Getting combat out of the MA which struggles even during primetime....but a lot of the time in off hours.Now we have a title to work with.
1. - Does anyone want to fight anymore or are our numbers low enough we are seeing the stark reality of life. 20% have things or do things to get things, while 80% watch.
2. - Do our airfield and base locations\setups reflect the play patterns and habits of our lower numbers?
3. - Unless Hitech makes a fundamental change on the back end to the MA that changes the current paradigm play process, how do terrain builders leverage the existing to appeal to the current players?
I gave one possibility for late night low numbers. Reflect the low player numbers and challenges created by the vast size of current arenas. Switch late night to a 5x5 or 6x6 sector arena with three countries and a very small number of airfields and GV bases until numbers pick up again. Just in case this becomes, three guys can flip tiny arenas in say 1-2 hours, start out with three of these terrains in the queue on opening day. It may become a late night arena flipping contest which won't be boring.
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By the way, my new terrain and those grass roads. While testing them I quickly discovered they were visually confusing and useless. I turned them into sand roads which made them very useful and easy to follow. Granted they are about the width of a 4 lane highway, but, they are there to get to the spawn or to the town and airfield quickly instead of wasting the evening lost in the trees. I'm at a point I will put a test spawn into the center of one of those villages to see what happens in terms of getting stuck inside of a building or trees that are part of that village tile. It takes time to create the terrain around the base and town after you lay them down to look somewhat realistic in it's rational. Hmmmm, looks like I should always put an intersection at one corner of the village tile to help players not get lost. When you are in a GV sitting on the sand road next to the village tile, it looks like the rest of the farm land tiles. In testing I would drive right past that 1x1 tile.
I'm finding what looks great and logical in the terrain editor is useless and confusing once you are testing it logged into the terrain. Those spawn in villages are just past 1.7miles from the town because trying to drive from farther out through the trees and farmland takes all night with you getting lost half the time. That puts a crimp on assault momentum and changes the attitude of the attacking GVer from attack to defense while hiding and not moving. And I have not forgotten the air combat players. The center half of the terrain I try to place as many airfields as possible 19 miles apart instead of 25 or a bit longer which will always happen on terrains this size. And inside of that area many of those feilds do not have GV spawns to them to interrupt their furballs. If you want to capture it out from under them, you have to face them with aircraft.
Because I think tankers need a place to play, the three mini GV bases in this caldera will be un-capturable with a single spawn in from each country. The highest points on the outside caldera ring are 3000ft with the highest on the inside 2000ft. I will place a 3000ft cloud cover over this whole area. Your gonna needs skillz with your bomber or fighter to operate in there while trying to greif the tankers. While the highest point inside of the caldera is 900ft so the wirbels will have fun. Yes and I've been warned just because I've insulted bomber pilots with this cloud layer, blind carpet bombing to grief the tanks. OK, there are three airfields 19 miles away from the center of that caldera at 120 degree rays, and I just decided to make them medium or large while writing this to make it easy for 262. Each of the islands gets it's own CV and port. I'm more worried about 8inch greifing of the tank caldera than bombers. But, then there will be those medium or large bases I just decided to put on the tip of the three largest islands which will spawn bombers, hmmmm.......
You can learn a lot about what players think is a good play time on different terrains by listening to range for 15 years instead of basing your decisions only on the minority who dominate the conversations in these forums.