Author Topic: New Set up Rules and points for this scenario - READ THEM  (Read 10699 times)

Offline Joker312

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #15 on: August 13, 2016, 12:44:42 AM »
Stampf you were saying?
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Offline Kanth

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #16 on: August 13, 2016, 07:13:00 AM »
Seems to me like there was a lot of action everywhere.  Last night was pretty fun (and I was only in a bomber!) ! Looking fwd to frame 2!   :joystick:  :airplane:
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Offline captain1ma

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #17 on: August 13, 2016, 08:59:50 AM »
JG54 had plenty of action last night. we had sheep action, we had people trying to kill us action, we had drop our bombs on stuff and blow it up action, and we had try to get plane home action. since I mentioned action 5 times, i'd consider that a bunch of action!

now we have tired pilots, dirty and tired sheep and dirty planes! cant wait for Friday!  :x

Offline Stampf

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #18 on: August 13, 2016, 09:00:59 AM »
Stampf you were saying?

Don't think I was unclear.

And I can not follow up due to the fact that the game crashed me to desktop 15 minutes into the frame and I was unable to get back in time thus missed the entire frame - but did get some good sleep.

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Offline Devil 505

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #19 on: August 13, 2016, 09:27:36 AM »
I think event designers need to rethink the merits of side splits that aren't 50/50. With the low player base, is it really wise to give any side a 15-20 man advantage by design?
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Offline waystin2

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #20 on: August 13, 2016, 09:45:12 AM »
The action was there, but forcing a focus on the bombers for all of the Axis points does not work.  You simply cannot ignore the higher Corsairs and 38's while trying to focus on and shoot down an A-20 or B-25 for the points. 
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Offline puller

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #21 on: August 13, 2016, 10:15:05 AM »
Between us and unforgiven I think we were outnumbered 3 to 1 by allied fighters for tg attack...when we found the attack... :noid
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Offline Joker312

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #22 on: August 13, 2016, 10:22:09 AM »
I didn't mean to imply you weren't clear, my point was the combat was in no way unlike every other FSO. When the enemy was sighted combat was joined. I personally believe that most of the players didn't even take notice of the new points rule except for the few on these boards that get into the who won and who lost aspect of FSO.

I have been on both sides of this situation and it dosent really matter to me who scores more points. It does however matter if its going to take players away from the event and I agree with you it does need to be addressed.

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Offline Joker312

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #23 on: August 13, 2016, 10:29:04 AM »
Devil, yes it does.

When one side has to only defend and has no need to staff bomber positions.

It's crystal clear that giving equal numbers in this situation would only ruin the frame for all the bomber guys as they would only be meat for all the extra enemy fighters that the escorts would have no chance to counter.

Way..... Getting through the fighter sweeps and escort is exactly the intent.

Flying unopposed to the bombers would not be any challenge.
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Offline JunkyII

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #24 on: August 13, 2016, 12:14:08 PM »
Between us and unforgiven I think we were outnumbered 3 to 1 by allied fighters for tg attack...when we found the attack... :noid
Welcome to the club, think every member of JG11 and POTW was fighting 2 or 3 at a time....was fun :rock
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Offline puller

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #25 on: August 13, 2016, 12:22:06 PM »
3 to 1 with fighters not worth anything... :noid I never said it wasn't fun...it was disheartening...I have a squad that actively hunts and kills fighters in FSO... Its what we do...we had to NOT engage fighters...do to them being worthless... And after the 25 or 30 of them dove on us as we ran from them to bombers it was over... :bhead
« Last Edit: August 13, 2016, 12:27:37 PM by puller »
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Offline waystin2

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #26 on: August 13, 2016, 12:47:06 PM »


Way..... Getting through the fighter sweeps and escort is exactly the intent.

I could not agree with you more.  Look for adjusted tactics next week.  :aok
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Offline JunkyII

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #27 on: August 13, 2016, 01:03:58 PM »
3 to 1 with fighters not worth anything... :noid I never said it wasn't fun...it was disheartening...I have a squad that actively hunts and kills fighters in FSO... Its what we do...we had to NOT engage fighters...do to them being worthless... And after the 25 or 30 of them dove on us as we ran from them to bombers it was over... :bhead
Maybe it was just our position at the start of that fight but most of us were fully engaged by fighters so leaving to go hit buffs would have been a mistake in SA....doesn't help with score but we couldn't have got to the buffs without bringing the cap fighters down. (Hogs showed up a good 10 minutes prior to a buff sighting)

I could not agree with you more.  Look for adjusted tactics next week.  :aok
My piggy senses are already going on this :aok
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Offline Bannor

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #28 on: August 13, 2016, 07:33:22 PM »
Ya know, I really don't care about the points either.
 I think that if you set point values and focus on scoring you miss out on what the real objective should be. Making a plan and executing it with and against some of the best players in the game. Hitting or defending your targets, keeping your charges alive and doing your best to survive the fight and land that bird by the end of the frame. When it's all done and you see the AAR you can tell just how good or bad it all went. They don't post the score at the end of the frame's because the AAR tells most of the story and the rest is told on the board on the how's and why's we did what we did. I lost all 3 of my bombers before I could drop, but it was a helluva fight. I wish I could have taken down a hangar or got a kill but nope, not this time. Are points what you need to validate how much fun you had? Is that how you measure success in FSO? I know the difference between a good frame and a bad one. I fly with some of the best squaddies in the game. I drink a rotating assortment of my favorite barley pop,  we do a shot after take of ( tequila for me) and I get crazy with the check 6 button! I'll spot my adversaries 1000 points just as long as I get the chance to laugh at our silliness in flight and work as a team when it counts. In combat it's about attrition, not addition. <<S>>

p.s. Check 6!
« Last Edit: August 13, 2016, 07:35:44 PM by Bannor »
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline KCDitto

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Re: New Set up Rules and points for this scenario - READ THEM
« Reply #29 on: August 14, 2016, 10:36:06 AM »
Well, it was a target rich environment     :x





Lot of use of the HAT switch as you are looking for bombers...

OH there they are



It is very challenging to attack bombers when there are so many fighters around..

But you can get some shots on



Was a fun night....