its mostly the people, not the game. people know right from wrong. they know when theyre playing cheap. but people can reckon anything in their minds. the end validates the means to them. win that war no matter how. if that means bomb and bail and hurry to reup and do it all over again, thats what they do. they totally game the system. they dont care about the finer points of the game. their intent is ill and i dont know how to change these peoples intent, except to show them by beating them fairly or trying to beat them fairly. maybe they see the example and try to do the same. but then you see semp here and hes advocating these gamey tactics. so you know that people really just dont care if theyre killing the game and dont care about outplaying you. so i dont know what can be done. its highly disappointing. and to see the numbers being so low and knowing that so many of the few people that even play could care less about competing vs other players really sucks. my guess is there are way more of these type of players than players who want to compete. what other reason could there be for keeping the big maps in rotation after we had the vote to keep em or not? im sure these players wanted to keep these big maps so they could hide and avoid contact. and they hide even when they have twice the people. its pathetic.
one thing that could help, is good training for the new guys, so they dont fall into the ways that a lot of veteran players have manifested the game into. in my opinion the vets have had the most influence on this game and it is what it is now. both good and bad. one of the first things i read and learned is to take the advantage away from the other guy. that means being aggressive, smart and beating his bellybutton down. and doing it fair and square too, so that you get the satisfaction of a true win. in my opinion the game would be way better if they wanted to wrestle the advantage away from the other guy. because it takes aggression to do that. we need more aggressive and fair players in my opinion.