Update:
I went into the Windows registry yesterday when I got home after work (to relieve some stress and relax.....
) and looked up all instances of ULPS in the AMD driver stack\Windows registry....there are 17 of these that I found as follows:
ControlSet1:
Class
(4D36E968)
0000--1
Video
(EDE98AF)
0000--2
0001--3
0002--4
0003--5
0004--6
0005--7
Services
amdkmdag--8
ControlSet2:
Class
(4D36E968)
0000--9
Services
amdkmdag--10
CurrentControlSet:
Class
(4D36E968)
0000--11
Video
(EDE98AF)
0000--12
0001--13
0002--14
0003--15
0004--16
0005--17
I then tested this using MSI AB to disable ULPS (which is supposed to disable ZeroCore as well) then checked the registry afterwards and found that the software doesn't disable all instances present....only the instances listed under the Video (EDE98AF) strings in ControlSet1, ControlSet2 & CurrentControlSet. Not the ones listed under the Class (4D36E968) strings OR more importantly, the ones listed under Services amdkmdag (AMD External Events Utility....the service that enables all AMD Radeon Settings functionality in the AMD driver stack) which is also under ControlSet1 and ControlSet2. So MSI Afterburner will not effectively shut down ALL instances of ULPS (or ZeroCore). Don't know about any other software but my hunch is that they won't either.
Reading up on all this afterwards I found that most tweakers recommended to modify all instances that start w\ 0000 to disable ULPS. This coincides w\ what I saw from using MSI AB but this doesn't do anything to disable ULPS\ZeroCore at the Services level or Class level.
So I went into the registry to test this and disabled ULPS (hopefully ZeroCore as well) at ALL levels modifying the D-WORD string "EnableUlps" by changing the value from 1 to 0, but NOT the D-WORD string "EnableUlps_NA"....left this 1 alone and have been running tests since. The Crimson drivers are working just fine and so far.........knock on wood.........I haven't witnessed a screen pause yet. So here's hoping.........again.
Here's a snippet of my box running AHIII Patch 15 Dx11 this morning provided below.
Note how clean the GPU frametime graph line is now even though the GPU usage % is still swinging as before and still dropping down to 0% fairly frequently.
Continuing w\ testing......................
...
PS---Here is a snippet of the graphs that I took after the initial changes were made yesterday evening for comparison.