03, 2016, 12:50:28 PM »
Thanks Bustr. I thought it might be of some importance. Now where does the light come from?

Mostly from this variable.

    rendshdrSetPointW(&glbVectorToSun_REG, &VecToSun);

:)
HiTech

Offline hitech

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #18 on: June 03, 2016, 12:58:54 PM »
The Ki-61 does not have a pilot in the cockpit when seen in external view.

We have not put one in yet.

Offline Bizman

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #19 on: June 03, 2016, 01:00:11 PM »
Mostly from this variable.

    rendshdrSetPointW(&glbVectorToSun_REG, &VecToSun);

:)
HiTech
Ah, ok. That explains it.

 :headscratch:
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline bustr

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #20 on: June 03, 2016, 01:02:48 PM »
Thanks Bustr. I thought it might be of some importance. Now where does the light come from?

Just reread some tech about the MG151\20E in the Bf109s. Part of the overall recoil buffering was that the barrel short recoiled back inside of the receiver. So the star washer mounted at the front of the barrel was there to keep the barrel aligned inside of the blast tube so there would be no perceivable play while the barrel slid inline to the engine's zero line. The barrel could be unlocked and unscrewed from the receiver and pulled out through the blast tube. And then the receiver dismounted from the engine adapter and pulled out through the cockpit for cleaning or replacement of either component.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline HamrDown

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Patch 22 - Still low frame rates over large bases, as low as 30fps
« Reply #21 on: June 03, 2016, 01:27:15 PM »
This is still a bug that needs to be fixed. Flying with vsync off and getting 150-200+ fps, when flying low over tree's getting 150+fps, same when flying over enemy small bases and vehicles bases. As soon as I dive in from 10k drop bombs and fly out of a large base, FPS drop to 30-40, then remaining at tree level as I fly away FPS shoots back up to 150+.

Hope this is fixed soon.

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Offline BBP

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #22 on: June 03, 2016, 01:42:24 PM »
I just took off from Rook Base A2. There is a square body of water there that does not look correct. Has thousands of straight lines running thru it. Check it out. Kimosabe

Offline bustr

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Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
« Reply #23 on: June 03, 2016, 02:28:44 PM »
Offline chasing drones for about 40-60 minutes, on hitting the quit button, game dropped to desktop with error. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.