Author Topic: SUPPLY AND CLOUDS  (Read 3045 times)

Offline Dundee

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Re: SUPPLY AND CLOUDS
« Reply #15 on: December 18, 2016, 12:47:06 AM »
With the current setup I am forced to hit troop strats and pork barracks at the resupply base before hitting my primary target. That's a lot of work! Yes it pays off but good grief its adding an additional 20-30 minutes to just one sortie. I think an adjustment to the resup times is in order.

The old time for each resup for a strat was 4 minutes  .....It's 10 minutes.....

Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #16 on: December 18, 2016, 01:12:00 AM »
The old time for each resup for a strat was 4 minutes  .....It's 10 minutes.....
I think the old 4 minutes on strats should return and town resupply should get nerfed...I personally like Snuggies idea of a set down time but I dont think HTC will go for that because it is like taking a step back.
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Offline scott66

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Re: SUPPLY AND CLOUDS
« Reply #17 on: December 18, 2016, 02:56:08 AM »
What's next Remove the strats?
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Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #18 on: December 18, 2016, 12:27:41 PM »
What's next Remove the strats?
Nobody wants the strats removed...the day they made them actually a strategic part of the game was one of the best decisions HTC made for gameplay. Town resupply just needs to be brought down a bit....

The slippery slope argument is a waste of everyone's time.
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Offline jimbo71

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Re: SUPPLY AND CLOUDS
« Reply #19 on: December 18, 2016, 02:21:16 PM »
New maps like the buzzsaw map needs to be taken into account regarding strats. 

On the buzzsaw, countries have vehicle spawns directly into the most vital strats from the get go.  AAA, radar, ammo, city are all a 5-8 minute drive to start taking down objects for 180 min.  At 10 minute per m3 run it takes a bit to get those objects back up. 

Its semi humorous seeing some people griping about state of the game regarding resupply who do the exact same when it's their own town getting hit.  Sorry if your mission(s) failed.
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Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #20 on: December 18, 2016, 03:17:28 PM »
New maps like the buzzsaw map needs to be taken into account regarding strats. 

On the buzzsaw, countries have vehicle spawns directly into the most vital strats from the get go.  AAA, radar, ammo, city are all a 5-8 minute drive to start taking down objects for 180 min.  At 10 minute per m3 run it takes a bit to get those objects back up. 

Its semi humorous seeing some people griping about state of the game regarding resupply who do the exact same when it's their own town getting hit.  Sorry if your mission(s) failed.
I'll never run supplies to stop an attack...I'll run supplies to being a field back up after an attack has been pushed back...that's the way the game should work of it goes toward being realistic at all.
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Offline hulk31st

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Re: SUPPLY AND CLOUDS
« Reply #21 on: December 18, 2016, 03:28:33 PM »
Remember when you killed the barracks at bases so that resupply of a town was not possible or easy?
Too many barracks' now to do that.
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Offline Lazerr

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Re: SUPPLY AND CLOUDS
« Reply #22 on: December 18, 2016, 07:27:09 PM »
New maps like the buzzsaw map needs to be taken into account regarding strats. 

On the buzzsaw, countries have vehicle spawns directly into the most vital strats from the get go.  AAA, radar, ammo, city are all a 5-8 minute drive to start taking down objects for 180 min.  At 10 minute per m3 run it takes a bit to get those objects back up. 

Its semi humorous seeing some people griping about state of the game regarding resupply who do the exact same when it's their own town getting hit.  Sorry if your mission(s) failed.

nah, this map should be scrubbed

Offline save

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Re: SUPPLY AND CLOUDS
« Reply #23 on: December 19, 2016, 02:54:28 AM »
I agree with those who think resupply of a town is way to effective, it should differ quite some between an tiny M3 and a C47.
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Offline Shuffler

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Re: SUPPLY AND CLOUDS
« Reply #24 on: December 19, 2016, 05:04:45 AM »
Bases sure seem to change hands regularly. Maybe you are not doing it right.
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Offline Randy1

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Re: SUPPLY AND CLOUDS
« Reply #25 on: December 19, 2016, 07:22:51 AM »
You can disagree all you want...doesn't change the fact you're wrong...

Junky, last night when we pushed the bish back, their m3 stopped me capturing a base several times.  They were doing what they needed to do to save a base.  Why should they have not do that? 

Since you are rarely involved in base capture either offensively or defenselessly.  Why do you question that part of the game?

Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #26 on: December 19, 2016, 11:05:19 AM »
Junky, last night when we pushed the bish back, their m3 stopped me capturing a base several times.  They were doing what they needed to do to save a base.  Why should they have not do that? 

Since you are rarely involved in base capture either offensively or defenselessly.  Why do you question that part of the game?
Don't try to act like you know how I play the game...I go where a fight is, if that means furballing I go there...tanking I go there....I look for combat I don't avoid it.

And that's where the issue is, I used to be able to start a fight by attacking a field and hitting it's town....

NOW I do that and what do you get...M3s.

If you don't see this as a problem where people up M3's before upping a tank or fighter or tank buster to stop a field capture you're part of the problem!!! How does that make sense???

Tiger 2 rolling to town to white flag it....An M3 will keep that town will be going white flag all day long even if you killed troops behind that field.

It's timing is way off and you guys who are part of the "everything is fine the way it is" crowd are the reason HTC thinks the way they do...see you guys being ignorant as crap in in here and they think they are justified in their decision....people are leaving the game because of LACK of combat...you base takers call people out for furballing but what it's going to come down to is yall fighting town buildings amongst yourselves and you will end up getting bored and leaving too.

I've been talking about Town resupply for YEARS now...first noticed it when I came back and we still had 300+ in the MA and said it was wrong, too easy to resupply even with a semi coordinated attack...and seeing so many more people come over to my side on the issue and the lack of arguments from people who originally said it wasnt broke just makes me more confident I'm right...

Give me a reason why it shouldn't be changed because how it will negatively effect gameplay and I'll gladly argue against why your wrong bit right now all your trying to do is act like I don't know what I'm talking about even though I have thousands of hours invested in ALL aspects of the game....heck my longest sitting of AH in one stretch is 16 hours....spent 7 of it winning a map with the Knights.
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Offline jimbo71

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Re: SUPPLY AND CLOUDS
« Reply #27 on: December 19, 2016, 11:52:37 AM »
« Last Edit: December 19, 2016, 12:08:24 PM by jimbo71 »
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Offline Scca

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Re: SUPPLY AND CLOUDS
« Reply #28 on: December 19, 2016, 12:37:15 PM »
I guess when 70 players show up to take a base, the M3 is a fine way to defend.  If there were no hordes, they would up to defend... 
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Offline Randy1

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Re: SUPPLY AND CLOUDS
« Reply #29 on: December 19, 2016, 04:25:06 PM »


Give me a reason why it shouldn't be changed . . .

How may bases have you captured this tour?