I've already stated that the only way to fix this issue is for the person who is in Icon range 5K and closer (who ever is closest inside 5K), should get the proxy kills if the player chooses to bail.
Or create diminishing returns from bailing - e.g., auto-resupplying buildings damaged with increasing time the earlier after the drop (or damage done) the bomb dropping player bails (or dies), with full no auto-resupply after X min (30?) or when landing safely. e.g. bailed immediately afted drop - resupply 100%, survive 15min then die - resupply 50%, land or survive 30min+ - no auto-resupply.
This would also have another nice effect: Relatively short distances sometimes make it tought to intercept bombers. If killing them after the drop still is useful, preventing damange to strats (undoing it) is much more viable, and less resupply (or resupply effectiveness) is needed.