Author Topic: 17# gun view wrong  (Read 734 times)

Offline terrydew

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17# gun view wrong
« on: May 15, 2017, 08:13:29 AM »
This gun view has not been updated for vr. The view is fixed and the whole world moves when you turn your head?


Offline TEShaw

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Re: 17# gun view wrong
« Reply #1 on: May 15, 2017, 08:38:32 AM »
Last time I checked, hatswitch and keyboard views have always been unavailable in regular [non VR DX9] versions as well.

You have to rotate the 17 lb'er gun to look around. No?

regards,

Airman T. E. Shaw

Offline terrydew

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Re: 17# gun view wrong
« Reply #2 on: May 15, 2017, 11:23:57 AM »
If that's the case it must be some kind of game play adjustment? If so, I would suggest it be re thought as it really screws up vr.

Offline Mister Fork

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Re: 17# gun view wrong
« Reply #3 on: May 15, 2017, 11:51:09 AM »
It's totally messed up in VR. I cannot use 17#'s :(
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Offline Randy1

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Re: 17# gun view wrong
« Reply #4 on: May 15, 2017, 02:30:23 PM »
It's totally messed up in VR. I cannot use 17#'s :(

I can use it but need a barf-bag.

Offline 1stpar3

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Re: 17# gun view wrong
« Reply #5 on: May 16, 2017, 03:47:27 AM »
I can use it but need a barf-bag.
YUP! Do you guys remember the "Sit-n- Spins"? If you stared at a spot on the ceiling and spun as hard as you could, seemed the dizzy lasted forever! Come to think about it, I haven't seen one of those in years. Guess they went extinct like "Lawn Darts"! Oh, when in the 37 mms on bases,you can spin a lot faster :x Good thing is, just like a Sit-n-spin, if you reverse the direction you will equal out faster!!! Kids today are missing out on some cool stuff! I know, I know...their stuff is way more exciting than Atari would be if released today but It was the bomb back in the day! I had fastest thumb in the world in Asteroids! Dad could take a good nap while I was on my turn :neener: Funny thing is, I feel like he did, with my son on "Call of Duty" on PlayStation lol
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Offline FLS

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Re: 17# gun view wrong
« Reply #6 on: May 16, 2017, 03:41:11 PM »
If that's the case it must be some kind of game play adjustment? If so, I would suggest it be re thought as it really screws up vr.

Use the commander position and just go to the gun to dial in the aim point.