Author Topic: Rift arriving today  (Read 4100 times)

Offline FLS

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Re: Rift arriving today
« Reply #15 on: October 03, 2016, 01:24:07 PM »
You don't have to physically center the sensor as long as it sees the headset you're good. To get the sensor centered use the Oculus program and center it on the same screen where you set the lens spacing. You have to open it with the little controller gizmo after AH is running, push the bottom button.

The easy way to center yourself in the cockpit is with the AH command "tracker center" but both ways work.


Offline Copprhed

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Re: Rift arriving today
« Reply #16 on: October 03, 2016, 02:58:25 PM »
you mean in the text buffer, FLS? like .tracker center  ?
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Offline zack1234

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Re: Rift arriving today
« Reply #17 on: October 03, 2016, 03:00:17 PM »
 :)

I will wait until it's a bit cheaper :)

 :banana:

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Offline Copprhed

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Re: Rift arriving today
« Reply #18 on: October 03, 2016, 03:05:32 PM »
I don't blame you, zack, but I'm telling you, this is literally the best thing since sliced bread.
Flight Leader: "Bogeys at 2 o'clock!"
Wingman: "Roger, It's 1:30 now, what do I do 'til then?"

Offline FLS

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Re: Rift arriving today
« Reply #19 on: October 03, 2016, 03:21:36 PM »
you mean in the text buffer, FLS? like .tracker center  ?

You have to assign it to a button.  It's the same one that centers TrackIR. Works for both.

Offline Copprhed

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Re: Rift arriving today
« Reply #20 on: October 03, 2016, 03:38:07 PM »
but I can't read the selection box in VR, it's to small and fuzzy...am I being obtuse?
Flight Leader: "Bogeys at 2 o'clock!"
Wingman: "Roger, It's 1:30 now, what do I do 'til then?"

Offline FLS

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Re: Rift arriving today
« Reply #21 on: October 03, 2016, 03:51:01 PM »
Did you set your lens spacing and check the position of the headset in the oculus software? It should be easy to read text.

The clipboard can be moved closer or farther away by clicking  -/+ at the top.

You can take the headset off to map the button or start AH3 without VR to map it.

Also if you're near-sighted you need to wear glasses with the Rift. Even though the screen is close the fresnel lens changes the focus distance.
« Last Edit: October 03, 2016, 04:00:27 PM by FLS »

Offline Copprhed

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Re: Rift arriving today
« Reply #22 on: October 03, 2016, 04:24:12 PM »
Did you set your lens spacing and check the position of the headset in the oculus software? It should be easy to read text. Yes I did.

The clipboard can be moved closer or farther away by clicking  -/+ at the top. I know you mean well, so I'll only get mildly annoyed  :x :banana:
Yes I know that!!! Hehehehe

You can take the headset off to map the button or start AH3 without VR to map it. Did that, yet it doesn't seem to do anything in game now.

Also if you're near-sighted you need to wear glasses with the Rift. Even though the screen is close the fresnel lens changes the focus distance. I wear my glasses under the rift. The problem is the mapping box when you double click a button to actually map it, is in a bad place, is small, and doesn't seem to respond to anything. It won't close, and doesn't map the feature.
Flight Leader: "Bogeys at 2 o'clock!"
Wingman: "Roger, It's 1:30 now, what do I do 'til then?"

Offline MADe

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Re: Rift arriving today
« Reply #23 on: October 03, 2016, 08:00:07 PM »
so you can actually look over your shoulder now?
look down see feet, lean over and look down and left?
what happens when you turn 180 head movement?
how natural is the view change with head movement?

I'm getting ready for same purchase.
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Offline Kanth

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Re: Rift arriving today
« Reply #24 on: October 03, 2016, 08:03:51 PM »
there are no feet...and p.s. that would be creepy if there were just some feet...(there is also no shoulder)
The pilot is not rendered.

But other than that, it's JUST like being in the plane.

You are gonna love it!

My first up I took up my fav plane the Dr1 and I flew over the beach and I leaned over to the right and looked down over the side.  Pretty freaking cool.
« Last Edit: October 03, 2016, 08:08:16 PM by Kanth »
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Offline Gman

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Re: Rift arriving today
« Reply #25 on: October 03, 2016, 08:42:58 PM »
MadE, you CAN look anywhere you like with the Rift on, however that requires a certain amount of gymnastic ability, it's literally like you see fighter pilots doing on videos twisting brutally around in their seats.  However, HTC has implemented the joystick/keypad hat view system along with VR a bit already - you can hit "look back" for example and the VR view will look right behind you, and then you can move your head around with the VR view pointed "back" like it was just looking at a normal screen or with TrackIR when you used the hat with it on.  Makes it MUCH easier to quickly and easily look behind and above you, two things that are very important when in a fight.  Obviously you can look down/sides/etc too.  It's the best of both worlds really.

Offline Copprhed

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Re: Rift arriving today
« Reply #26 on: October 04, 2016, 04:32:36 AM »
MADe, GO FOR IT!!! Pull the trigger, man! All the levers, cranks, etc. look like you could just reach out and use them. Y look over your shoulder, it's EXACTLY like real life, looking up, is a trip. Fly a 110 and look out over at the engines, or sort of lift up in your seat and look over and down.
It makes flying more real and EASIER to follow an opponent. This has excited me the way my very first combat flight sim did, and then when you could actually fight an opponent real time did. It's a game changer!!!!
Flight Leader: "Bogeys at 2 o'clock!"
Wingman: "Roger, It's 1:30 now, what do I do 'til then?"

Offline edge12674

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Re: Rift arriving today
« Reply #27 on: October 04, 2016, 09:23:28 AM »
there are no feet...and p.s. that would be creepy if there were just some feet...(there is also no shoulder)
The pilot is not rendered.

There is a game called Elite Dangerous that is reported to have one of the best implementations of VR.  In that game the pilot's body is depicted.  Many VR users state that looking down at the legs and hands tricks your brain into identifying them as yours, since they move as yours does.  Every once in a while the right hand comes off the joystick and flexes.  When it does this it really gives the VR user a moment of confusion, almost like having a quick limb spasm.  So many new experiences with this tech!  ;) 

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Offline Krusty

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Re: Rift arriving today
« Reply #28 on: October 04, 2016, 09:48:10 AM »
What do you have to do in AH to get SBS displays running? I don't have Rift or Vive, but I do have Gear VR. I've been successful running Alien: Isolation in the past on it (with some issues, but playable) and wanted to see if I could get AH3 running with it. At least, play around with it.

However, AH can't run windowed, which precludes intugame VR as far as I can tell. I'm looking at other options to stream a feed to the goggles, but it seems Oculus has become a little annoying with recent updates and any time you insert the phone into the headset plug it will override anything you're running to launch the Gear VR home. You can bypass that by springing out the plug to mount the phone unplugged, but that would require that I get the SBS feed going on its own, like with google cardboard.

Is that even possible with AH?

Offline MADe

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Re: Rift arriving today
« Reply #29 on: October 10, 2016, 03:27:04 PM »
MADe, GO FOR IT!!! Pull the trigger, man! All the levers, cranks, etc. look like you could just reach out and use them. Y look over your shoulder, it's EXACTLY like real life, looking up, is a trip. Fly a 110 and look out over at the engines, or sort of lift up in your seat and look over and down.
It makes flying more real and EASIER to follow an opponent. This has excited me the way my very first combat flight sim did, and then when you could actually fight an opponent real time did. It's a game changer!!!!

stop it dern u. just got new rig up and running. vr is next.
another wasted paycheck, doh!

are there different versions of RIFT at this point?
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